족쇄에 묶인 도리깨
악마
drop no equipment [1]
Fettered Thresher
SpectreN
Tagsdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Packs
  • 족쇄에 묶인 뱀, 족쇄에 묶인 도리깨
  • 생명력
    160%
    저항
    0 0 0 0
    Damage
    160%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    SanctifiedTriClaw
    Metadata
    SanctifiedTriClaw
    레벨
    68
    생명력
    12,411
    Damage
    373
    주문 피해
    373
    정확도
    2,464
    공격 속도
    1.5
    경험치
    45,814
    Minion Life
    11,088
    Minion Damage
    1,550
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 298–448
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
    	
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "head_detached;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Sanctified/TriClaw/SanctifiedTriClawAggroAudio.ao' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_head_detached_1 = { HideMeshSegments( TenticleBonesShape, SpikesShape ); }
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Sanctified/TriClaw/SanctifiedTriClawAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Sanctified/TriClaw/SanctifiedTriClaw"] = {
        name = "Fettered Thresher",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop no equipment [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • drop no equipment Min: 1 Max: 1 Global
  • Edit

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