강력한 은빛주먹
Mighty Silverfist
Spectre | N |
---|---|
Area | 밀림 유적, 보스 러시 지역 2 |
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
생명력
220%
+50%
저항




Damage
530%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
9 ~ 27
공격 속도
1.995 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
QuadrillaBoss
Metadata
QuadrillaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
35
생명력
1,877
443
296
Damage
392
주문 피해
392
정확도
664
공격 속도
1.995
경험치
5,662
Minion Life
4,396
Minion Damage
790
Minion Armour
738
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAQuadrillaBossCleaveLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
재사용 대기시간: 6.5 초
attack maximum action distance + [4]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

EAAQuadrillaBossCleaveRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
재사용 대기시간: 6.5 초
attack maximum action distance + [4]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

EAAQuadrillaBossSpin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
재사용 대기시간: 16 초
attack maximum action distance + [16]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

EAAQuadrillaBossSlam
재사용 대기시간: 12 초
attack maximum action distance + [8]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GAQuadrillaBossSlamCircle
Triggerable, Attack
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GAQuadrillaBossRectSlam
Triggerable, Attack
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
base skill can be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [400]
GAQuadrillaBossSunder
Triggerable, Attack
Base Damage: 314–470
치명타 명중 확률: 5%
공격 속도: 1.995 초
base skill can be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [350]
DTTQuadrillaCommandoRoll
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–470
치명타 명중 확률: 5%
공격 피해: 20%
공격 속도: 1.995 초
재사용 대기시간: 8 초
주는 공격 피해 80% 감폭
attack maximum action distance + [45]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = "death; aggro;" } Stats { set_base_heavy_stun_duration_ms = 2500 set_monster_delay_item_drops_millis = 2250 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } StateMachine { on_state_aggro_1 = "PlayEffect( 'Metadata/Monsters/Quadrilla/QuadrillaBossAggroAudio.ao' );" on_state_death_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/epk/death_blood.epk' ); this.blood = PlayEffectAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/ao/death_pool.ao', 0, jaw_jntBnd, 1, inherit ); " create_state_death_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/epk/death_blood.epk' ); this.blood = PlayEffectAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/ao/death_pool.ao', 0, jaw_jntBnd, 1, inherit ); " } GlobalAudioParamEvents { player_in_range_param = "BlackfistInRange" life_percent_param = "BlackfistLifePercentage" range = 130 } Animated { on_end_heavy_slam_pillar_01 = "PlayCharacterAudioEvent( JungleDepthsBossSlamSeen );" } Preload { preload_environment = "G3_3_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Quadrilla/QuadrillaBoss"] = { name = "Mighty Silverfist", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 5.3, damageSpread = 0.2, attackTime = 1.995, attackRange = 27, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GAQuadrillaBossSlamCircle", "GAQuadrillaBossRectSlam", "GAQuadrillaBossSunder", "EAAQuadrillaBossCleaveLeft", "EAAQuadrillaBossCleaveRight", "EAAQuadrillaBossSpin", "EAAQuadrillaBossSlam", "DTTQuadrillaCommandoRoll", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAQuadrillaBossSlamCircle"] = { name = "GAQuadrillaBossSlamCircle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAQuadrillaBossRectSlam"] = { name = "GAQuadrillaBossRectSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {400, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAQuadrillaBossSunder"] = { name = "GAQuadrillaBossSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {350, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAQuadrillaBossCleaveLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {4, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAQuadrillaBossCleaveRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {4, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAQuadrillaBossSpin"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {16, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAQuadrillaBossSlam"] = { name = "EAAQuadrillaBossSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {8, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTQuadrillaCommandoRoll"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {45, 150, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.