Puñoplateado poderoso
Mighty Silverfist
SpectreN
AreaRuinas de la jungla, Ruinas de la jungla
Tagsbeast, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Vida
200%
Armadura
+50%
Resistencia
0 0 0 0
Damage
530%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
9 ~ 27
Tiempo de ataque
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
QuadrillaBoss
Metadata
QuadrillaBoss
Nivel
58
Vida
9,258
Armadura
1,994
Evasión
363
Damage
899
Daño de hechizos
899
Precisión
1,556
Tiempo de ataque
1.995
Experiencia
28,604
Minion Life
9,304
Minion Damage
1,711
Minion Armour
3,323
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAQuadrillaBossCleaveLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
Tiempo de recarga: 6.5 seg
attack maximum action distance + [4]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
EAAQuadrillaBossCleaveRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
Tiempo de recarga: 6.5 seg
attack maximum action distance + [4]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
EAAQuadrillaBossSpin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
Tiempo de recarga: 16 seg
attack maximum action distance + [16]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
EAAQuadrillaBossSlam
Tiempo de recarga: 12 seg
attack maximum action distance + [8]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GAQuadrillaBossSlamCircle
Triggerable, Attack
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GAQuadrillaBossRectSlam
Triggerable, Attack
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [400]
GAQuadrillaBossSunder
Triggerable, Attack
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
voll slam damage +% final at centre [350]
DTTQuadrillaCommandoRoll
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 720–1079
Probabilidad de impacto crítico: 5%
Daño de ataque: 20%
Tiempo de ataque: 1.995 seg
Tiempo de recarga: 8 seg
Inflige un 80% menos de daño de ataques
attack maximum action distance + [45]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "death; aggro;"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2500
	set_monster_delay_item_drops_millis = 2250
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_aggro_1 = "PlayEffect( 'Metadata/Monsters/Quadrilla/QuadrillaBossAggroAudio.ao' );"

	on_state_death_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/epk/death_blood.epk' );
		this.blood = PlayEffectAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/ao/death_pool.ao', 0, jaw_jntBnd, 1, inherit );
	"

	create_state_death_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/epk/death_blood.epk' );
		this.blood = PlayEffectAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SilverBack/ao/death_pool.ao', 0, jaw_jntBnd, 1, inherit );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BlackfistInRange"
	life_percent_param = "BlackfistLifePercentage"
	
	range = 130
}

Animated
{
	on_end_heavy_slam_pillar_01 = "PlayCharacterAudioEvent( JungleDepthsBossSlamSeen );"
}
Preload
{
	preload_environment = "G3_3_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Quadrilla/QuadrillaBoss"] = {
    name = "Mighty Silverfist",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 5.3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GAQuadrillaBossSlamCircle",
        "GAQuadrillaBossRectSlam",
        "GAQuadrillaBossSunder",
        "EAAQuadrillaBossCleaveLeft",
        "EAAQuadrillaBossCleaveRight",
        "EAAQuadrillaBossSpin",
        "EAAQuadrillaBossSlam",
        "DTTQuadrillaCommandoRoll",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAQuadrillaBossSlamCircle"] = {
    name = "GAQuadrillaBossSlamCircle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAQuadrillaBossRectSlam"] = {
    name = "GAQuadrillaBossRectSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {400, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAQuadrillaBossSunder"] = {
    name = "GAQuadrillaBossSunder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {350, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAQuadrillaBossCleaveLeft"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {4, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAQuadrillaBossCleaveRight"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {4, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAQuadrillaBossSpin"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {16, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAQuadrillaBossSlam"] = {
    name = "EAAQuadrillaBossSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {8, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTQuadrillaCommandoRoll"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {45, 150, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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