노예 밈보크
야수
Mimbok, the Enslaved
SpectreN
Tagsbeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
생명력
300%
저항
-30 75 0 0
Damage
210%
정확도
100%
Attack Distance
7 ~ 19
공격 속도
1.665 Second
Damage Spread
±20%
경험치
300%
Model Size
115%
Type
GoblinTamedBeast
Metadata
GoblinTamedBeastEnslaved
레벨
68
생명력
23,271
Damage
490
주문 피해
490
정확도
2,464
공격 속도
1.665
경험치
85,902
Minion Life
20,790
Minion Damage
2,034
Minion Armour
8,204
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 392–587
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAGoblinBeastSunder
Triggerable, Attack
Base Damage: 392–587
치명타 명중 확률: 5%
공격 피해: 175%
공격 속도: 1.665 초
주는 공격 피해 75% 증폭
is area damage [1]
TCTamedGoblinBeastGoblinRelease
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 392–587
치명타 명중 확률: 5%
공격 속도: 1.665 초
단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 392–587
치명타 명중 확률: 5%
공격 속도: 1.665 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

Transitionable {}

Animated
{
	serialise_animation_progress = true
	on_end_idle_caged_01 = "StartStateTimer( idle, 1.5, 4.5 );"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2466
}

Positioned
{
	blocking = false
}

//little idle animation timer for the caged beast landmark, or any other time you want to idle this monster
StateMachine
{
	define_shared_state = "aggro=1;"
	on_state_aggro_0 = "StartStateTimer( idle, 1.5, 4.5 );"
	on_state_aggro_1 = "CancelAllStateTimers();"

	on_timer_idle = "QueueAnimation(idle_caged_01);"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Goblins/Beast/GoblinTamedBeastAggroAudio.ao' );
		} );
	"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Goblins/Beast/GoblinTamedBeastAggroAudio.ao"
}

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/Beast/GoblinTamedBeastEnslaved"] = {
    name = "Mimbok, the Enslaved",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.1,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MeleeAtAnimationSpeedComboTEMP",
        "TCTamedGoblinBeastGoblinRelease",
        "GAGoblinBeastSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCTamedGoblinBeastGoblinRelease"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoblinBeastSunder"] = {
    name = "GAGoblinBeastSunder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name격앙하는
FamilyMonsterModFrenzied
DomainsMonster (3)
GenerationType접두어 (1)
Req. level16 (Effective: 12)
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