독사 주술사
Serpent Shaman
SpectreY
Area케스, 지구라트 피난처, 케스
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Packs
  • 케스, 케스: 독사 주술사, 독사 혈족
  • 지구라트 피난처: 독사 주술사, 독사 혈족
  • 생명력
    200%
    Energy Shield From Life
    5%
    저항
    0 30 0 0
    Damage
    200%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 10
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    SerpentClanCaster
    Metadata
    SerpentClanCaster
    레벨
    65
    생명력
    12,375
    방어도
    2,023
    회피
    440
    에너지 보호막
    651
    Damage
    425
    주문 피해
    425
    정확도
    1,974
    공격 속도
    1.005
    경험치
    43,014
    Minion Life
    11,936
    Minion Energy Shield
    628
    Minion Damage
    1,658
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 340–510
    치명타 명중 확률: 5%
    공격 속도: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SerpentClanTailWhip
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 340–510
    치명타 명중 확률: 5%
    공격 피해: 170%
    공격 속도: 1.005 초
    재사용 대기시간: 8 초
    주는 공격 피해 70% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    SerpentClanCurse
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, UsableWhileMoving
    취약성
    시전 속도: 1.5 초
    재사용 대기시간: 6 초
    잠시 후 범위 내 모든 대상에게 저주를 걸어, 대상에 대한 명중방어도의 일부를 무시하게 합니다.
    받는 물리 피해 30% 증가
    공격에 명중당하면 20%의 확률로 플레이어에게 출혈 유발
    저주 지속시간 4
    active skill area of effect radius +% final [9]
    DeceleratingProjectileSerpentClan
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 340–510
    치명타 명중 확률: 5%
    공격 피해: 110%
    시전 속도: 1.5 초
    공격 속도: 1.005 초
    재사용 대기시간: 2 초
    279.3~418.9 물리 피해
    주는 공격 피해 10% 증폭
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    casting spell [1]
    decelerating projectile speed variation +% [150]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSSerpentClanSpellNova
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    331.6~497.4 물리 피해
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    base is projectile [1]
    is area damage [1]
    SSMSerpentClanVulnerability
    Spell, Multicastable, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    alternate minion [1059]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SerpentClanMonster/SerpentClanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/SerpentClanMonster/SerpentClanAggroAudio.ao"
    }
    
    Actor
    {
    	on_start_Vulnerability = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );"
    	on_end_or_destroy_Vulnerability = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCaster"] = {
        name = "Serpent Shaman",
        life = 2,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SSMSerpentClanVulnerability",
            "SerpentClanTailWhip",
            "SerpentClanCurse",
            "DeceleratingProjectileSerpentClan",
            "GSSerpentClanSpellNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSerpentClanVulnerability"] = {
        name = "SSMSerpentClanVulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1059, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanTailWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanCurse"] = {
        name = "Vulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "vulnerability",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "hex_remove_at_effect_variance",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, 30, 20, 600, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileSerpentClan"] = {
        name = "DeceleratingProjectileSerpentClan",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "casting_spell",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, baseMultiplier = 1.1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentClanSpellNova"] = {
        name = "GSSerpentClanSpellNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    독사 주술사
    야수
    Serpent Shaman
    SpectreY
    Area세케마의 시련, 세케마의 시련
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
    Packs
  • 세케마의 시련, 세케마의 시련: 독사 주술사, 독사 혈족
  • 생명력
    200%
    Energy Shield From Life
    5%
    저항
    0 30 0 0
    Damage
    200%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 10
    공격 속도
    1.005 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    SerpentClanCasterSanctumTrial
    Metadata
    SerpentClanCasterSanctumTrial
    레벨
    22
    생명력
    580
    방어도
    106
    회피
    96
    에너지 보호막
    31
    Damage
    83
    주문 피해
    83
    정확도
    372
    공격 속도
    1.005
    경험치
    1,592
    Minion Life
    1,913
    Minion Energy Shield
    101
    Minion Damage
    119
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 66–99
    치명타 명중 확률: 5%
    공격 속도: 1.005 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SerpentClanTailWhip
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 66–99
    치명타 명중 확률: 5%
    공격 피해: 170%
    공격 속도: 1.005 초
    재사용 대기시간: 8 초
    주는 공격 피해 70% 증폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    SerpentClanCurse
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, UsableWhileMoving
    취약성
    시전 속도: 1.5 초
    재사용 대기시간: 6 초
    잠시 후 범위 내 모든 대상에게 저주를 걸어, 대상에 대한 명중방어도의 일부를 무시하게 합니다.
    받는 물리 피해 30% 증가
    공격에 명중당하면 20%의 확률로 플레이어에게 출혈 유발
    저주 지속시간 4
    active skill area of effect radius +% final [9]
    DeceleratingProjectileSerpentClanSanctum
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 66–99
    치명타 명중 확률: 5%
    시전 속도: 1 초
    공격 속도: 1.005 초
    55.48~83.22 물리 피해
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    casting spell [1]
    decelerating projectile speed variation +% [150]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSSerpentClanSpellNova
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    65.88~98.83 물리 피해
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    base is projectile [1]
    is area damage [1]
    SSMSerpentClanVulnerability
    Spell, Multicastable, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    alternate minion [1059]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SerpentClanMonster/SerpentClanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/SerpentClanMonster/SerpentClanAggroAudio.ao"
    }
    
    Actor
    {
    	on_start_Vulnerability = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );"
    	on_end_or_destroy_Vulnerability = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterSanctumTrial"] = {
        name = "Serpent Shaman",
        life = 2,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SSMSerpentClanVulnerability",
            "WalkEmergeSanctumPortal",
            "SerpentClanTailWhip",
            "SerpentClanCurse",
            "DeceleratingProjectileSerpentClanSanctum",
            "GSSerpentClanSpellNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSerpentClanVulnerability"] = {
        name = "SSMSerpentClanVulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1059, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanTailWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanCurse"] = {
        name = "Vulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "vulnerability",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "hex_remove_at_effect_variance",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, 30, 20, 600, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileSerpentClanSanctum"] = {
        name = "DeceleratingProjectileSerpentClanSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "casting_spell",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentClanSpellNova"] = {
        name = "GSSerpentClanSpellNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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