SpectreY
Area마스토돈 불모지, 뼈 구덩이, 셀 카리 성역, [DNT] River Barrens, 키마, 다스리기 힘든 섬, 지구라트 피난처
Tagsallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Packs
  • 마스토돈 불모지, 뼈 구덩이, [DNT] River Barrens, 키마: 잊힌 사람들의 맹신자, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 셀 카리 성역: 독사 주술사, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 마스토돈 불모지, 뼈 구덩이, [DNT] River Barrens, 키마: 잊힌 사람들의 맹신자, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 마스토돈 불모지, 뼈 구덩이, [DNT] River Barrens, 키마: 잊힌 사람들의 강령술사, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 지구라트 피난처: 잊힌 사람들의 강령술사, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 지구라트 피난처: 잊힌 사람들의 돌격병, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 생명력
    80%
    저항
    0 0 0 0
    Damage
    80%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    레벨
    65
    생명력
    5,210
    Damage
    170
    주문 피해
    170
    정확도
    2,214
    공격 속도
    1.5
    경험치
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 136–204
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5,
    		{
    			ShowMeshSegment( L_back_leg_bindingsShape );
    			ShowMeshSegment( R_back_leg_bindingsShape );
    		} );
    	"
    
    	on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    해골투척병
    언데드
    지역: 프레이쏜
    Skullslinger
    SpectreY
    Area프레이쏜
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
    Packs
  • 프레이쏜: 덜그럭늑골, 해골투척병, 척추강탈꾼
  • 생명력
    80%
    저항
    0 0 0 0
    Damage
    80%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    레벨
    11
    생명력
    62
    Damage
    18
    주문 피해
    18
    정확도
    162
    공격 속도
    1.5
    경험치
    120
    Minion Life
    341
    Minion Damage
    17
    Minion Armour
    34
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 14–21
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    해골투척병
    언데드
    Skullslinger
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
    생명력
    80%
    저항
    0 0 0 0
    Damage
    80%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    레벨
    68
    생명력
    6,206
    Damage
    186
    주문 피해
    186
    정확도
    2,464
    공격 속도
    1.5
    경험치
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 149–224
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    해골투척병
    구조물
    Skullslinger
    SpectreY
    Area그을린 농지
    Tagsbones, construct, slow_movement
    Packs
  • 그을린 농지: 아자크 주술사, 해골투척병, 덜그럭늑골, 척추강탈꾼
  • 생명력
    80%
    저항
    0 0 0 0
    Damage
    80%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands1
    Metadata
    PitifulFabricationFarmlands1_
    레벨
    54
    생명력
    2,646
    Damage
    119
    주문 피해
    119
    정확도
    1,472
    공격 속도
    1.5
    경험치
    8,798
    Minion Life
    3,438
    Minion Damage
    367
    Minion Armour
    1,039
    MPWAzmeriPitifulFabricationSkullThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 95–143
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [161]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands1_"] = {
        name = "Skullslinger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {161, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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