야생견 바르기르
stance movement speed +% final [500]
Vargir the Feral Mutt
SpectreN
Tagsbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
생명력
115%
회피
+40%
저항
0 0 0 0
Damage
150%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
115%
Model Size
160%
Type
RabidDogRare
Metadata
RabidDogLargeFarmlands
레벨
68
생명력
8,921
방어도
3,451
회피
668
Damage
350
주문 피해
350
정확도
2,180
Attack Time
1.5
경험치
32,929
Minion Life
12,972
Minion Damage
2,845
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 280–420
치명타 명중 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"

Object Type Codes

version 2
extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RabidFeralDogMonster/RabidDogLargeFarmlands"] = {
    name = "Vargir the Feral Mutt",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
stance movement speed +% final [500]
IdStanceMovementSpeed500
FamilyStance
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 500 Max: 500 Global
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