Vargir, le Clébard sauvage
Bête
stance movement speed +% final [500]
Vargir the Feral Mutt
SpectreN
Tagsbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Vie
115%
Évasion
+40%
Résistance
0 0 0 0
Damage
150%
Précision
100%
Attack Distance
4 ~ 6
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
115%
Model Size
160%
Type
RabidDogRare
Metadata
RabidDogLargeFarmlands
Niveau
68
Vie
8,921
2,413
Damage
350
Dégâts des sorts
350
Précision
2,464
Temps d'attaque
1.5
Expérience
32,929
Minion Life
7,970
Minion Damage
1,453
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 280–420
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"

Object Type Codes

version 2
extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RabidFeralDogMonster/RabidDogLargeFarmlands"] = {
    name = "Vargir the Feral Mutt",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [500]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: 500 Max: 500 Global
  • Edit

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