野生化した雑種、ヴァルギル
stance movement speed +% final [500]
Vargir the Feral Mutt
SpectreN
Tagsbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
ライフ
115%
回避力
+40%
耐性
0 0 0 0
Damage
150%
命中力
100%
Attack Distance
4 ~ 6
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
115%
Model Size
160%
Type
RabidDogRare
Metadata
RabidDogLargeFarmlands
レベル
68
ライフ
8,921
Damage
350
スペルダメージ
350
命中力
2,502
アタックタイム
1.5
経験値
32,929
Minion Life
7,970
Minion Damage
1,453
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 280–420
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"

Object Type Codes

version 2
extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RabidFeralDogMonster/RabidDogLargeFarmlands"] = {
    name = "Vargir the Feral Mutt",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [500]
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 500 Max: 500 Global
  • Edit

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