IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
가련한 전율가
CategoryUndead언데드
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Wretched Rattler
SpectreY
Area진흙 토굴, 지구라트 피난처
Tags1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • 진흙 토굴: 가련한 전율가, 가련한 전율가
  • 지구라트 피난처: 진흙 복제, 가련한 전율가, 가련한 전율가
  • 생명력
    100%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    정확도
    100%
    Attack Distance
    4 ~ 7
    공격 속도
    1.5 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    RetchSkeletonOneHandSword
    레벨
    65
    생명력
    6,513
    Damage
    234
    주문 피해
    234
    정확도
    2,228
    공격 속도
    1.5
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 164—304
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/RetchSkeletonOneHandSword"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wretched Rattler",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • 가련한 전율가
    CategoryUndead언데드
    undead description [1]
    30%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 15%를 받음
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    stance movement speed +% final [192]
    Wretched Rattler
    SpectreY
    Area진흙 토굴, 지구라트 피난처
    Tags1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 진흙 토굴: 가련한 전율가, 가련한 전율가
  • 지구라트 피난처: 진흙 복제, 가련한 전율가, 가련한 전율가
  • 생명력
    100%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    정확도
    100%
    Attack Distance
    4 ~ 7
    공격 속도
    1.5 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    RetchSkeletonOneHandSwordShield
    레벨
    65
    생명력
    6,513
    Damage
    234
    주문 피해
    234
    정확도
    2,228
    공격 속도
    1.5
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 164—304
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2467
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/RetchSkeletonOneHandSwordShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wretched Rattler",
        life = 1,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description 1 — 1 Global Unscalable Value
  • Adds Tagsnecromancer_raisable
    30%의 확률로 공격 피해를 막아냄
    피격막아낼 시 피해의 15%를 받음
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % 30 — 30 Global Unscalable Value
  • base block % damage taken 15 — 15 Global Unscalable Value
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • stance movement speed +% final [192]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final 192 — 192 Global Unscalable Value
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.