Connal, o Atormentado
Humanóide
Área: Salgueiro
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Connal, the Tormented
SpectreN
AreaSalgueiro
Tags2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Vida
250%
Resistência
-30 75 0 0
Damage
300%
Precisão
100%
Attack Distance
6 ~ 11
Tempo de Ataque
1.785 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
BitterGuyGhostMap
Metadata
BitterGuyBossMap
Nível
65
Vida
16,283
Damage
637
Dano Mágico
637
Precisão
2,214
Tempo de Ataque
1.785
Experiência
53,768
Minion Life
15,705
Minion Damage
2,487
Minion Armour
6,575
BitterGuyMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.785 seg
monster penalty against minions damage +% final vs player minions [100]
BitterGuySlam
Triggerable, Attack
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Dano de Ataque: 290%
Tempo de Ataque: 1.785 seg
Recarga: 7 seg
Causa 190% mais Dano com Ataque
+10 ao Alcance de Golpes Corpo a Corpo
active skill area of effect radius +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
voll slam damage +% final at centre [50]
BitterGuySweepMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.785 seg
+12 ao Alcance de Golpes Corpo a Corpo
monster penalty against minions damage +% final vs player minions [80]
BitterGuySwipe
Triggerable, Attack
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Dano de Ataque: 113%
Tempo de Ataque: 1.785 seg
Causa 13% mais Dano com Ataque
is area damage [1]
BitterGuySlamBack
Triggerable, Attack
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Dano de Ataque: 290%
Tempo de Ataque: 1.785 seg
Causa 190% mais Dano com Ataque
active skill area of effect radius +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
voll slam damage +% final at centre [50]
BitterGuyEmptyActionChildSummon
Recarga: 30 seg
BitterGuySummonWife
Spell, Multicastable, Triggerable
Tempo de Conjuração: 2 seg
Recarga: 30 seg
alternate minion [1004]
minion dies when parent dies [1]
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [60]
number of monsters to summon [1]
summon specific monsters in front offset [150]
summoned monsters are minions [1]
BitterGuySummonSwarm
Spell, Multicastable, Triggerable
Tempo de Conjuração: 3 seg
Recarga: 20 seg
alternate minion [1007]
minion dies when parent dies [1]
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [80]
number of monsters to summon [1]
summon specific monsters in front offset [150]
summoned monsters are minions [1]
BitterGuyChildFirestormLeft
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
Tormenta Flamejante
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Você invoca uma chuva de projéteis flamejantes na área selecionada. É possível consumir todos os tipos de Infusão Elemental: com a Infusão Quente, ela fica muito maior; com a Infusão Elétrica, dispara relâmpagos; e com a Infusão Fria, invoca uma chuva de projéteis de gelo.
Causa 425.9 a 638.8 de Dano Físico
Converte 40% do Dano Físico para Dano de Gelo
Tempestade dura 0.05 segundos
Um impacto a cada 0.1 segundos
active skill area of effect radius +% final [100]
firestorm base area of effect +% [-100]
is area damage [1]
BitterGuyChildFirestormRight
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
Tormenta Flamejante
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Você invoca uma chuva de projéteis flamejantes na área selecionada. É possível consumir todos os tipos de Infusão Elemental: com a Infusão Quente, ela fica muito maior; com a Infusão Elétrica, dispara relâmpagos; e com a Infusão Fria, invoca uma chuva de projéteis de gelo.
Causa 425.9 a 638.8 de Dano Físico
Converte 40% do Dano Físico para Dano de Gelo
Tempestade dura 0.05 segundos
Um impacto a cada 0.1 segundos
active skill area of effect radius +% final [100]
firestorm base area of effect +% [-100]
is area damage [1]
BitterGuyStomp
Triggerable, Attack
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.785 seg
is area damage [1]
CGEBitterGuyColdGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 193.9 do Dano de Gelo Base por segundo
active skill area of effect radius +% final [-30]
base skill effect duration [30000]
ground maelstrom art variation [1010]
GSBitterGuyStormUp
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 174.5 a 261.8 de Dano Físico
Converte 40% do Dano Físico para Dano de Gelo
base skill effect duration [1000]
is area damage [1]
GSBitterGuyStormDown
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1068 a 1602 de Dano Físico
Converte 40% do Dano Físico para Dano de Gelo
BitterGuyBrutusSlam
Attack
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Dano de Ataque: 375%
Tempo de Ataque: 1.785 seg
Recarga: 20 seg
Causa 275% mais Dano com Ataque
active skill base area of effect radius [100]
attack maximum action distance + [40]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
brutus ground slam effect step [400]
brutus ground slam number of effects at max [5]
brutus ground slam number of effects at min [3]
ground slam cone angle override [60]
ground slam wave duration override ms [1000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
BitterGuySlamIntro
Triggerable, Attack
Base Damage: 510–764
Chance de Acerto Crítico: 5%
Dano de Ataque: 290%
Tempo de Ataque: 1.785 seg
Recarga: 7 seg
Causa 190% mais Dano com Ataque
+10 ao Alcance de Golpes Corpo a Corpo
active skill area of effect radius +% final [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
voll slam damage +% final at centre [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state = "fight"
	define_shared_state = "generic1"
	define_shared_state = "generic2"
	define_shared_state = "generic3"

	on_state_fight_1 =
	"
		SetImmobile( false );
		MakeCollidable();
	"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_scale_melee_range_to_actor_scale = 0
	set_monster_delay_item_drops_millis = 5500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	create_state_fight_0 =
	"
		DisableTargetable();
		SetImmobile( true );
		RemoveCollidability();
		PlayAnimation( idle );
		PauseAnimation();
		SetRangeCheckingForGlobalAudioParams( False );
	"

	create_state_fight_1 =
	"
		ShowAllMeshSegments( );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/light.epk' );
		IfAlive(
		{
			SetRangeCheckingForGlobalAudioParams( True );
		} );
	"

	on_exit_state_fight_0 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/transform_in_ribbons.epk' );
		ShowAllMeshSegments( );
		EnableTargetable();
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/light.epk' );
		SetRangeCheckingForGlobalAudioParams( True );
	"
}

/* Actor
{
	on_event_ripples_for_EmptyActionSpell =
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/ripples.ao, 6, 1, 1, inherit, inherit, 240, -40, inherit );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/ripples.ao, 16, 1, 1, inherit, inherit, 160, 40, inherit );
	"

	on_event_contact_for_EmptyActionSpell =
	"
		PlayEffect( Metadata/Monsters/BitterGuy/BitterGuyChildGhost1.ao, 6, 1, 1, inherit, inherit, 200, 0, inherit );
		PlayEffect( Metadata/Monsters/BitterGuy/BitterGuyChildGhost2.ao, 16, 1, 1, inherit, inherit, 200, 0, inherit );
	"
} */

Animated
{
	on_event_adddesaturateepk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/corpseState_Blood.epk' );"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/WarHero/caster/revive/rig.ao"
	on_slam_01 = "PlayTextAudio( LachlannSlamRandom, 'Metadata/Monsters/BitterGuy/BitterGuyBossMap' );"
	on_stomp_01 = "PlayTextAudio( LachlannStompRandom, 'Metadata/Monsters/BitterGuy/BitterGuyBossMap' );"

	on_event_contact_for_slam_01 = "RemoveEffectPack('Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/transform_in_ribbons.epk');"
}

Render
{
	has_light = false
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/light.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/hinder_green.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/invisible.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/corpseState_Blood.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/disintegrate.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/hinder_green_player.epk"
	preload_environment = "G1_7_boss"
	preload_environment = "G1_7_boss_defeat"
}

GlobalAudioParamEvents
{
	player_in_range_param = "LachlannInRange"
	life_percent_param = "LachlannLifePercentage"
	range = 130
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BitterGuy/BitterGuyBossMap"] = {
    name = "Connal, the Tormented",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "CGEBitterGuyColdGroundDegen",
        "GSBitterGuyStormUp",
        "GSBitterGuyStormDown",
        "BitterGuySlam",
        "BitterGuySlamIntro",
        "BitterGuySlamBack",
        "BitterGuySwipe",
        "BitterGuySummonWife",
        "BitterGuySummonSwarm",
        "BitterGuyEmptyActionChildSummon",
        "BitterGuyChildFirestormLeft",
        "BitterGuyChildFirestormRight",
        "BitterGuyStomp",
        "BitterGuyMelee",
        "BitterGuySweepMelee",
        "BitterGuyBrutusSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBitterGuyColdGroundDegen"] = {
    name = "CGEBitterGuyColdGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 1010, 30000, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBitterGuyStormUp"] = {
    name = "GSBitterGuyStormUp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBitterGuyStormDown"] = {
    name = "GSBitterGuyStormDown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySlam"] = {
    name = "BitterGuySlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {10, 25, 50, 60, baseMultiplier = 2.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySlamIntro"] = {
    name = "BitterGuySlamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {10, 25, 50, 60, baseMultiplier = 2.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySlamBack"] = {
    name = "BitterGuySlamBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, 60, baseMultiplier = 2.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySwipe"] = {
    name = "BitterGuySwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySummonWife"] = {
    name = "BitterGuySummonWife",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 1004, 150, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySummonSwarm"] = {
    name = "BitterGuySummonSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_in_front_offset",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 1007, 150, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyEmptyActionChildSummon"] = {
    name = "BitterGuyEmptyActionChildSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyChildFirestormLeft"] = {
    name = "Firestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "fire_storm/statset_0",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -100, 100, 50, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyChildFirestormRight"] = {
    name = "Firestorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "fire_storm/statset_0",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -100, 100, 50, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyStomp"] = {
    name = "BitterGuyStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuySweepMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {12, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyBrutusSlam"] = {
    name = "BitterGuyBrutusSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_area_of_effect_radius",
        "ground_slam_cone_angle_override",
        "ground_slam_wave_duration_override_ms",
        "brutus_ground_slam_effect_step",
        "brutus_ground_slam_number_of_effects_at_max",
        "brutus_ground_slam_number_of_effects_at_min",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {40, 100, 60, 1000, 400, 5, 3, 80, baseMultiplier = 3.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Connal, o Atormentado
    Humanóide
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Connal, the Tormented
    SpectreN
    Tags2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
    Vida
    250%
    Resistência
    -30 75 0 0
    Damage
    300%
    Precisão
    100%
    Attack Distance
    6 ~ 11
    Tempo de Ataque
    1.785 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    140%
    Type
    BitterGuyGhostSTANDALONE
    Metadata
    BitterGuyBossSTANDALONE
    Nível
    68
    Vida
    19,393
    Damage
    699
    Dano Mágico
    699
    Precisão
    2,464
    Tempo de Ataque
    1.785
    Experiência
    71,585
    Minion Life
    17,325
    Minion Damage
    2,906
    Minion Armour
    7,842
    BitterGuyMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.785 seg
    monster penalty against minions damage +% final vs player minions [100]
    BitterGuySlam
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 290%
    Tempo de Ataque: 1.785 seg
    Recarga: 7 seg
    Causa 190% mais Dano com Ataque
    +10 ao Alcance de Golpes Corpo a Corpo
    active skill area of effect radius +% final [25]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    voll slam damage +% final at centre [50]
    BitterGuySweepMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.785 seg
    +12 ao Alcance de Golpes Corpo a Corpo
    monster penalty against minions damage +% final vs player minions [80]
    BitterGuySwipe
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 113%
    Tempo de Ataque: 1.785 seg
    Causa 13% mais Dano com Ataque
    is area damage [1]
    BitterGuySlamBack
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 290%
    Tempo de Ataque: 1.785 seg
    Causa 190% mais Dano com Ataque
    active skill area of effect radius +% final [25]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    voll slam damage +% final at centre [50]
    BitterGuyEmptyActionChildSummon
    Recarga: 30 seg
    BitterGuySummonWife
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 2 seg
    Recarga: 30 seg
    alternate minion [1004]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [60]
    number of monsters to summon [1]
    summon specific monsters in front offset [150]
    summoned monsters are minions [1]
    BitterGuySummonSwarm
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 20 seg
    alternate minion [1007]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [80]
    number of monsters to summon [1]
    summon specific monsters in front offset [150]
    summoned monsters are minions [1]
    BitterGuyChildFirestormLeft
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
    Tormenta Flamejante
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Você invoca uma chuva de projéteis flamejantes na área selecionada. É possível consumir todos os tipos de Infusão Elemental: com a Infusão Quente, ela fica muito maior; com a Infusão Elétrica, dispara relâmpagos; e com a Infusão Fria, invoca uma chuva de projéteis de gelo.
    Causa 466.8 a 700.2 de Dano Físico
    Converte 40% do Dano Físico para Dano de Gelo
    Tempestade dura 0.05 segundos
    Um impacto a cada 0.1 segundos
    active skill area of effect radius +% final [100]
    firestorm base area of effect +% [-100]
    is area damage [1]
    BitterGuyChildFirestormRight
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, Unleashable, AreaSpell, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
    Tormenta Flamejante
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Você invoca uma chuva de projéteis flamejantes na área selecionada. É possível consumir todos os tipos de Infusão Elemental: com a Infusão Quente, ela fica muito maior; com a Infusão Elétrica, dispara relâmpagos; e com a Infusão Fria, invoca uma chuva de projéteis de gelo.
    Causa 466.8 a 700.2 de Dano Físico
    Converte 40% do Dano Físico para Dano de Gelo
    Tempestade dura 0.05 segundos
    Um impacto a cada 0.1 segundos
    active skill area of effect radius +% final [100]
    firestorm base area of effect +% [-100]
    is area damage [1]
    BitterGuyStomp
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.785 seg
    is area damage [1]
    CGEBitterGuyColdGroundDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 212.6 do Dano de Gelo Base por segundo
    active skill area of effect radius +% final [-30]
    base skill effect duration [30000]
    ground maelstrom art variation [1010]
    GSBitterGuyStormUp
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 191.3 a 287 de Dano Físico
    Converte 40% do Dano Físico para Dano de Gelo
    base skill effect duration [1000]
    is area damage [1]
    GSBitterGuyStormDown
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1171 a 1756 de Dano Físico
    Converte 40% do Dano Físico para Dano de Gelo
    BitterGuyBrutusSlam
    Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 375%
    Tempo de Ataque: 1.785 seg
    Recarga: 20 seg
    Causa 275% mais Dano com Ataque
    active skill base area of effect radius [100]
    attack maximum action distance + [40]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    brutus ground slam effect step [400]
    brutus ground slam number of effects at max [5]
    brutus ground slam number of effects at min [3]
    ground slam cone angle override [60]
    ground slam wave duration override ms [1000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    BitterGuySlamIntro
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 290%
    Tempo de Ataque: 1.785 seg
    Recarga: 7 seg
    Causa 190% mais Dano com Ataque
    +10 ao Alcance de Golpes Corpo a Corpo
    active skill area of effect radius +% final [25]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    voll slam damage +% final at centre [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	define_shared_state = "fight"
    	define_shared_state = "generic1"
    	define_shared_state = "generic2"
    	define_shared_state = "generic3"
    }
    
    Stats
    {
    	set_scale_melee_range_to_actor_scale = 0
    	set_monster_delay_item_drops_millis = 5500
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    BaseEvents
    {
    /* 	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/corpseState_Blood.epk' );"  */
    }
    
    StateMachine
    {
    }
    
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/WarHero/caster/revive/rig.ao"
    	on_slam_01 = "PlayTextAudio( LachlannSlamRandom, 'Metadata/Monsters/BitterGuy/BitterGuyBossMap' );"
    	on_stomp_01 = "PlayTextAudio( LachlannStompRandom, 'Metadata/Monsters/BitterGuy/BitterGuyBossMap' );"
    
    	on_event_contact_for_slam_01 = "RemoveEffectPack('Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/transform_in_ribbons.epk');"
    }
    
    Render
    {
    	has_light = false
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/light.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/hinder_green.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/invisible.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/corpseState_Blood.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/disintegrate.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/hinder_green_player.epk"
    	preload_environment = "G1_7_boss"
    	preload_environment = "G1_7_boss_defeat"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "LachlannInRange"
    	life_percent_param = "LachlannLifePercentage"
    	range = 130
    	life_percent_is_boolean = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BitterGuy/BitterGuyBossSTANDALONE"] = {
        name = "Connal, the Tormented",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "CGEBitterGuyColdGroundDegen",
            "GSBitterGuyStormUp",
            "GSBitterGuyStormDown",
            "BitterGuySlam",
            "BitterGuySlamIntro",
            "BitterGuySlamBack",
            "BitterGuySwipe",
            "BitterGuySummonWife",
            "BitterGuySummonSwarm",
            "BitterGuyEmptyActionChildSummon",
            "BitterGuyChildFirestormLeft",
            "BitterGuyChildFirestormRight",
            "BitterGuyStomp",
            "BitterGuyMelee",
            "BitterGuySweepMelee",
            "BitterGuyBrutusSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBitterGuyColdGroundDegen"] = {
        name = "CGEBitterGuyColdGroundDegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 1010, 30000, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBitterGuyStormUp"] = {
        name = "GSBitterGuyStormUp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBitterGuyStormDown"] = {
        name = "GSBitterGuyStormDown",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySlam"] = {
        name = "BitterGuySlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 25, 50, 60, baseMultiplier = 2.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySlamIntro"] = {
        name = "BitterGuySlamIntro",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 25, 50, 60, baseMultiplier = 2.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySlamBack"] = {
        name = "BitterGuySlamBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, 60, baseMultiplier = 2.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySwipe"] = {
        name = "BitterGuySwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySummonWife"] = {
        name = "BitterGuySummonWife",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1004, 150, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySummonSwarm"] = {
        name = "BitterGuySummonSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_in_front_offset",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 1007, 150, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuyEmptyActionChildSummon"] = {
        name = "BitterGuyEmptyActionChildSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuyChildFirestormLeft"] = {
        name = "Firestorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Limit] = true,
            [SkillType.Sustained] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "fire_storm/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -100, 100, 50, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuyChildFirestormRight"] = {
        name = "Firestorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.Limit] = true,
            [SkillType.Sustained] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "fire_storm/statset_0",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -100, 100, 50, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuyStomp"] = {
        name = "BitterGuyStomp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuyMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuySweepMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {12, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BitterGuyBrutusSlam"] = {
        name = "BitterGuyBrutusSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_area_of_effect_radius",
            "ground_slam_cone_angle_override",
            "ground_slam_wave_duration_override_ms",
            "brutus_ground_slam_effect_step",
            "brutus_ground_slam_number_of_effects_at_max",
            "brutus_ground_slam_number_of_effects_at_min",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {40, 100, 60, 1000, 400, 5, 3, 80, baseMultiplier = 3.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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