Omnifobia, Manifestação do Medo
Demônioi am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Omniphobia, Fear Manifest
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Resistência
Damage
300%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 20
Tempo de Ataque
2.43 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
2,413
708
Damage
699
Dano Mágico
699
Precisão
2,502
Tempo de Ataque
2.43
Experiência
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
Dispara 1 projétil adicional
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 3 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2.27 s
Tempo de Recarga: 9 s
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.43 s
Causa +25% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 2.43 s
Causa +60% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.43 s
Causa +50% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 185%
Tempo de Ataque: 2.43 s
Causa +85% de dano de ataque
Causa sangramento
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
Triggerable
EASDeliriumEncounterBossEmerge
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]
Object Type
version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state =
"
roaming;
first_aggro;
visible;
point_light;
x_pos;
y_pos;
z_pos;
"
}
ControlZone
{} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Omniphobia, Fear Manifest",
life = 1.5,
damage = 3,
damageSpread = 0.2,
attackTime = 2.43,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"DeliriumBossPhysLeapSlam",
"DeliriumBossPhysMortarSpray",
"DeliriumBossPhysSprayExplode",
"EmptyActionAttackDeliriumPhysBossSweepCleave",
"EmptyActionAttackDeliriumPhysBossMultiSlam",
"EmptyActionAttackDeliriumPhysBossGroundSlam",
"EASDeliriumEncounterBossEmerge",
"DeliriumPhysBossGeometryAttackGroundSlam1",
"DeliriumPhysBossGeometryAttackGroundSlam2",
"DeliriumPhysBossGeometryAttackLeapSlam1",
"DeliriumPhysBossGeometryAttackMultiSlam1",
"DeliriumPhysBossGeometryAttackMultiSlam2",
"DeliriumPhysBossGeometryAttackSweepCleave1",
"EGDeliriumEncounterMonsterBonk",
"DeliriumBossPhysVomitSpray",
"DeliriumPhysBossMeleeSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysLeapSlam"] = {
name = "DeliriumBossPhysLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.27,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysMortarSpray"] = {
name = "DeliriumBossPhysMortarSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_minimum_range",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysSprayExplode"] = {
name = "DeliriumBossPhysSprayExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterBossEmerge"] = {
name = "EASDeliriumEncounterBossEmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
name = "DeliriumPhysBossGeometryAttackGroundSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_hit_damage_stun_multiplier_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
name = "DeliriumPhysBossGeometryAttackGroundSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
name = "DeliriumPhysBossGeometryAttackLeapSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
name = "DeliriumPhysBossGeometryAttackMultiSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
name = "DeliriumPhysBossGeometryAttackMultiSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
name = "DeliriumPhysBossGeometryAttackSweepCleave1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"attacks_inflict_bleeding_on_hit",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumEncounterMonsterBonk"] = {
name = "EGDeliriumEncounterMonsterBonk",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysVomitSpray"] = {
name = "DeliriumBossPhysVomitSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossMeleeSlam"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Omnifobia, Manifestação do Medo
Demônioi am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Omniphobia, Fear Manifest
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Resistência
Damage
300%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 20
Tempo de Ataque
2.43 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBossWildPhys
Metadata
DeliriumDemonBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
2,413
708
Damage
699
Dano Mágico
699
Precisão
2,502
Tempo de Ataque
2.43
Experiência
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
Dispara 1 projétil adicional
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 3 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2.27 s
Tempo de Recarga: 9 s
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.43 s
Causa +25% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 2.43 s
Causa +60% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.43 s
Causa +50% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 185%
Tempo de Ataque: 2.43 s
Causa +85% de dano de ataque
Causa sangramento
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Omniphobia, Fear Manifest",
life = 1.5,
damage = 3,
damageSpread = 0.2,
attackTime = 2.43,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"DeliriumBossPhysLeapSlam",
"DeliriumBossPhysMortarSpray",
"DeliriumBossPhysSprayExplode",
"EmptyActionAttackDeliriumPhysBossSweepCleave",
"EmptyActionAttackDeliriumPhysBossMultiSlam",
"EmptyActionAttackDeliriumPhysBossGroundSlam",
"DeliriumPhysBossGeometryAttackGroundSlam1",
"DeliriumPhysBossGeometryAttackGroundSlam2",
"DeliriumPhysBossGeometryAttackLeapSlam1",
"DeliriumPhysBossGeometryAttackMultiSlam1",
"DeliriumPhysBossGeometryAttackMultiSlam2",
"DeliriumPhysBossGeometryAttackSweepCleave1",
"DeliriumBossPhysVomitSpray",
"DeliriumPhysBossMeleeSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysLeapSlam"] = {
name = "DeliriumBossPhysLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.27,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysMortarSpray"] = {
name = "DeliriumBossPhysMortarSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_minimum_range",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysSprayExplode"] = {
name = "DeliriumBossPhysSprayExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
name = "DeliriumPhysBossGeometryAttackGroundSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_hit_damage_stun_multiplier_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
name = "DeliriumPhysBossGeometryAttackGroundSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
name = "DeliriumPhysBossGeometryAttackLeapSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
name = "DeliriumPhysBossGeometryAttackMultiSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
name = "DeliriumPhysBossGeometryAttackMultiSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
name = "DeliriumPhysBossGeometryAttackSweepCleave1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"attacks_inflict_bleeding_on_hit",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysVomitSpray"] = {
name = "DeliriumBossPhysVomitSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossMeleeSlam"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Omnifobia, Manifestação do Medo
Demônioi am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Omniphobia, Fear Manifest
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Vida
150%
Resistência
Damage
300%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 20
Tempo de Ataque
2.43 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBossPhys
Metadata
DeliriumDemonBossPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
2,413
708
Damage
699
Dano Mágico
699
Precisão
2,502
Tempo de Ataque
2.43
Experiência
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
Dispara 1 projétil adicional
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 3 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2.27 s
Tempo de Recarga: 9 s
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Attack
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.43 s
Causa +25% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 2.43 s
Causa +60% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.43 s
Causa +50% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 s
Causa +80% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 185%
Tempo de Ataque: 2.43 s
Causa +85% de dano de ataque
Causa sangramento
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.43 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor {}
Animated {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Omniphobia, Fear Manifest",
life = 1.5,
damage = 3,
damageSpread = 0.2,
attackTime = 2.43,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeedBoss",
"DeliriumBossPhysLeapSlam",
"DeliriumBossPhysMortarSpray",
"DeliriumBossPhysSprayExplode",
"EmptyActionAttackDeliriumPhysBossSweepCleave",
"EmptyActionAttackDeliriumPhysBossMultiSlam",
"EmptyActionAttackDeliriumPhysBossGroundSlam",
"DeliriumPhysBossGeometryAttackGroundSlam1",
"DeliriumPhysBossGeometryAttackGroundSlam2",
"DeliriumPhysBossGeometryAttackLeapSlam1",
"DeliriumPhysBossGeometryAttackMultiSlam1",
"DeliriumPhysBossGeometryAttackMultiSlam2",
"DeliriumPhysBossGeometryAttackSweepCleave1",
"DeliriumBossPhysVomitSpray",
"DeliriumPhysBossMeleeSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysLeapSlam"] = {
name = "DeliriumBossPhysLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.27,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysMortarSpray"] = {
name = "DeliriumBossPhysMortarSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_minimum_range",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysSprayExplode"] = {
name = "DeliriumBossPhysSprayExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
name = "DeliriumPhysBossGeometryAttackGroundSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_hit_damage_stun_multiplier_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
name = "DeliriumPhysBossGeometryAttackGroundSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
name = "DeliriumPhysBossGeometryAttackLeapSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
name = "DeliriumPhysBossGeometryAttackMultiSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
name = "DeliriumPhysBossGeometryAttackMultiSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
name = "DeliriumPhysBossGeometryAttackSweepCleave1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"attacks_inflict_bleeding_on_hit",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysVomitSpray"] = {
name = "DeliriumBossPhysVomitSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossMeleeSlam"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












