Omnifobia, Medo Manifestado
Demônio
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Omniphobia, Fear Manifest
SpectreN
Tags1HSword_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
Vida
150%
Resistência
0 0 0 0
Damage
300%
Precisão
100%
Attack Distance
6 ~ 20
Tempo de Ataque
2.43 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
Nível
68
Vida
11,636
Damage
699
Dano Mágico
699
Precisão
2,464
Tempo de Ataque
2.43
Experiência
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.43 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 76.52 a 114.8 de Dano Físico
Dispara un Projétil adicional
Perfura todos os Alvos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tempo de Conjuração: 2.27 seg
Recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Recarga: 8 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.43 seg
Acúmulo de Atordoamento com Dano Corpo a Corpo aumentado em 100%
Causa 25% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Dano de Ataque: 160%
Tempo de Ataque: 2.43 seg
Causa 60% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.43 seg
Causa 50% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 2.43 seg
Causa 80% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Dano de Ataque: 185%
Tempo de Ataque: 2.43 seg
Causa 85% mais Dano com Ataque
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
Triggerable
EASDeliriumEncounterBossEmerge
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 559–839
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.43 seg
Recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		roaming;
		first_aggro;
		visible;
		point_light;
		x_pos;
		y_pos;
		z_pos;
	"
}

ControlZone
{}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_visible_0 = "DisableRendering();"

	on_state_visible_1 =
	"
		EnableRendering();
		AddEffectPack( AfflictionSpawn );
	"

	create_state_visible_1 = "EnableRendering();"

	on_state_point_light_1 =
	"
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start );
		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle );
	"

	create_state_point_light_1 =
	"
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle );
	"

	on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' );
		RemoveEffects();
		SetGlobalAudioParam( OmniphobiaLifePercentage, 0 );
	/*	AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk );*/
	"

	on_spawned_alive = 
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' );
	"
}

Animated
{
	on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );"
	on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );"
	on_event_death_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk' );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/warcry.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao"
	preload_misc_animated = "AfflictionPhysBossLeapSlamLeaveGround"
	preload_misc_animated = "AfflictionPhysBossLeapSlamImpact"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk"
	preload_environment = "G4_2_2_imposter"
}

GlobalAudioParamEvents
{
	player_in_range_param = "OmniphobiaInRange"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = {
    name = "Omniphobia, Fear Manifest",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.43,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "DeliriumBossPhysLeapSlam",
        "DeliriumBossPhysMortarSpray",
        "DeliriumBossPhysSprayExplode",
        "EmptyActionAttackDeliriumPhysBossSweepCleave",
        "EmptyActionAttackDeliriumPhysBossMultiSlam",
        "EmptyActionAttackDeliriumPhysBossGroundSlam",
        "EASDeliriumEncounterBossEmerge",
        "DeliriumPhysBossGeometryAttackGroundSlam1",
        "DeliriumPhysBossGeometryAttackGroundSlam2",
        "DeliriumPhysBossGeometryAttackLeapSlam1",
        "DeliriumPhysBossGeometryAttackMultiSlam1",
        "DeliriumPhysBossGeometryAttackMultiSlam2",
        "DeliriumPhysBossGeometryAttackSweepCleave1",
        "EGDeliriumEncounterMonsterBonk",
        "DeliriumBossPhysVomitSpray",
        "DeliriumPhysBossMeleeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysLeapSlam"] = {
    name = "DeliriumBossPhysLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.27,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysMortarSpray"] = {
    name = "DeliriumBossPhysMortarSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysSprayExplode"] = {
    name = "DeliriumBossPhysSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
    name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
    name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
    name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterBossEmerge"] = {
    name = "EASDeliriumEncounterBossEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
    name = "DeliriumPhysBossGeometryAttackGroundSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
    name = "DeliriumPhysBossGeometryAttackGroundSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
    name = "DeliriumPhysBossGeometryAttackLeapSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
    name = "DeliriumPhysBossGeometryAttackMultiSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
    name = "DeliriumPhysBossGeometryAttackMultiSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
    name = "DeliriumPhysBossGeometryAttackSweepCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumEncounterMonsterBonk"] = {
    name = "EGDeliriumEncounterMonsterBonk",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysVomitSpray"] = {
    name = "DeliriumBossPhysVomitSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossMeleeSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Omnifobia, Medo Manifestado
    Demônio
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Omniphobia, Fear Manifest
    SpectreN
    Tags1HSword_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
    Vida
    150%
    Resistência
    0 0 0 0
    Damage
    300%
    Precisão
    100%
    Attack Distance
    6 ~ 20
    Tempo de Ataque
    2.43 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBossWildPhys
    Metadata
    DeliriumDemonBossPhysicalWild
    Nível
    68
    Vida
    11,636
    Damage
    699
    Dano Mágico
    699
    Precisão
    2,464
    Tempo de Ataque
    2.43
    Experiência
    71,585
    Minion Life
    10,395
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.43 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumBossPhysMortarSpray
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 76.52 a 114.8 de Dano Físico
    Dispara un Projétil adicional
    Perfura todos os Alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    visual hit effect chaos is green [1]
    DeliriumBossPhysSprayExplode
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    base deal no damage [1]
    base skill effect duration [5000]
    DeliriumBossPhysVomitSpray
    Triggerable
    Recarga: 12 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    DeliriumBossPhysLeapSlam
    Spell, Movement
    Tempo de Conjuração: 2.27 seg
    Recarga: 9 seg
    action attack or cast time uses animation length [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-25]
    EmptyActionAttackDeliriumPhysBossSweepCleave
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    EmptyActionAttackDeliriumPhysBossMultiSlam
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    EmptyActionAttackDeliriumPhysBossGroundSlam
    Recarga: 12 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    DeliriumPhysBossGeometryAttackGroundSlam1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.43 seg
    Acúmulo de Atordoamento com Dano Corpo a Corpo aumentado em 100%
    Causa 25% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackGroundSlam2
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 160%
    Tempo de Ataque: 2.43 seg
    Causa 60% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackLeapSlam1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 2.43 seg
    Causa 80% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 2.43 seg
    Causa 50% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam2
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 2.43 seg
    Causa 80% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackSweepCleave1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 185%
    Tempo de Ataque: 2.43 seg
    Causa 85% mais Dano com Ataque
    Causa Sangramento
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossMeleeSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.43 seg
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-3]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = {
        name = "Omniphobia, Fear Manifest",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 2.43,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "DeliriumBossPhysLeapSlam",
            "DeliriumBossPhysMortarSpray",
            "DeliriumBossPhysSprayExplode",
            "EmptyActionAttackDeliriumPhysBossSweepCleave",
            "EmptyActionAttackDeliriumPhysBossMultiSlam",
            "EmptyActionAttackDeliriumPhysBossGroundSlam",
            "DeliriumPhysBossGeometryAttackGroundSlam1",
            "DeliriumPhysBossGeometryAttackGroundSlam2",
            "DeliriumPhysBossGeometryAttackLeapSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam2",
            "DeliriumPhysBossGeometryAttackSweepCleave1",
            "DeliriumBossPhysVomitSpray",
            "DeliriumPhysBossMeleeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysLeapSlam"] = {
        name = "DeliriumBossPhysLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.27,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysMortarSpray"] = {
        name = "DeliriumBossPhysMortarSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysSprayExplode"] = {
        name = "DeliriumBossPhysSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
        name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackLeapSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
        name = "DeliriumPhysBossGeometryAttackSweepCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysVomitSpray"] = {
        name = "DeliriumBossPhysVomitSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossMeleeSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Omnifobia, Medo Manifestado
    Demônio
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Omniphobia, Fear Manifest
    SpectreN
    Tags1HSword_onhit_audio, demon, medium_movement, red_blood
    Vida
    150%
    Resistência
    0 0 0 0
    Damage
    300%
    Precisão
    100%
    Attack Distance
    6 ~ 20
    Tempo de Ataque
    2.43 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBossPhys
    Metadata
    DeliriumDemonBossPhysical
    Nível
    68
    Vida
    11,636
    Damage
    699
    Dano Mágico
    699
    Precisão
    2,464
    Tempo de Ataque
    2.43
    Experiência
    71,585
    Minion Life
    10,395
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.43 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumBossPhysMortarSpray
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 76.52 a 114.8 de Dano Físico
    Dispara un Projétil adicional
    Perfura todos os Alvos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    visual hit effect chaos is green [1]
    DeliriumBossPhysSprayExplode
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    base deal no damage [1]
    base skill effect duration [5000]
    DeliriumBossPhysVomitSpray
    Triggerable
    Recarga: 12 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    DeliriumBossPhysLeapSlam
    Spell, Movement
    Tempo de Conjuração: 2.27 seg
    Recarga: 9 seg
    action attack or cast time uses animation length [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-25]
    EmptyActionAttackDeliriumPhysBossSweepCleave
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    EmptyActionAttackDeliriumPhysBossMultiSlam
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    EmptyActionAttackDeliriumPhysBossGroundSlam
    Recarga: 12 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    DeliriumPhysBossGeometryAttackGroundSlam1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.43 seg
    Acúmulo de Atordoamento com Dano Corpo a Corpo aumentado em 100%
    Causa 25% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackGroundSlam2
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 160%
    Tempo de Ataque: 2.43 seg
    Causa 60% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackLeapSlam1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 2.43 seg
    Causa 80% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 2.43 seg
    Causa 50% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam2
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 2.43 seg
    Causa 80% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackSweepCleave1
    Triggerable, Attack
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 185%
    Tempo de Ataque: 2.43 seg
    Causa 85% mais Dano com Ataque
    Causa Sangramento
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossMeleeSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 559–839
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.43 seg
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-3]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Render
    {
    	use_ao_lights = true
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' );
    	"
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );"
    	on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );"
    }
    
    MinimapIcon
    {
    	icon = "DeliriumBoss1"	
    }
    
    StateMachine
    {
    	on_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle );
    	"
    
    	create_state_point_light_1 =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle );
    	"
    
    	on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Preload */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Preload
    {
    
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Combat Dialogue */
    /* ------------------------------------------------------------------------------------------------------------------- */
    /*
    Actor
    {
    	on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); }
    
    	on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    
    	on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = {
        name = "Omniphobia, Fear Manifest",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 2.43,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "DeliriumBossPhysLeapSlam",
            "DeliriumBossPhysMortarSpray",
            "DeliriumBossPhysSprayExplode",
            "EmptyActionAttackDeliriumPhysBossSweepCleave",
            "EmptyActionAttackDeliriumPhysBossMultiSlam",
            "EmptyActionAttackDeliriumPhysBossGroundSlam",
            "DeliriumPhysBossGeometryAttackGroundSlam1",
            "DeliriumPhysBossGeometryAttackGroundSlam2",
            "DeliriumPhysBossGeometryAttackLeapSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam2",
            "DeliriumPhysBossGeometryAttackSweepCleave1",
            "DeliriumBossPhysVomitSpray",
            "DeliriumPhysBossMeleeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysLeapSlam"] = {
        name = "DeliriumBossPhysLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.27,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysMortarSpray"] = {
        name = "DeliriumBossPhysMortarSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysSprayExplode"] = {
        name = "DeliriumBossPhysSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
        name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackLeapSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
        name = "DeliriumPhysBossGeometryAttackSweepCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysVomitSpray"] = {
        name = "DeliriumBossPhysVomitSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossMeleeSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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