Omnifobia, Medo Manifestado
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, not_dex, physical_affinity, slashing_weapon |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
227%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,636
Armadura
6,902
Evasão
477
Energy Shield
776
Damage
529
Dano Mágico
529
Precisão
1,090
Attack Time
1.995
Experiência
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.995 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 9.938 a 14.91 de Dano Físico
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
base deal no damage [1]
base skill effect duration [5000]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tempo de Conjuração: 2.27 seg
Recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Recarga: 8 seg
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossMultiSlam
Recarga: 15 seg
+30 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossGroundSlam
Recarga: 12 seg
+30 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 1.995 seg
Acúmulo de Atordoamento com Dano Corpo a Corpo aumentado em 100%
Causa 25% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
Causa 25% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 1.995 seg
Causa 60% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 1.995 seg
Causa 80% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 1.995 seg
Causa 50% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 1.995 seg
Causa 80% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 185%
Attack Time: 1.995 seg
Causa 85% mais Dano de Ataque
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
Triggerable
EASDeliriumEncounterBossEmerge
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 423–635
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.995 seg
Recarga: 15 seg
-2 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " roaming; first_aggro; visible; point_light; x_pos; y_pos; z_pos; " } ControlZone {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( AfflictionSpawn ); " create_state_visible_1 = "EnableRendering();" on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); RemoveEffects(); SetGlobalAudioParam( OmniphobiaLifePercentage, 0 ); /* AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk );*/ " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" on_event_death_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/warcry.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao" preload_misc_animated = "AfflictionPhysBossLeapSlamLeaveGround" preload_misc_animated = "AfflictionPhysBossLeapSlamImpact" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk" preload_environment = "G4_2_2_imposter" } GlobalAudioParamEvents { player_in_range_param = "OmniphobiaInRange" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = { name = "Omniphobia, Fear Manifest", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.27, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "EASDeliriumEncounterBossEmerge", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "EGDeliriumEncounterMonsterBonk", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterBossEmerge"] = { name = "EASDeliriumEncounterBossEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {400, 300, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDeliriumEncounterMonsterBonk"] = { name = "EGDeliriumEncounterMonsterBonk", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Omnifobia, Medo Manifestado
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Omniphobia, Fear Manifest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Vida
125%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
2.43 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBossWildPhys
Metadata
DeliriumDemonBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,696
Armadura
3,451
Evasão
477
Energy Shield
0
Damage
699
Dano Mágico
699
Precisão
1,090
Attack Time
2.43
Experiência
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 2.43 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 9.938 a 14.91 de Dano Físico
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
base deal no damage [1]
base skill effect duration [5000]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tempo de Conjuração: 2.27 seg
Recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Recarga: 8 seg
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossMultiSlam
Recarga: 15 seg
+30 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossGroundSlam
Recarga: 12 seg
+30 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 2.43 seg
Acúmulo de Atordoamento com Dano Corpo a Corpo aumentado em 100%
Causa 25% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
Causa 25% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 2.43 seg
Causa 60% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 2.43 seg
Causa 80% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 2.43 seg
Causa 50% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 2.43 seg
Causa 80% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 185%
Attack Time: 2.43 seg
Causa 85% mais Dano de Ataque
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 2.43 seg
Recarga: 15 seg
-2 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = { name = "Omniphobia, Fear Manifest", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {400, 300, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Omnifobia, Medo Manifestado
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Omniphobia, Fear Manifest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Vida
125%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
2.43 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
DeliriumMonsterBossPhys
Metadata
DeliriumDemonBossPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,696
Armadura
3,451
Evasão
477
Energy Shield
0
Damage
699
Dano Mágico
699
Precisão
1,090
Attack Time
2.43
Experiência
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 2.43 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 9.938 a 14.91 de Dano Físico
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
base deal no damage [1]
base skill effect duration [5000]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tempo de Conjuração: 2.27 seg
Recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Recarga: 8 seg
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossMultiSlam
Recarga: 15 seg
+30 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossGroundSlam
Recarga: 12 seg
+30 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 2.43 seg
Acúmulo de Atordoamento com Dano Corpo a Corpo aumentado em 100%
Causa 25% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
Causa 25% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 2.43 seg
Causa 60% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 2.43 seg
Causa 80% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 150%
Attack Time: 2.43 seg
Causa 50% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 2.43 seg
Causa 80% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 185%
Attack Time: 2.43 seg
Causa 85% mais Dano de Ataque
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
Causa Sangramento
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 559–839
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 2.43 seg
Recarga: 15 seg
-2 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" } MinimapIcon { icon = "DeliriumBoss1" } StateMachine { on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Actor { on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); } on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = { name = "Omniphobia, Fear Manifest", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {400, 300, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |