Omniphobie, la Manifestation de la Peur
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, not_dex, physical_affinity, slashing_weapon |
Vie
150%
Energy Shield From Life
10%
Armure
+100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
227%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,636
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
529
Dégâts des sorts
529
Précision
0
Attack Time
1.995
Expérience
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.995 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 9.938 à 14.91 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
base deal no damage [1]
base skill effect duration [5000]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Temps d'incantation: 2.27 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Temps de recharge: 8 sec.
+40 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossMultiSlam
Temps de recharge: 15 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossGroundSlam
Temps de recharge: 12 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.995 sec.
100% d'Augmentation de l'Accumulation d'Étourdissement avec les Dégâts de mêlée
25% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
25% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 160%
Attack Time: 1.995 sec.
60% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.995 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.995 sec.
50% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.995 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 185%
Attack Time: 1.995 sec.
85% Davantage de Dégâts d'Attaque
Inflige le Saignement
action attack or cast time uses animation length [1]
is area damage [1]
Inflige le Saignement
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
Triggerable
EASDeliriumEncounterBossEmerge
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 423–635
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
-2 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " roaming; first_aggro; visible; point_light; x_pos; y_pos; z_pos; " } ControlZone {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( AfflictionSpawn ); " create_state_visible_1 = "EnableRendering();" on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); RemoveEffects(); SetGlobalAudioParam( OmniphobiaLifePercentage, 0 ); /* AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk );*/ " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" on_event_death_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/warcry.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao" preload_misc_animated = "AfflictionPhysBossLeapSlamLeaveGround" preload_misc_animated = "AfflictionPhysBossLeapSlamImpact" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk" preload_environment = "G4_2_2_imposter" } GlobalAudioParamEvents { player_in_range_param = "OmniphobiaInRange" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = { name = "Omniphobia, Fear Manifest", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.27, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "EASDeliriumEncounterBossEmerge", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "EGDeliriumEncounterMonsterBonk", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterBossEmerge"] = { name = "EASDeliriumEncounterBossEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {400, 300, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDeliriumEncounterMonsterBonk"] = { name = "EGDeliriumEncounterMonsterBonk", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Omniphobie, la Manifestation de la Peur
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Omniphobia, Fear Manifest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Vie
125%
Ailment Threshold
%
Résistance
30
30
30
0
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
2.43 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
DeliriumMonsterBossWildPhys
Metadata
DeliriumDemonBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,696
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
699
Dégâts des sorts
699
Précision
0
Attack Time
2.43
Expérience
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.43 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 9.938 à 14.91 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
base deal no damage [1]
base skill effect duration [5000]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Temps d'incantation: 2.27 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Temps de recharge: 8 sec.
+40 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossMultiSlam
Temps de recharge: 15 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossGroundSlam
Temps de recharge: 12 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 2.43 sec.
100% d'Augmentation de l'Accumulation d'Étourdissement avec les Dégâts de mêlée
25% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
25% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 160%
Attack Time: 2.43 sec.
60% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 2.43 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.43 sec.
50% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 2.43 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 185%
Attack Time: 2.43 sec.
85% Davantage de Dégâts d'Attaque
Inflige le Saignement
action attack or cast time uses animation length [1]
is area damage [1]
Inflige le Saignement
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.43 sec.
Temps de recharge: 15 sec.
-2 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = { name = "Omniphobia, Fear Manifest", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {400, 300, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Omniphobie, la Manifestation de la Peur
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Omniphobia, Fear Manifest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Vie
125%
Ailment Threshold
%
Résistance
30
30
30
0
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
2.43 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
DeliriumMonsterBossPhys
Metadata
DeliriumDemonBossPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,696
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
699
Dégâts des sorts
699
Précision
0
Attack Time
2.43
Expérience
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.43 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 9.938 à 14.91 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
base deal no damage [1]
base skill effect duration [5000]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Temps d'incantation: 2.27 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Temps de recharge: 8 sec.
+40 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossMultiSlam
Temps de recharge: 15 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackDeliriumPhysBossGroundSlam
Temps de recharge: 12 sec.
+30 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 125%
Attack Time: 2.43 sec.
100% d'Augmentation de l'Accumulation d'Étourdissement avec les Dégâts de mêlée
25% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
25% Davantage de Dégâts d'Attaque
300% d'Augmentation de la Distance de Repoussement
Repousse les ennemis lors d'un coup
action attack or cast time uses animation length [1]
base knockback speed +% [400]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 160%
Attack Time: 2.43 sec.
60% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 2.43 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.43 sec.
50% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 180%
Attack Time: 2.43 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 185%
Attack Time: 2.43 sec.
85% Davantage de Dégâts d'Attaque
Inflige le Saignement
action attack or cast time uses animation length [1]
is area damage [1]
Inflige le Saignement
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 559–839
Chances de [Critical|Touche critique]: 5%
Attack Time: 2.43 sec.
Temps de recharge: 15 sec.
-2 à l'Allonge
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" } MinimapIcon { icon = "DeliriumBoss1" } StateMachine { on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Actor { on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); } on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = { name = "Omniphobia, Fear Manifest", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {400, 300, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |