Omnifobia, Miedo manifiesto

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, Lanzador de hechizos, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Resistencia




Damage
300%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 20
Tiempo de ataque
2.43 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
2,413
708
Damage
699
Daño de hechizos
699
Precisión
2,464
Tiempo de ataque
2.43
Experiencia
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.43 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Dispara un proyectil adicional
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tiempo de lanzamiento: 2.27 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 2.43 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 160%
Tiempo de ataque: 2.43 seg
Inflige un 60% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 2.43 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 2.43 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 2.43 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 2.43 seg
Inflige un 85% más de daño de ataques
Aplica sangrado
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
Triggerable
EASDeliriumEncounterBossEmerge
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.43 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " roaming; first_aggro; visible; point_light; x_pos; y_pos; z_pos; " } ControlZone {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( AfflictionSpawn ); " create_state_visible_1 = "EnableRendering();" on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); RemoveEffects(); SetGlobalAudioParam( OmniphobiaLifePercentage, 0 ); /* AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk );*/ " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" on_event_death_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/warcry.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao" preload_misc_animated = "AfflictionPhysBossLeapSlamLeaveGround" preload_misc_animated = "AfflictionPhysBossLeapSlamImpact" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk" preload_environment = "G4_2_2_imposter" } GlobalAudioParamEvents { player_in_range_param = "OmniphobiaInRange" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = { name = "Omniphobia, Fear Manifest", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "EASDeliriumEncounterBossEmerge", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "EGDeliriumEncounterMonsterBonk", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterBossEmerge"] = { name = "EASDeliriumEncounterBossEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDeliriumEncounterMonsterBonk"] = { name = "EGDeliriumEncounterMonsterBonk", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Omnifobia, Miedo manifiesto

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, Lanzador de hechizos, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Resistencia




Damage
300%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 20
Tiempo de ataque
2.43 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
DeliriumMonsterBossWildPhys
Metadata
DeliriumDemonBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
2,413
708
Damage
699
Daño de hechizos
699
Precisión
2,464
Tiempo de ataque
2.43
Experiencia
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.43 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Dispara un proyectil adicional
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tiempo de lanzamiento: 2.27 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 2.43 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 160%
Tiempo de ataque: 2.43 seg
Inflige un 60% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 2.43 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 2.43 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 2.43 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 2.43 seg
Inflige un 85% más de daño de ataques
Aplica sangrado
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.43 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = { name = "Omniphobia, Fear Manifest", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Omnifobia, Miedo manifiesto

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Vida
150%
Resistencia




Damage
300%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 20
Tiempo de ataque
2.43 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
DeliriumMonsterBossPhys
Metadata
DeliriumDemonBossPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
2,413
708
Damage
699
Daño de hechizos
699
Precisión
2,464
Tiempo de ataque
2.43
Experiencia
71,585
Minion Life
10,395
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.43 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Dispara un proyectil adicional
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
Triggerable
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
Spell, Movement
Tiempo de lanzamiento: 2.27 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 2.43 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 160%
Tiempo de ataque: 2.43 seg
Inflige un 60% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 2.43 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 2.43 seg
Inflige un 50% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 180%
Tiempo de ataque: 2.43 seg
Inflige un 80% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 2.43 seg
Inflige un 85% más de daño de ataques
Aplica sangrado
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 559–839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.43 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" } MinimapIcon { icon = "DeliriumBoss1" } StateMachine { on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Actor { on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); } on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = { name = "Omniphobia, Fear Manifest", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.