具象恐惧昂尼弗比亚

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
抗性




伤害
300%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 20
攻击间隔
2.43 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 559–839
暴击率: 5%
攻击间隔: 2.43 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumBossPhysMortarSpray
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
发射 1 个额外投射物
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
可触发, 法术, 伤害
施放间隔: 1 秒
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
可触发
冷却时间: 12 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
法术, 位移
施放间隔: 2.27 秒
冷却时间: 9 秒
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
冷却时间: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam2
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 160%
攻击间隔: 2.43 秒
攻击伤害总增 60%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 180%
攻击间隔: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 150%
攻击间隔: 2.43 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 180%
攻击间隔: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
可触发
EASDeliriumEncounterBossEmerge
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 559–839
暴击率: 5%
攻击间隔: 2.43 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase" Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " roaming; first_aggro; visible; point_light; x_pos; y_pos; z_pos; " } ControlZone {}
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase" StateMachine { on_or_create_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); AddEffectPack( AfflictionSpawn ); " create_state_visible_1 = "EnableRendering();" on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end ); SetControlZoneRadius( 200 ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); RemoveEffects(); SetGlobalAudioParam( OmniphobiaLifePercentage, 0 ); /* AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk );*/ " on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' );" } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" on_event_death_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk' );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/warcry.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao" preload_misc_animated = "AfflictionPhysBossLeapSlamLeaveGround" preload_misc_animated = "AfflictionPhysBossLeapSlamImpact" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death2.epk" preload_environment = "G4_2_2_imposter" } GlobalAudioParamEvents { player_in_range_param = "OmniphobiaInRange" range = 130 } ControlZone { condition = "local_player" radius = 0 required_quest_flag = "Act4BossDefeatedBoatReturnShow" on_enter = "ShowNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn', 0 );" on_exit = "HideNPCSummon( triggerer, 'Metadata/NPC/Four_Act4/BoatReturn' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = { name = "Omniphobia, Fear Manifest", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "EASDeliriumEncounterBossEmerge", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "EGDeliriumEncounterMonsterBonk", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDeliriumEncounterBossEmerge"] = { name = "EASDeliriumEncounterBossEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDeliriumEncounterMonsterBonk"] = { name = "EGDeliriumEncounterMonsterBonk", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
具象恐惧昂尼弗比亚

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
抗性




伤害
300%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 20
攻击间隔
2.43 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
DeliriumMonsterBossWildPhys
Metadata
DeliriumDemonBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 559–839
暴击率: 5%
攻击间隔: 2.43 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumBossPhysMortarSpray
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
发射 1 个额外投射物
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
可触发, 法术, 伤害
施放间隔: 1 秒
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
可触发
冷却时间: 12 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
法术, 位移
施放间隔: 2.27 秒
冷却时间: 9 秒
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
冷却时间: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam2
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 160%
攻击间隔: 2.43 秒
攻击伤害总增 60%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 180%
攻击间隔: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 150%
攻击间隔: 2.43 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 180%
攻击间隔: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 559–839
暴击率: 5%
攻击间隔: 2.43 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = { name = "Omniphobia, Fear Manifest", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
具象恐惧昂尼弗比亚

monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Omniphobia, Fear Manifest
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, demon, medium_movement, red_blood |
生命
150%
抗性




伤害
300%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 20
攻击间隔
2.43 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
DeliriumMonsterBossPhys
Metadata
DeliriumDemonBossPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 559–839
暴击率: 5%
攻击间隔: 2.43 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumBossPhysMortarSpray
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
发射 1 个额外投射物
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
可触发, 法术, 伤害
施放间隔: 1 秒
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
可触发
冷却时间: 12 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
法术, 位移
施放间隔: 2.27 秒
冷却时间: 9 秒
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
冷却时间: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam2
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 160%
攻击间隔: 2.43 秒
攻击伤害总增 60%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 180%
攻击间隔: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 150%
攻击间隔: 2.43 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
可触发, 攻击
Base Damage: 559–839
暴击率: 5%
攻击伤害: 180%
攻击间隔: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossMeleeSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 559–839
暴击率: 5%
攻击间隔: 2.43 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " on_spawned_alive = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk' ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" } MinimapIcon { icon = "DeliriumBoss1" } StateMachine { on_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_start ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " create_state_point_light_1 = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', aux_LightAttach ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao', boss_end );" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { } /* ------------------------------------------------------------------------------------------------------------------- */ /* Skill 1 */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents {} Actor {} Animated {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ /* Actor { on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); } on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); } } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = { name = "Omniphobia, Fear Manifest", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.43, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "DeliriumBossPhysLeapSlam", "DeliriumBossPhysMortarSpray", "DeliriumBossPhysSprayExplode", "EmptyActionAttackDeliriumPhysBossSweepCleave", "EmptyActionAttackDeliriumPhysBossMultiSlam", "EmptyActionAttackDeliriumPhysBossGroundSlam", "DeliriumPhysBossGeometryAttackGroundSlam1", "DeliriumPhysBossGeometryAttackGroundSlam2", "DeliriumPhysBossGeometryAttackLeapSlam1", "DeliriumPhysBossGeometryAttackMultiSlam1", "DeliriumPhysBossGeometryAttackMultiSlam2", "DeliriumPhysBossGeometryAttackSweepCleave1", "DeliriumBossPhysVomitSpray", "DeliriumPhysBossMeleeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysLeapSlam"] = { name = "DeliriumBossPhysLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysMortarSpray"] = { name = "DeliriumBossPhysMortarSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysSprayExplode"] = { name = "DeliriumBossPhysSprayExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = { name = "EmptyActionAttackDeliriumPhysBossSweepCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = { name = "EmptyActionAttackDeliriumPhysBossMultiSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = { name = "EmptyActionAttackDeliriumPhysBossGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_hit_damage_stun_multiplier_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = { name = "DeliriumPhysBossGeometryAttackGroundSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = { name = "DeliriumPhysBossGeometryAttackLeapSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = { name = "DeliriumPhysBossGeometryAttackMultiSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = { name = "DeliriumPhysBossGeometryAttackSweepCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumBossPhysVomitSpray"] = { name = "DeliriumBossPhysVomitSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumPhysBossMeleeSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.