Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
具象恐惧昂尼弗比亚
CategoryDemon恶魔
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
Omniphobia, Fear Manifest
Spectre
Tags1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
生命
150%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
300%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 20
攻击时间
2.43 Second
Damage Spread
±20%
经验值
250%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
JourneyEndAfflictionDemonBoss
Spectre Reservation
99%
Companion Reservation
47.4%
等级
68
生命
12,386
2,413
伤害
699
法术伤害
699
命中
2,502
攻击时间
2.43
经验值
71,585
召唤物生命
10,395
召唤物伤害
2,906
召唤物护甲
2,413
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 559839
暴击率: 5%
攻击时间: 2.43 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DeliriumBossPhysMortarSpray
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
施放时间: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 76.52 - 114.8 物理伤害
发射 1 个额外投射物
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
visual hit effect chaos is green [1]
DeliriumBossPhysSprayExplode
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
base deal no damage [1]
base skill effect duration [5000]
DeliriumBossPhysVomitSpray
法术, 可触发, AttackInPlace
施放时间: 3 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
DeliriumBossPhysLeapSlam
法术, 位移, AttackInPlace
施放时间: 2.27 秒
冷却时间: 9 秒
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackDeliriumPhysBossSweepCleave
攻击
Base Damage: 559839
暴击率: 5%
攻击时间: 2.43 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EmptyActionAttackDeliriumPhysBossMultiSlam
攻击
Base Damage: 559839
暴击率: 5%
攻击时间: 2.43 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
EmptyActionAttackDeliriumPhysBossGroundSlam
攻击
Base Damage: 559839
暴击率: 5%
攻击时间: 2.43 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
DeliriumPhysBossGeometryAttackGroundSlam1
可触发, 攻击, AttackInPlace
Base Damage: 559839
暴击率: 5%
攻击伤害: 125%
攻击时间: 2.43 秒
近战伤害晕眩积蓄值提高 100%
攻击伤害总增 25%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackGroundSlam2
可触发, 攻击, AttackInPlace
Base Damage: 559839
暴击率: 5%
攻击伤害: 160%
攻击时间: 2.43 秒
攻击伤害总增 60%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackLeapSlam1
可触发, 攻击, AttackInPlace
Base Damage: 559839
暴击率: 5%
攻击伤害: 180%
攻击时间: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam1
可触发, 攻击, AttackInPlace
Base Damage: 559839
暴击率: 5%
攻击伤害: 150%
攻击时间: 2.43 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackMultiSlam2
可触发, 攻击, AttackInPlace
Base Damage: 559839
暴击率: 5%
攻击伤害: 180%
攻击时间: 2.43 秒
攻击伤害总增 80%
action attack or cast time uses animation length [1]
is area damage [1]
DeliriumPhysBossGeometryAttackSweepCleave1
可触发, 攻击, AttackInPlace
Base Damage: 559839
暴击率: 5%
攻击伤害: 185%
攻击时间: 2.43 秒
攻击伤害总增 85%
造成流血
action attack or cast time uses animation length [1]
is area damage [1]
EGDeliriumEncounterMonsterBonk
可触发
EASDeliriumEncounterBossEmerge
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
DeliriumPhysBossMeleeSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 559839
暴击率: 5%
攻击时间: 2.43 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss"
extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		roaming;
		first_aggro;
		visible;
		point_light;
		x_pos;
		y_pos;
		z_pos;
	"
}

ControlZone
{}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionDemonBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Omniphobia, Fear Manifest",
    life = 1.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.43,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "DeliriumBossPhysLeapSlam",
        "DeliriumBossPhysMortarSpray",
        "DeliriumBossPhysSprayExplode",
        "EmptyActionAttackDeliriumPhysBossSweepCleave",
        "EmptyActionAttackDeliriumPhysBossMultiSlam",
        "EmptyActionAttackDeliriumPhysBossGroundSlam",
        "EASDeliriumEncounterBossEmerge",
        "DeliriumPhysBossGeometryAttackGroundSlam1",
        "DeliriumPhysBossGeometryAttackGroundSlam2",
        "DeliriumPhysBossGeometryAttackLeapSlam1",
        "DeliriumPhysBossGeometryAttackMultiSlam1",
        "DeliriumPhysBossGeometryAttackMultiSlam2",
        "DeliriumPhysBossGeometryAttackSweepCleave1",
        "EGDeliriumEncounterMonsterBonk",
        "DeliriumBossPhysVomitSpray",
        "DeliriumPhysBossMeleeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysLeapSlam"] = {
    name = "DeliriumBossPhysLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.27,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysMortarSpray"] = {
    name = "DeliriumBossPhysMortarSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysSprayExplode"] = {
    name = "DeliriumBossPhysSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
    name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
    name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
    name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDeliriumEncounterBossEmerge"] = {
    name = "EASDeliriumEncounterBossEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
    name = "DeliriumPhysBossGeometryAttackGroundSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
    name = "DeliriumPhysBossGeometryAttackGroundSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
    name = "DeliriumPhysBossGeometryAttackLeapSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
    name = "DeliriumPhysBossGeometryAttackMultiSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
    name = "DeliriumPhysBossGeometryAttackMultiSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
    name = "DeliriumPhysBossGeometryAttackSweepCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDeliriumEncounterMonsterBonk"] = {
    name = "EGDeliriumEncounterMonsterBonk",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumBossPhysVomitSpray"] = {
    name = "DeliriumBossPhysVomitSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumPhysBossMeleeSlam"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 具象恐惧昂尼弗比亚
    CategoryDemon恶魔
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    Omniphobia, Fear Manifest
    Spectre
    Tags1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
    生命
    150%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    300%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 20
    攻击时间
    2.43 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBossWildPhys
    Metadata
    DeliriumDemonBossPhysicalWild
    Spectre Reservation
    99%
    Companion Reservation
    47.4%
    等级
    68
    生命
    12,386
    2,413
    伤害
    699
    法术伤害
    699
    命中
    2,502
    攻击时间
    2.43
    经验值
    71,585
    召唤物生命
    10,395
    召唤物伤害
    2,906
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumBossPhysMortarSpray
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    施放时间: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    发射 1 个额外投射物
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    visual hit effect chaos is green [1]
    DeliriumBossPhysSprayExplode
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    base deal no damage [1]
    base skill effect duration [5000]
    DeliriumBossPhysVomitSpray
    法术, 可触发, AttackInPlace
    施放时间: 3 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    DeliriumBossPhysLeapSlam
    法术, 位移, AttackInPlace
    施放时间: 2.27 秒
    冷却时间: 9 秒
    action attack or cast time uses animation length [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-25]
    EmptyActionAttackDeliriumPhysBossSweepCleave
    攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    EmptyActionAttackDeliriumPhysBossMultiSlam
    攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    EmptyActionAttackDeliriumPhysBossGroundSlam
    攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    DeliriumPhysBossGeometryAttackGroundSlam1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 125%
    攻击时间: 2.43 秒
    近战伤害晕眩积蓄值提高 100%
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackGroundSlam2
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 160%
    攻击时间: 2.43 秒
    攻击伤害总增 60%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackLeapSlam1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 180%
    攻击时间: 2.43 秒
    攻击伤害总增 80%
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 150%
    攻击时间: 2.43 秒
    攻击伤害总增 50%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam2
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 180%
    攻击时间: 2.43 秒
    攻击伤害总增 80%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackSweepCleave1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 185%
    攻击时间: 2.43 秒
    攻击伤害总增 85%
    造成流血
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossMeleeSlam
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-3]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonPhysicalBoss"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossWildBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysicalWild"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Omniphobia, Fear Manifest",
        life = 1.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 2.43,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "DeliriumBossPhysLeapSlam",
            "DeliriumBossPhysMortarSpray",
            "DeliriumBossPhysSprayExplode",
            "EmptyActionAttackDeliriumPhysBossSweepCleave",
            "EmptyActionAttackDeliriumPhysBossMultiSlam",
            "EmptyActionAttackDeliriumPhysBossGroundSlam",
            "DeliriumPhysBossGeometryAttackGroundSlam1",
            "DeliriumPhysBossGeometryAttackGroundSlam2",
            "DeliriumPhysBossGeometryAttackLeapSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam2",
            "DeliriumPhysBossGeometryAttackSweepCleave1",
            "DeliriumBossPhysVomitSpray",
            "DeliriumPhysBossMeleeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysLeapSlam"] = {
        name = "DeliriumBossPhysLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.27,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysMortarSpray"] = {
        name = "DeliriumBossPhysMortarSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysSprayExplode"] = {
        name = "DeliriumBossPhysSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
        name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackLeapSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
        name = "DeliriumPhysBossGeometryAttackSweepCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysVomitSpray"] = {
        name = "DeliriumBossPhysVomitSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossMeleeSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 具象恐惧昂尼弗比亚
    CategoryDemon恶魔
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster slain experience +% [7500]
    monster map key of at least same tier as current map drop chance % [25]
    unique monster guarantee one rare [1]
    Omniphobia, Fear Manifest
    Spectre
    Tags1HSword_onhit_audio, demon, medium_movement, red_blood
    生命
    150%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    300%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 20
    攻击时间
    2.43 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    DeliriumMonsterBossPhys
    Metadata
    DeliriumDemonBossPhysical
    Spectre Reservation
    99%
    Companion Reservation
    47.4%
    等级
    68
    生命
    12,386
    2,413
    伤害
    699
    法术伤害
    699
    命中
    2,502
    攻击时间
    2.43
    经验值
    71,585
    召唤物生命
    10,395
    召唤物伤害
    2,906
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumBossPhysMortarSpray
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    施放时间: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    发射 1 个额外投射物
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    visual hit effect chaos is green [1]
    DeliriumBossPhysSprayExplode
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    base deal no damage [1]
    base skill effect duration [5000]
    DeliriumBossPhysVomitSpray
    法术, 可触发, AttackInPlace
    施放时间: 3 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    DeliriumBossPhysLeapSlam
    法术, 位移, AttackInPlace
    施放时间: 2.27 秒
    冷却时间: 9 秒
    action attack or cast time uses animation length [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-25]
    EmptyActionAttackDeliriumPhysBossSweepCleave
    攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    EmptyActionAttackDeliriumPhysBossMultiSlam
    攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    EmptyActionAttackDeliriumPhysBossGroundSlam
    攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    DeliriumPhysBossGeometryAttackGroundSlam1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 125%
    攻击时间: 2.43 秒
    近战伤害晕眩积蓄值提高 100%
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackGroundSlam2
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 160%
    攻击时间: 2.43 秒
    攻击伤害总增 60%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackLeapSlam1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 180%
    攻击时间: 2.43 秒
    攻击伤害总增 80%
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 150%
    攻击时间: 2.43 秒
    攻击伤害总增 50%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackMultiSlam2
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 180%
    攻击时间: 2.43 秒
    攻击伤害总增 80%
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossGeometryAttackSweepCleave1
    可触发, 攻击, AttackInPlace
    Base Damage: 559839
    暴击率: 5%
    攻击伤害: 185%
    攻击时间: 2.43 秒
    攻击伤害总增 85%
    造成流血
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeliriumPhysBossMeleeSlam
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 559839
    暴击率: 5%
    攻击时间: 2.43 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-3]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/LeagueDelirium/Demons/DeliriumDemonBossBase"
    
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Skill 1 */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    BaseEvents {}
    
    Actor {}
    
    Animated {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumDemonBossPhysical"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Omniphobia, Fear Manifest",
        life = 1.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 2.43,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "DeliriumBossPhysLeapSlam",
            "DeliriumBossPhysMortarSpray",
            "DeliriumBossPhysSprayExplode",
            "EmptyActionAttackDeliriumPhysBossSweepCleave",
            "EmptyActionAttackDeliriumPhysBossMultiSlam",
            "EmptyActionAttackDeliriumPhysBossGroundSlam",
            "DeliriumPhysBossGeometryAttackGroundSlam1",
            "DeliriumPhysBossGeometryAttackGroundSlam2",
            "DeliriumPhysBossGeometryAttackLeapSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam1",
            "DeliriumPhysBossGeometryAttackMultiSlam2",
            "DeliriumPhysBossGeometryAttackSweepCleave1",
            "DeliriumBossPhysVomitSpray",
            "DeliriumPhysBossMeleeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysLeapSlam"] = {
        name = "DeliriumBossPhysLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.27,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysMortarSpray"] = {
        name = "DeliriumBossPhysMortarSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 10, 15, 0, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysSprayExplode"] = {
        name = "DeliriumBossPhysSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossSweepCleave"] = {
        name = "EmptyActionAttackDeliriumPhysBossSweepCleave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossMultiSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossMultiSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumPhysBossGroundSlam"] = {
        name = "EmptyActionAttackDeliriumPhysBossGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackGroundSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackGroundSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackLeapSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackLeapSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam1"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackMultiSlam2"] = {
        name = "DeliriumPhysBossGeometryAttackMultiSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossGeometryAttackSweepCleave1"] = {
        name = "DeliriumPhysBossGeometryAttackSweepCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumBossPhysVomitSpray"] = {
        name = "DeliriumBossPhysVomitSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumPhysBossMeleeSlam"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster slain experience +% [7500]
    monster map key of at least same tier as current map drop chance % [25]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 7500 7500 Global
  • monster dropped item rarity +% 1600 1600 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • Edit

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