Colosso de Aço
Construto
Steel Colossus
SpectreY
Tags2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Packs
  • Colosso de Aço
  • Vida
    270%
    Resistência
    -30 0 75 0
    Damage
    270%
    Precisão
    100%
    Attack Distance
    5 ~ 28
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    270%
    Model Size
    100%
    Type
    VaalColossusMetal
    Metadata
    VaalColossusMetal
    Nível
    68
    Vida
    20,944
    Damage
    629
    Dano Mágico
    629
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    77,312
    Minion Life
    18,711
    Minion Damage
    2,616
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 504–755
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalConstructs/Colossus/VaalColossusAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalConstructs/Colossus/VaalColossusAggroAudio.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Colossus/VaalColossusMetal"] = {
        name = "Steel Colossus",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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