Stahlkoloss




Steel Colossus
Spectre | Y |
---|---|
Tags | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Packs |
Leben
270%
+100%
Widerstand




Damage
270%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 28
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
270%
Model Size
100%
Type
VaalColossusMetal
Metadata
VaalColossusMetal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
20,944
4,826
708
Damage
629
Zauberschaden
629
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
77,312
Minion Life
18,711
Minion Damage
2,616
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 504–755
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalConstructs/Colossus/VaalColossusAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalConstructs/Colossus/VaalColossusAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Colossus/VaalColossusMetal"] = { name = "Steel Colossus", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 28, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.