O Sinorvo
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Crowbell
SpectreN
AreaCampos de Caça
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Vida
163%
Resistência
0 0 0 0
Damage
375%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 16
Tempo de Ataque
2.445 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
CrowBellBoss
Metadata
CrowBellBoss_
Nível
10
Vida
121
Armadura
30
Evasão
42
Damage
77
Dano Mágico
77
Precisão
194
Tempo de Ataque
2.445
Experiência
300
Minion Life
546
Minion Damage
56
Minion Armour
30
CrowbellMeleeSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
monster penalty against minions damage +% final vs player minions [50]
CrowbellDoubleSlamEAA
Recarga: 7.5 seg
+8 ao Alcance de Golpes Corpo a Corpo
CrowbellDoubleSlamTriggerGA1
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellDoubleSlamTriggerGA2
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CrowbellLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.445 seg
Recarga: 5 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 50% mais Dano com Ataque
base skill can be avoided by dodge roll [1]
is area damage [1]
CrowbellLeapSlamTriggerGA
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 300%
Tempo de Ataque: 2.445 seg
Causa 200% mais Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellBellSlamEAA
+10 ao Alcance de Golpes Corpo a Corpo
CrowbellBellSlamTriggerGA1
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.445 seg
Causa 50% mais Dano com Ataque
Acúmulo de Atordoamento aumentado em 100%
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
CrowbellBellSlamTriggerGA2
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 210%
Tempo de Ataque: 2.445 seg
Causa 110% mais Dano com Ataque
Acúmulo de Atordoamento aumentado em 100%
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [130]
CrowbellBellCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 45%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [30]
CrowbellBellChargeTriggerGA
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 2.445 seg
Causa 40% mais Dano com Ataque
Empurra os Inimigos
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
CrowbellGrabBellEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashGateEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellMeleeBellSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 2.445 seg
Causa 40% mais Dano com Ataque
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeBellCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 2.445 seg
Causa 40% mais Dano com Ataque
base skill cannot be avoided by dodge roll [1]
CrowbellSmashDoor
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill no los required [1]
CrowbellSlamWave
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 2.445 seg
Causa 30% mais Dano com Ataque
is area damage [1]
CrowbellSlamWaveEAA
Recarga: 7.5 seg
+15 ao Alcance de Golpes Corpo a Corpo
CrowbellDoubleSlamEAAEnraged
Recarga: 15 seg
+30 ao Alcance de Golpes Corpo a Corpo
CrowbellMeleeSwipeEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Causa 25% mais Dano com Ataque
Empurra os Inimigos
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [80]
CrowbellMeleeSlashEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Causa 25% mais Dano com Ataque
Empurra os Inimigos
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
monster penalty against minions damage +% final vs player minions [80]
CrowbellMeleeComboEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Causa 25% mais Dano com Ataque
Empurra os Inimigos
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
CrowbellLeapSlamEnraged
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 235%
Tempo de Ataque: 2.445 seg
Recarga: 5 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Causa 135% mais Dano com Ataque
active skill area of effect radius +% final [50]
is area damage [1]
CrowbellDoubleSlamTriggerGA1Enraged
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Causa 25% mais Dano com Ataque
is area damage [1]
CrowbellDoubleSlamTriggerGA2Enraged
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Causa 25% mais Dano com Ataque
is area damage [1]
CrowbellBellWhirlEAA
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Recarga: 14 seg
Causa 25% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 35%
Tempo de Ataque: 2.445 seg
Causa 65% menos Dano com Ataque
Acúmulo de Atordoamento aumentado em 100%
Empurra os Inimigos
is area damage [1]
CrowbellUltimateGA
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.445 seg
Causa 25% mais Dano com Ataque
Empurra os Inimigos
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
TCCrowbell
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Mesa
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.445 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
base skill cannot be blocked [1]
ignores proximity shield [1]
is area damage [1]
GACrowbellLeapSlamImpact
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 2.445 seg
Causa 50% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
GACrowbellLeapSlamImpactEnraged
Triggerable, Attack
Base Damage: 61–92
Chance de Acerto Crítico: 5%
Dano de Ataque: 235%
Tempo de Ataque: 2.445 seg
Causa 135% mais Dano com Ataque
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
DTTCrowbellLeapSlam
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 5 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
DTTCrowbellLeapSlamEnraged
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 5 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance1Immediate"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance3Immediate"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance4Immediate"
	basic_action = "FollowPath"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	actor = "Metadata/Monsters/CrowBell/CrowBell.act"
	slow_animations_go_to_idle = false
}

Animated
{
	turn_duration = 0.4
}

StateMachine
{
	define_shared_state =
	"
		hiddenz = 1;
		enrage;
		with_bell;
		first_arena_complete;
		second_arena_complete;
		third_arena_complete;
	"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_suppress_phasing_visual = 1
	set_monster_delay_item_drops_millis = 1200
}

SectorEvents {}

Functions {}

BaseEvents
{
	// this is needed to prevent the arena hiding sectors from breaking
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	visual_size_index = 1
	use_ao_lights = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( hiddenz,  != 1,
		{
			IfAlive( { SetStaticLifeBarVisibilty( True ); } );
		} );
	"
}

StateMachine
{
	on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );"

	create_state_hiddenz_0 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_enrage_0 =
	"
		Delay( 2.0,
		{
			RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		} );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	create_state_enrage_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	on_state_enrage_1 =
	"
		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
		PlayCharacterAudioEvent( CrowbellEnragingComment );
	"

	create_state_enrage_1 =
	"
		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
	create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
	// these are seperate states so on resumption they can individually fire as needed
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"

	on_or_create_state_second_arena_complete_1 =
	"
		globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
		TriggerBracket( arena_sector_destruction, 2 );
	"

	on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );"
}

Actor
{
	on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );"
}

Life
{
	on_death =
	"
		SetStaticLifeBarVisibilty( false );
		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "CrowbellInRange"
	life_percent_param = "CrowbellLifePercentage"
	range = 130
	life_percent_is_boolean = true
}

Functions
{
	RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrowBell/CrowBellBoss_"] = {
    name = "The Crowbell",
    life = 1.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "TCCrowbell",
        "GACrowbellLeapSlamImpact",
        "GACrowbellLeapSlamImpactEnraged",
        "CrowbellSmashDoor",
        "DTTCrowbellLeapSlam",
        "DTTCrowbellLeapSlamEnraged",
        "SwollenMillerChargeTrample",
        "CrowbellMeleeSwipe",
        "CrowbellMeleeSwipeEnraged",
        "CrowbellMeleeSlash",
        "CrowbellMeleeSlashEnraged",
        "CrowbellMeleeCombo",
        "CrowbellMeleeComboEnraged",
        "CrowbellMeleeBellSwipe",
        "CrowbellMeleeBellCombo",
        "CrowbellLeapSlam",
        "CrowbellLeapSlamEnraged",
        "CrowbellLeapSlamTriggerGA",
        "CrowbellSlamWave",
        "CrowbellDoubleSlamEAA",
        "CrowbellDoubleSlamEAAEnraged",
        "CrowbellSlamWaveEAA",
        "CrowbellDoubleSlamTriggerGA1",
        "CrowbellDoubleSlamTriggerGA2",
        "CrowbellDoubleSlamTriggerGA1Enraged",
        "CrowbellDoubleSlamTriggerGA2Enraged",
        "CrowbellBellSlamEAA",
        "CrowbellBellWhirlEAA",
        "CrowbellUltimateGA",
        "CrowbellBellSlamTriggerGA1",
        "CrowbellBellSlamTriggerGA2",
        "CrowbellGrabBellEAS",
        "CrowbellSmashGateEAS",
        "CrowbellBellCharge",
        "CrowbellBellChargeTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCCrowbell"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpact"] = {
    name = "GACrowbellLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpactEnraged"] = {
    name = "GACrowbellLeapSlamImpactEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashDoor"] = {
    name = "CrowbellSmashDoor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "skill_no_los_required",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlam"] = {
    name = "DTTCrowbellLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlamEnraged"] = {
    name = "DTTCrowbellLeapSlamEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipeEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlashEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeComboEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamEnraged"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamTriggerGA"] = {
    name = "CrowbellLeapSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWave"] = {
    name = "CrowbellSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAA"] = {
    name = "CrowbellDoubleSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAAEnraged"] = {
    name = "CrowbellDoubleSlamEAAEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWaveEAA"] = {
    name = "CrowbellSlamWaveEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1"] = {
    name = "CrowbellDoubleSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2"] = {
    name = "CrowbellDoubleSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA1Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA2Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamEAA"] = {
    name = "CrowbellBellSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellWhirlEAA"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellUltimateGA"] = {
    name = "CrowbellUltimateGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA1"] = {
    name = "CrowbellBellSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA2"] = {
    name = "CrowbellBellSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellGrabBellEAS"] = {
    name = "CrowbellGrabBellEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashGateEAS"] = {
    name = "CrowbellSmashGateEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "cannot_knockback",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellChargeTriggerGA"] = {
    name = "CrowbellBellChargeTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • O Sinorvo
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    The Crowbell
    SpectreN
    AreaCampos de Caça
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
    Vida
    250%
    Armadura
    +40%
    Resistência
    0 0 0 0
    Damage
    375%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 16
    Tempo de Ataque
    2.445 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    100%
    Type
    CrowBellBossCRUEL
    Metadata
    CrowBellBossCRUEL
    Nível
    49
    Vida
    7,460
    Armadura
    1,061
    Evasão
    278
    Damage
    469
    Dano Mágico
    469
    Precisão
    1,132
    Tempo de Ataque
    2.445
    Experiência
    19,735
    Minion Life
    8,248
    Minion Damage
    771
    Minion Armour
    1,668
    CrowbellMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellDoubleSlamEAA
    Recarga: 7.5 seg
    +8 ao Alcance de Golpes Corpo a Corpo
    CrowbellDoubleSlamTriggerGA1
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellDoubleSlamTriggerGA2
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    CrowbellLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 2.445 seg
    Recarga: 5 seg
    Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
    Causa 50% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    CrowbellLeapSlamTriggerGA
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 300%
    Tempo de Ataque: 2.445 seg
    Causa 200% mais Dano com Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellBellSlamEAA
    +10 ao Alcance de Golpes Corpo a Corpo
    CrowbellBellSlamTriggerGA1
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 2.445 seg
    Causa 50% mais Dano com Ataque
    Acúmulo de Atordoamento aumentado em 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellBellSlamTriggerGA2
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 210%
    Tempo de Ataque: 2.445 seg
    Causa 110% mais Dano com Ataque
    Acúmulo de Atordoamento aumentado em 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [130]
    CrowbellBellCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    Recarga: 8 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Velocidade de Movimento aumentada em 45%
    Não Pode Empurrar Inimigos
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [30]
    CrowbellBellChargeTriggerGA
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 2.445 seg
    Causa 40% mais Dano com Ataque
    Empurra os Inimigos
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    CrowbellGrabBellEAS
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellSmashGateEAS
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellMeleeBellSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 2.445 seg
    Causa 40% mais Dano com Ataque
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeBellCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 140%
    Tempo de Ataque: 2.445 seg
    Causa 40% mais Dano com Ataque
    base skill cannot be avoided by dodge roll [1]
    CrowbellSmashDoor
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    skill no los required [1]
    CrowbellSlamWave
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 130%
    Tempo de Ataque: 2.445 seg
    Causa 30% mais Dano com Ataque
    is area damage [1]
    CrowbellSlamWaveEAA
    Recarga: 7.5 seg
    +15 ao Alcance de Golpes Corpo a Corpo
    CrowbellDoubleSlamEAAEnraged
    Recarga: 15 seg
    +30 ao Alcance de Golpes Corpo a Corpo
    CrowbellMeleeSwipeEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Causa 25% mais Dano com Ataque
    Empurra os Inimigos
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [80]
    CrowbellMeleeSlashEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Causa 25% mais Dano com Ataque
    Empurra os Inimigos
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [10]
    monster penalty against minions damage +% final vs player minions [80]
    CrowbellMeleeComboEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Causa 25% mais Dano com Ataque
    Empurra os Inimigos
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    CrowbellLeapSlamEnraged
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 235%
    Tempo de Ataque: 2.445 seg
    Recarga: 5 seg
    Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
    Causa 135% mais Dano com Ataque
    active skill area of effect radius +% final [50]
    is area damage [1]
    CrowbellDoubleSlamTriggerGA1Enraged
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Causa 25% mais Dano com Ataque
    is area damage [1]
    CrowbellDoubleSlamTriggerGA2Enraged
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Causa 25% mais Dano com Ataque
    is area damage [1]
    CrowbellBellWhirlEAA
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Recarga: 14 seg
    Causa 25% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SwollenMillerChargeTrample
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 35%
    Tempo de Ataque: 2.445 seg
    Causa 65% menos Dano com Ataque
    Acúmulo de Atordoamento aumentado em 100%
    Empurra os Inimigos
    is area damage [1]
    CrowbellUltimateGA
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.445 seg
    Causa 25% mais Dano com Ataque
    Empurra os Inimigos
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    TCCrowbell
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 2.445 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    base skill cannot be blocked [1]
    ignores proximity shield [1]
    is area damage [1]
    GACrowbellLeapSlamImpact
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 2.445 seg
    Causa 50% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GACrowbellLeapSlamImpactEnraged
    Triggerable, Attack
    Base Damage: 375–563
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 235%
    Tempo de Ataque: 2.445 seg
    Causa 135% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    is area damage [1]
    DTTCrowbellLeapSlam
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]
    DTTCrowbellLeapSlamEnraged
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance3Immediate"
    	basic_action = "ChangeToStance4"
    	basic_action = "ChangeToStance4Immediate"
    	basic_action = "FollowPath"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	actor = "Metadata/Monsters/CrowBell/CrowBell.act"
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		hiddenz = 1;
    		enrage;
    		with_bell;
    		first_arena_complete;
    		second_arena_complete;
    		third_arena_complete;
    	"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_suppress_phasing_visual = 1
    	set_monster_delay_item_drops_millis = 1200
    }
    
    SectorEvents {}
    
    Functions {}
    
    BaseEvents
    {
    	// this is needed to prevent the arena hiding sectors from breaking
    	on_construction_complete = "AddToPlayerWakeGroup( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	visual_size_index = 1
    	use_ao_lights = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( hiddenz,  != 1,
    		{
    			IfAlive( { SetStaticLifeBarVisibilty( True ); } );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );"
    
    	create_state_hiddenz_0 =
    	"
    		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
    	"
    
    	on_state_enrage_0 =
    	"
    		Delay( 2.0,
    		{
    			RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		} );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	create_state_enrage_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	on_state_enrage_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    		PlayCharacterAudioEvent( CrowbellEnragingComment );
    	"
    
    	create_state_enrage_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
    	create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
    	// these are seperate states so on resumption they can individually fire as needed
    	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"
    
    	on_or_create_state_second_arena_complete_1 =
    	"
    		globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
    		TriggerBracket( arena_sector_destruction, 2 );
    	"
    
    	on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );"
    }
    
    Actor
    {
    	on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStaticLifeBarVisibilty( false );
    		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "CrowbellInRange"
    	life_percent_param = "CrowbellLifePercentage"
    	range = 130
    	life_percent_is_boolean = true
    }
    
    Functions
    {
    	RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrowBell/CrowBellBossCRUEL"] = {
        name = "The Crowbell",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "TCCrowbell",
            "GACrowbellLeapSlamImpact",
            "GACrowbellLeapSlamImpactEnraged",
            "CrowbellSmashDoor",
            "DTTCrowbellLeapSlam",
            "DTTCrowbellLeapSlamEnraged",
            "SwollenMillerChargeTrample",
            "CrowbellMeleeSwipe",
            "CrowbellMeleeSwipeEnraged",
            "CrowbellMeleeSlash",
            "CrowbellMeleeSlashEnraged",
            "CrowbellMeleeCombo",
            "CrowbellMeleeComboEnraged",
            "CrowbellMeleeBellSwipe",
            "CrowbellMeleeBellCombo",
            "CrowbellLeapSlam",
            "CrowbellLeapSlamEnraged",
            "CrowbellLeapSlamTriggerGA",
            "CrowbellSlamWave",
            "CrowbellDoubleSlamEAA",
            "CrowbellDoubleSlamEAAEnraged",
            "CrowbellSlamWaveEAA",
            "CrowbellDoubleSlamTriggerGA1",
            "CrowbellDoubleSlamTriggerGA2",
            "CrowbellDoubleSlamTriggerGA1Enraged",
            "CrowbellDoubleSlamTriggerGA2Enraged",
            "CrowbellBellSlamEAA",
            "CrowbellBellWhirlEAA",
            "CrowbellUltimateGA",
            "CrowbellBellSlamTriggerGA1",
            "CrowbellBellSlamTriggerGA2",
            "CrowbellGrabBellEAS",
            "CrowbellSmashGateEAS",
            "CrowbellBellCharge",
            "CrowbellBellChargeTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCCrowbell"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpact"] = {
        name = "GACrowbellLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpactEnraged"] = {
        name = "GACrowbellLeapSlamImpactEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashDoor"] = {
        name = "CrowbellSmashDoor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "skill_no_los_required",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlam"] = {
        name = "DTTCrowbellLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlamEnraged"] = {
        name = "DTTCrowbellLeapSlamEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipeEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlashEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeComboEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamEnraged"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamTriggerGA"] = {
        name = "CrowbellLeapSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWave"] = {
        name = "CrowbellSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAA"] = {
        name = "CrowbellDoubleSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAAEnraged"] = {
        name = "CrowbellDoubleSlamEAAEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWaveEAA"] = {
        name = "CrowbellSlamWaveEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1"] = {
        name = "CrowbellDoubleSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2"] = {
        name = "CrowbellDoubleSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA1Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA2Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamEAA"] = {
        name = "CrowbellBellSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellWhirlEAA"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellUltimateGA"] = {
        name = "CrowbellUltimateGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA1"] = {
        name = "CrowbellBellSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA2"] = {
        name = "CrowbellBellSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellGrabBellEAS"] = {
        name = "CrowbellGrabBellEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashGateEAS"] = {
        name = "CrowbellSmashGateEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "cannot_knockback",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellChargeTriggerGA"] = {
        name = "CrowbellBellChargeTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Edit

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