Le Clochebeau
Bête
monster dropped item rarity +% [1600]
monster slain experience +% [0]
The Crowbell
SpectreN
AreaTerrains de chasse
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Vie
163%
Résistance
0 0 0 0
Damage
375%
Précision
100%
Attack Distance
6 ~ 16
Temps d'attaque
2.445 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
CrowBellBoss
Metadata
CrowBellBoss_
Niveau
10
Vie
109
Damage
77
Dégâts des sorts
77
Précision
150
Temps d'attaque
2.445
Expérience
300
Minion Life
623
Minion Damage
70
Minion Armour
30
CrowbellMeleeSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
monster penalty against minions damage +% final vs player minions [50]
CrowbellDoubleSlamEAA
Temps de recharge: 7.5 sec.
+8 à l'Allonge de Mêlée
CrowbellDoubleSlamTriggerGA1
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellDoubleSlamTriggerGA2
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CrowbellLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Bond percutant
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 2.445 sec.
Temps de recharge: 5 sec.
Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin.
50% Davantage de Dégâts d'Attaque
base skill can be avoided by dodge roll [1]
is area damage [1]
CrowbellLeapSlamTriggerGA
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 300%
Temps d'attaque: 2.445 sec.
200% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellBellSlamEAA
+10 à l'Allonge de Mêlée
CrowbellBellSlamTriggerGA1
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 2.445 sec.
50% Davantage de Dégâts d'Attaque
100% d'Augmentation de l'Accumulation d'Étourdissement
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
CrowbellBellSlamTriggerGA2
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 210%
Temps d'attaque: 2.445 sec.
110% Davantage de Dégâts d'Attaque
100% d'Augmentation de l'Accumulation d'Étourdissement
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [130]
CrowbellBellCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
Temps de recharge: 8 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
45% d'Augmentation de la Vitesse de déplacement
Vous ne pouvez plus Repousser les Ennemis
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [30]
CrowbellBellChargeTriggerGA
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 140%
Temps d'attaque: 2.445 sec.
40% Davantage de Dégâts d'Attaque
Repousse les Ennemis
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
CrowbellGrabBellEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashGateEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellMeleeBellSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 140%
Temps d'attaque: 2.445 sec.
40% Davantage de Dégâts d'Attaque
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeBellCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 140%
Temps d'attaque: 2.445 sec.
40% Davantage de Dégâts d'Attaque
CrowbellSmashDoor
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill no los required [1]
CrowbellSlamWave
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 130%
Temps d'attaque: 2.445 sec.
30% Davantage de Dégâts d'Attaque
is area damage [1]
CrowbellSlamWaveEAA
Temps de recharge: 7.5 sec.
+15 à l'Allonge de Mêlée
CrowbellDoubleSlamEAAEnraged
Temps de recharge: 15 sec.
+30 à l'Allonge de Mêlée
CrowbellMeleeSwipeEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
25% Davantage de Dégâts d'Attaque
Repousse les Ennemis
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [80]
CrowbellMeleeSlashEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
25% Davantage de Dégâts d'Attaque
Repousse les Ennemis
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
monster penalty against minions damage +% final vs player minions [80]
CrowbellMeleeComboEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
25% Davantage de Dégâts d'Attaque
Repousse les Ennemis
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
CrowbellLeapSlamEnraged
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
Bond percutant
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 235%
Temps d'attaque: 2.445 sec.
Temps de recharge: 5 sec.
Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin.
135% Davantage de Dégâts d'Attaque
active skill area of effect radius +% final [50]
is area damage [1]
CrowbellDoubleSlamTriggerGA1Enraged
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
25% Davantage de Dégâts d'Attaque
is area damage [1]
CrowbellDoubleSlamTriggerGA2Enraged
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
25% Davantage de Dégâts d'Attaque
is area damage [1]
CrowbellBellWhirlEAA
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
Temps de recharge: 14 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 35%
Temps d'attaque: 2.445 sec.
65% de Perte de Dégâts d'Attaque
Repousse les Ennemis
100% d'Augmentation de l'Accumulation d'Étourdissement
is area damage [1]
CrowbellUltimateGA
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.445 sec.
25% Davantage de Dégâts d'Attaque
Repousse les Ennemis
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
TCCrowbell
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 61–92
Chances de Touche critique: 5%
Temps d'attaque: 2.445 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
base cannot be blocked [1]
ignores proximity shield [1]
is area damage [1]
GACrowbellLeapSlamImpact
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 2.445 sec.
50% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
GACrowbellLeapSlamImpactEnraged
Triggerable, Attack
Base Damage: 61–92
Chances de Touche critique: 5%
Dégâts d'Attaque: 235%
Temps d'attaque: 2.445 sec.
135% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
DTTCrowbellLeapSlam
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
DTTCrowbellLeapSlamEnraged
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance1Immediate"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance3Immediate"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance4Immediate"
	basic_action = "FollowPath"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	actor = "Metadata/Monsters/CrowBell/CrowBell.act"
	slow_animations_go_to_idle = false
}

Animated
{
	turn_duration = 0.4
}

StateMachine
{
	define_shared_state =
	"
		hiddenz = 1;
		enrage;
		with_bell;
		first_arena_complete;
		second_arena_complete;
		third_arena_complete;
	"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_suppress_phasing_visual = 1
	set_monster_delay_item_drops_millis = 1200
}

SectorEvents {}

Functions {}

BaseEvents
{
	// this is needed to prevent the arena hiding sectors from breaking
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	visual_size_index = 1
	use_ao_lights = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( hiddenz,  != 1,
		{
			IfAlive( { SetStaticLifeBarVisibilty( True ); } );
		} );
	"
}

StateMachine
{
	on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );"

	create_state_hiddenz_0 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_enrage_0 =
	"
		Delay( 2.0,
		{
			RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		} );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	create_state_enrage_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	on_state_enrage_1 =
	"
		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
		PlayCharacterAudioEvent( CrowbellEnragingComment );
	"

	create_state_enrage_1 =
	"
		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
	create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
	// these are seperate states so on resumption they can individually fire as needed
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"

	on_or_create_state_second_arena_complete_1 =
	"
		globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
		TriggerBracket( arena_sector_destruction, 2 );
	"

	on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );"
}

Actor
{
	on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );"
}

Life
{
	on_death =
	"
		SetStaticLifeBarVisibilty( false );
		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "CrowbellInRange"
	life_percent_param = "CrowbellLifePercentage"
	range = 130
	life_percent_is_boolean = true
}

Functions
{
	RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrowBell/CrowBellBoss_"] = {
    name = "The Crowbell",
    life = 1.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "TCCrowbell",
        "GACrowbellLeapSlamImpact",
        "GACrowbellLeapSlamImpactEnraged",
        "CrowbellSmashDoor",
        "DTTCrowbellLeapSlam",
        "DTTCrowbellLeapSlamEnraged",
        "SwollenMillerChargeTrample",
        "CrowbellMeleeSwipe",
        "CrowbellMeleeSwipeEnraged",
        "CrowbellMeleeSlash",
        "CrowbellMeleeSlashEnraged",
        "CrowbellMeleeCombo",
        "CrowbellMeleeComboEnraged",
        "CrowbellMeleeBellSwipe",
        "CrowbellMeleeBellCombo",
        "CrowbellLeapSlam",
        "CrowbellLeapSlamEnraged",
        "CrowbellLeapSlamTriggerGA",
        "CrowbellSlamWave",
        "CrowbellDoubleSlamEAA",
        "CrowbellDoubleSlamEAAEnraged",
        "CrowbellSlamWaveEAA",
        "CrowbellDoubleSlamTriggerGA1",
        "CrowbellDoubleSlamTriggerGA2",
        "CrowbellDoubleSlamTriggerGA1Enraged",
        "CrowbellDoubleSlamTriggerGA2Enraged",
        "CrowbellBellSlamEAA",
        "CrowbellBellWhirlEAA",
        "CrowbellUltimateGA",
        "CrowbellBellSlamTriggerGA1",
        "CrowbellBellSlamTriggerGA2",
        "CrowbellGrabBellEAS",
        "CrowbellSmashGateEAS",
        "CrowbellBellCharge",
        "CrowbellBellChargeTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCCrowbell"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpact"] = {
    name = "GACrowbellLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpactEnraged"] = {
    name = "GACrowbellLeapSlamImpactEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashDoor"] = {
    name = "CrowbellSmashDoor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "skill_no_los_required",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlam"] = {
    name = "DTTCrowbellLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlamEnraged"] = {
    name = "DTTCrowbellLeapSlamEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipeEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlashEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeComboEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamEnraged"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamTriggerGA"] = {
    name = "CrowbellLeapSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWave"] = {
    name = "CrowbellSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAA"] = {
    name = "CrowbellDoubleSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAAEnraged"] = {
    name = "CrowbellDoubleSlamEAAEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWaveEAA"] = {
    name = "CrowbellSlamWaveEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1"] = {
    name = "CrowbellDoubleSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2"] = {
    name = "CrowbellDoubleSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA1Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA2Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamEAA"] = {
    name = "CrowbellBellSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellWhirlEAA"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellUltimateGA"] = {
    name = "CrowbellUltimateGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA1"] = {
    name = "CrowbellBellSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA2"] = {
    name = "CrowbellBellSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellGrabBellEAS"] = {
    name = "CrowbellGrabBellEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashGateEAS"] = {
    name = "CrowbellSmashGateEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "cannot_knockback",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellChargeTriggerGA"] = {
    name = "CrowbellBellChargeTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Le Clochebeau
    Bête
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    The Crowbell
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
    Vie
    313%
    +40%
    Résistance
    0 0 0 0
    Damage
    375%
    Précision
    100%
    Attack Distance
    6 ~ 16
    Temps d'attaque
    2.445 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    CrowBellBossCRUEL
    Metadata
    CrowBellBossCRUEL
    Niveau
    68
    Vie
    24,279
    3,378
    Damage
    874
    Dégâts des sorts
    874
    Précision
    2,464
    Temps d'attaque
    2.445
    Expérience
    71,585
    Minion Life
    21,691
    Minion Damage
    3,633
    Minion Armour
    5,309
    CrowbellMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellDoubleSlamEAA
    Temps de recharge: 7.5 sec.
    +8 à l'Allonge de Mêlée
    CrowbellDoubleSlamTriggerGA1
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellDoubleSlamTriggerGA2
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    CrowbellLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Bond percutant
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 2.445 sec.
    Temps de recharge: 5 sec.
    Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin.
    50% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    CrowbellLeapSlamTriggerGA
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 300%
    Temps d'attaque: 2.445 sec.
    200% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellBellSlamEAA
    +10 à l'Allonge de Mêlée
    CrowbellBellSlamTriggerGA1
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 2.445 sec.
    50% Davantage de Dégâts d'Attaque
    100% d'Augmentation de l'Accumulation d'Étourdissement
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellBellSlamTriggerGA2
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 210%
    Temps d'attaque: 2.445 sec.
    110% Davantage de Dégâts d'Attaque
    100% d'Augmentation de l'Accumulation d'Étourdissement
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [130]
    CrowbellBellCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    Temps de recharge: 8 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
    45% d'Augmentation de la Vitesse de déplacement
    Vous ne pouvez plus Repousser les Ennemis
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [30]
    CrowbellBellChargeTriggerGA
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 2.445 sec.
    40% Davantage de Dégâts d'Attaque
    Repousse les Ennemis
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    CrowbellGrabBellEAS
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellSmashGateEAS
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellMeleeBellSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 2.445 sec.
    40% Davantage de Dégâts d'Attaque
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeBellCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 2.445 sec.
    40% Davantage de Dégâts d'Attaque
    CrowbellSmashDoor
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    skill no los required [1]
    CrowbellSlamWave
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 130%
    Temps d'attaque: 2.445 sec.
    30% Davantage de Dégâts d'Attaque
    is area damage [1]
    CrowbellSlamWaveEAA
    Temps de recharge: 7.5 sec.
    +15 à l'Allonge de Mêlée
    CrowbellDoubleSlamEAAEnraged
    Temps de recharge: 15 sec.
    +30 à l'Allonge de Mêlée
    CrowbellMeleeSwipeEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    25% Davantage de Dégâts d'Attaque
    Repousse les Ennemis
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [80]
    CrowbellMeleeSlashEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    25% Davantage de Dégâts d'Attaque
    Repousse les Ennemis
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [10]
    monster penalty against minions damage +% final vs player minions [80]
    CrowbellMeleeComboEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    25% Davantage de Dégâts d'Attaque
    Repousse les Ennemis
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    CrowbellLeapSlamEnraged
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Bond percutant
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 235%
    Temps d'attaque: 2.445 sec.
    Temps de recharge: 5 sec.
    Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin.
    135% Davantage de Dégâts d'Attaque
    active skill area of effect radius +% final [50]
    is area damage [1]
    CrowbellDoubleSlamTriggerGA1Enraged
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    25% Davantage de Dégâts d'Attaque
    is area damage [1]
    CrowbellDoubleSlamTriggerGA2Enraged
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    25% Davantage de Dégâts d'Attaque
    is area damage [1]
    CrowbellBellWhirlEAA
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    Temps de recharge: 14 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SwollenMillerChargeTrample
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 35%
    Temps d'attaque: 2.445 sec.
    65% de Perte de Dégâts d'Attaque
    Repousse les Ennemis
    100% d'Augmentation de l'Accumulation d'Étourdissement
    is area damage [1]
    CrowbellUltimateGA
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.445 sec.
    25% Davantage de Dégâts d'Attaque
    Repousse les Ennemis
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    TCCrowbell
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge à table
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Temps d'attaque: 2.445 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
    base cannot be blocked [1]
    ignores proximity shield [1]
    is area damage [1]
    GACrowbellLeapSlamImpact
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 2.445 sec.
    50% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GACrowbellLeapSlamImpactEnraged
    Triggerable, Attack
    Base Damage: 699–1049
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 235%
    Temps d'attaque: 2.445 sec.
    135% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    is area damage [1]
    DTTCrowbellLeapSlam
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]
    DTTCrowbellLeapSlamEnraged
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance3Immediate"
    	basic_action = "ChangeToStance4"
    	basic_action = "ChangeToStance4Immediate"
    	basic_action = "FollowPath"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	actor = "Metadata/Monsters/CrowBell/CrowBell.act"
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		hiddenz = 1;
    		enrage;
    		with_bell;
    		first_arena_complete;
    		second_arena_complete;
    		third_arena_complete;
    	"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_suppress_phasing_visual = 1
    	set_monster_delay_item_drops_millis = 1200
    }
    
    SectorEvents {}
    
    Functions {}
    
    BaseEvents
    {
    	// this is needed to prevent the arena hiding sectors from breaking
    	on_construction_complete = "AddToPlayerWakeGroup( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	visual_size_index = 1
    	use_ao_lights = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( hiddenz,  != 1,
    		{
    			IfAlive( { SetStaticLifeBarVisibilty( True ); } );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );"
    
    	create_state_hiddenz_0 =
    	"
    		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
    	"
    
    	on_state_enrage_0 =
    	"
    		Delay( 2.0,
    		{
    			RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		} );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	create_state_enrage_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	on_state_enrage_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    		PlayCharacterAudioEvent( CrowbellEnragingComment );
    	"
    
    	create_state_enrage_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
    	create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
    	// these are seperate states so on resumption they can individually fire as needed
    	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"
    
    	on_or_create_state_second_arena_complete_1 =
    	"
    		globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
    		TriggerBracket( arena_sector_destruction, 2 );
    	"
    
    	on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );"
    }
    
    Actor
    {
    	on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStaticLifeBarVisibilty( false );
    		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "CrowbellInRange"
    	life_percent_param = "CrowbellLifePercentage"
    	range = 130
    	life_percent_is_boolean = true
    }
    
    Functions
    {
    	RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrowBell/CrowBellBossCRUEL"] = {
        name = "The Crowbell",
        life = 3.13,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "TCCrowbell",
            "GACrowbellLeapSlamImpact",
            "GACrowbellLeapSlamImpactEnraged",
            "CrowbellSmashDoor",
            "DTTCrowbellLeapSlam",
            "DTTCrowbellLeapSlamEnraged",
            "SwollenMillerChargeTrample",
            "CrowbellMeleeSwipe",
            "CrowbellMeleeSwipeEnraged",
            "CrowbellMeleeSlash",
            "CrowbellMeleeSlashEnraged",
            "CrowbellMeleeCombo",
            "CrowbellMeleeComboEnraged",
            "CrowbellMeleeBellSwipe",
            "CrowbellMeleeBellCombo",
            "CrowbellLeapSlam",
            "CrowbellLeapSlamEnraged",
            "CrowbellLeapSlamTriggerGA",
            "CrowbellSlamWave",
            "CrowbellDoubleSlamEAA",
            "CrowbellDoubleSlamEAAEnraged",
            "CrowbellSlamWaveEAA",
            "CrowbellDoubleSlamTriggerGA1",
            "CrowbellDoubleSlamTriggerGA2",
            "CrowbellDoubleSlamTriggerGA1Enraged",
            "CrowbellDoubleSlamTriggerGA2Enraged",
            "CrowbellBellSlamEAA",
            "CrowbellBellWhirlEAA",
            "CrowbellUltimateGA",
            "CrowbellBellSlamTriggerGA1",
            "CrowbellBellSlamTriggerGA2",
            "CrowbellGrabBellEAS",
            "CrowbellSmashGateEAS",
            "CrowbellBellCharge",
            "CrowbellBellChargeTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCCrowbell"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpact"] = {
        name = "GACrowbellLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpactEnraged"] = {
        name = "GACrowbellLeapSlamImpactEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashDoor"] = {
        name = "CrowbellSmashDoor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "skill_no_los_required",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlam"] = {
        name = "DTTCrowbellLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlamEnraged"] = {
        name = "DTTCrowbellLeapSlamEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipeEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlashEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeComboEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamEnraged"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamTriggerGA"] = {
        name = "CrowbellLeapSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWave"] = {
        name = "CrowbellSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAA"] = {
        name = "CrowbellDoubleSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAAEnraged"] = {
        name = "CrowbellDoubleSlamEAAEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWaveEAA"] = {
        name = "CrowbellSlamWaveEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1"] = {
        name = "CrowbellDoubleSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2"] = {
        name = "CrowbellDoubleSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA1Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA2Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamEAA"] = {
        name = "CrowbellBellSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellWhirlEAA"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellUltimateGA"] = {
        name = "CrowbellUltimateGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA1"] = {
        name = "CrowbellBellSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA2"] = {
        name = "CrowbellBellSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellGrabBellEAS"] = {
        name = "CrowbellGrabBellEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashGateEAS"] = {
        name = "CrowbellSmashGateEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "cannot_knockback",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellChargeTriggerGA"] = {
        name = "CrowbellBellChargeTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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