クロウベル
The Crowbell
Spectre | N |
---|---|
Area | 狩場 |
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
ライフ
163%
耐性




Damage
375%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 16
アタックタイム
2.445 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
CrowBellBoss
Metadata
CrowBellBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
10
ライフ
109
30
84
Damage
77
スペルダメージ
77
命中力
150
アタックタイム
2.445
経験値
300
Minion Life
623
Minion Damage
70
Minion Armour
30
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CrowbellMeleeSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
monster penalty against minions damage +% final vs player minions [50]

CrowbellMeleeSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [50]

CrowbellMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
monster penalty against minions damage +% final vs player minions [50]

CrowbellDoubleSlamEAA
クールダウン時間: 7.5 秒
近接ストライク距離 +8
CrowbellDoubleSlamTriggerGA1
Triggerable, Attack
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellDoubleSlamTriggerGA2
Triggerable, Attack
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CrowbellLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
リープスラム
Base Damage: 61–92
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 2.445 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが50%上昇する
base skill can be avoided by dodge roll [1]
is area damage [1]

CrowbellBellSlamEAA
近接ストライク距離 +10
CrowbellBellCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
クールダウン時間: 8 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
移動スピードが45%増加する
敵をノックバックすることができない
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [30]

CrowbellBellChargeTriggerGA
CrowbellGrabBellEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashGateEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashDoor
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill no los required [1]
CrowbellSlamWaveEAA
クールダウン時間: 7.5 秒
近接ストライク距離 +15
CrowbellDoubleSlamEAAEnraged
クールダウン時間: 15 秒
近接ストライク距離 +30
CrowbellMeleeSwipeEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [80]

CrowbellMeleeSlashEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
monster penalty against minions damage +% final vs player minions [80]

CrowbellMeleeComboEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]

CrowbellLeapSlamEnraged
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
リープスラム
Base Damage: 61–92
クリティカルヒット率: 5%
アタックダメージ: 235%
アタックタイム: 2.445 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが135%上昇する
active skill area of effect radius +% final [50]
is area damage [1]

CrowbellBellWhirlEAA
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 61–92
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
クールダウン時間: 14 秒
アタックダメージが25%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TCCrowbell
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 61–92
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
base cannot be blocked [1]
ignores proximity shield [1]
is area damage [1]

DTTCrowbellLeapSlam
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
DTTCrowbellLeapSlamEnraged
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2" basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance3" basic_action = "ChangeToStance3Immediate" basic_action = "ChangeToStance4" basic_action = "ChangeToStance4Immediate" basic_action = "FollowPath" basic_action = "Emerge" basic_action = "Emerge2" actor = "Metadata/Monsters/CrowBell/CrowBell.act" slow_animations_go_to_idle = false } Animated { turn_duration = 0.4 } StateMachine { define_shared_state = " hiddenz = 1; enrage; with_bell; first_arena_complete; second_arena_complete; third_arena_complete; " } Positioned { force_placement = true } Stats { set_suppress_phasing_visual = 1 set_monster_delay_item_drops_millis = 1200 } SectorEvents {} Functions {} BaseEvents { // this is needed to prevent the arena hiding sectors from breaking on_construction_complete = "AddToPlayerWakeGroup( true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { visual_size_index = 1 use_ao_lights = true } BaseEvents { on_construction_complete = " IfState( hiddenz, != 1, { IfAlive( { SetStaticLifeBarVisibilty( True ); } ); } ); " } StateMachine { on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );" create_state_hiddenz_0 = " Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_state_enrage_0 = " Delay( 2.0, { RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " create_state_enrage_0 = " RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " on_state_enrage_1 = " AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); PlayCharacterAudioEvent( CrowbellEnragingComment ); " create_state_enrage_1 = " AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );" create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );" // these are seperate states so on resumption they can individually fire as needed on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );" on_or_create_state_second_arena_complete_1 = " globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports ); TriggerBracket( arena_sector_destruction, 2 ); " on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );" } Actor { on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );" } Life { on_death = " SetStaticLifeBarVisibilty( false ); RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " } GlobalAudioParamEvents { player_in_range_param = "CrowbellInRange" life_percent_param = "CrowbellLifePercentage" range = 130 life_percent_is_boolean = true } Functions { RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CrowBell/CrowBellBoss_"] = { name = "The Crowbell", life = 1.63, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 2.445, attackRange = 16, accuracy = 1, skillList = { "TCCrowbell", "GACrowbellLeapSlamImpact", "GACrowbellLeapSlamImpactEnraged", "CrowbellSmashDoor", "DTTCrowbellLeapSlam", "DTTCrowbellLeapSlamEnraged", "SwollenMillerChargeTrample", "CrowbellMeleeSwipe", "CrowbellMeleeSwipeEnraged", "CrowbellMeleeSlash", "CrowbellMeleeSlashEnraged", "CrowbellMeleeCombo", "CrowbellMeleeComboEnraged", "CrowbellMeleeBellSwipe", "CrowbellMeleeBellCombo", "CrowbellLeapSlam", "CrowbellLeapSlamEnraged", "CrowbellLeapSlamTriggerGA", "CrowbellSlamWave", "CrowbellDoubleSlamEAA", "CrowbellDoubleSlamEAAEnraged", "CrowbellSlamWaveEAA", "CrowbellDoubleSlamTriggerGA1", "CrowbellDoubleSlamTriggerGA2", "CrowbellDoubleSlamTriggerGA1Enraged", "CrowbellDoubleSlamTriggerGA2Enraged", "CrowbellBellSlamEAA", "CrowbellBellWhirlEAA", "CrowbellUltimateGA", "CrowbellBellSlamTriggerGA1", "CrowbellBellSlamTriggerGA2", "CrowbellGrabBellEAS", "CrowbellSmashGateEAS", "CrowbellBellCharge", "CrowbellBellChargeTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCCrowbell"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "base_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrowbellLeapSlamImpact"] = { name = "GACrowbellLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrowbellLeapSlamImpactEnraged"] = { name = "GACrowbellLeapSlamImpactEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSmashDoor"] = { name = "CrowbellSmashDoor", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "skill_no_los_required", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrowbellLeapSlam"] = { name = "DTTCrowbellLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrowbellLeapSlamEnraged"] = { name = "DTTCrowbellLeapSlamEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeTrample"] = { name = "SwollenMillerChargeTrample", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "is_area_damage", "global_knockback", }, levels = { [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSwipeEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {5, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSlashEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeComboEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeBellSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeBellCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellLeapSlamEnraged"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellLeapSlamTriggerGA"] = { name = "CrowbellLeapSlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSlamWave"] = { name = "CrowbellSlamWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamEAA"] = { name = "CrowbellDoubleSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamEAAEnraged"] = { name = "CrowbellDoubleSlamEAAEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSlamWaveEAA"] = { name = "CrowbellSlamWaveEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA1"] = { name = "CrowbellDoubleSlamTriggerGA1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA2"] = { name = "CrowbellDoubleSlamTriggerGA2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA1Enraged"] = { name = "CrowbellDoubleSlamTriggerGA1Enraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA2Enraged"] = { name = "CrowbellDoubleSlamTriggerGA2Enraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellSlamEAA"] = { name = "CrowbellBellSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellWhirlEAA"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellUltimateGA"] = { name = "CrowbellUltimateGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellSlamTriggerGA1"] = { name = "CrowbellBellSlamTriggerGA1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellSlamTriggerGA2"] = { name = "CrowbellBellSlamTriggerGA2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellGrabBellEAS"] = { name = "CrowbellGrabBellEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSmashGateEAS"] = { name = "CrowbellSmashGateEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "cannot_knockback", "base_deal_no_damage", }, levels = { [1] = {45, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellChargeTriggerGA"] = { name = "CrowbellBellChargeTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
クロウベル


monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
The Crowbell
Spectre | N |
---|---|
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
ライフ
313%
+40%
耐性




Damage
375%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 16
アタックタイム
2.445 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
CrowBellBossCRUEL
Metadata
CrowBellBossCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
24,279
3,378
708
Damage
874
スペルダメージ
874
命中力
2,464
アタックタイム
2.445
経験値
71,585
Minion Life
21,691
Minion Damage
3,633
Minion Armour
5,309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CrowbellMeleeSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
monster penalty against minions damage +% final vs player minions [50]

CrowbellMeleeSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [50]

CrowbellMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
monster penalty against minions damage +% final vs player minions [50]

CrowbellDoubleSlamEAA
クールダウン時間: 7.5 秒
近接ストライク距離 +8
CrowbellDoubleSlamTriggerGA1
Triggerable, Attack
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellDoubleSlamTriggerGA2
Triggerable, Attack
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CrowbellLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
リープスラム
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 2.445 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが50%上昇する
base skill can be avoided by dodge roll [1]
is area damage [1]

CrowbellBellSlamEAA
近接ストライク距離 +10
CrowbellBellCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
クールダウン時間: 8 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
移動スピードが45%増加する
敵をノックバックすることができない
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [30]

CrowbellBellChargeTriggerGA
CrowbellGrabBellEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashGateEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashDoor
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill no los required [1]
CrowbellSlamWaveEAA
クールダウン時間: 7.5 秒
近接ストライク距離 +15
CrowbellDoubleSlamEAAEnraged
クールダウン時間: 15 秒
近接ストライク距離 +30
CrowbellMeleeSwipeEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [80]

CrowbellMeleeSlashEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
monster penalty against minions damage +% final vs player minions [80]

CrowbellMeleeComboEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]

CrowbellLeapSlamEnraged
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
リープスラム
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックダメージ: 235%
アタックタイム: 2.445 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが135%上昇する
active skill area of effect radius +% final [50]
is area damage [1]

CrowbellBellWhirlEAA
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
クールダウン時間: 14 秒
アタックダメージが25%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TCCrowbell
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 699–1049
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
base cannot be blocked [1]
ignores proximity shield [1]
is area damage [1]

DTTCrowbellLeapSlam
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
DTTCrowbellLeapSlamEnraged
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2" basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance3" basic_action = "ChangeToStance3Immediate" basic_action = "ChangeToStance4" basic_action = "ChangeToStance4Immediate" basic_action = "FollowPath" basic_action = "Emerge" basic_action = "Emerge2" actor = "Metadata/Monsters/CrowBell/CrowBell.act" slow_animations_go_to_idle = false } Animated { turn_duration = 0.4 } StateMachine { define_shared_state = " hiddenz = 1; enrage; with_bell; first_arena_complete; second_arena_complete; third_arena_complete; " } Positioned { force_placement = true } Stats { set_suppress_phasing_visual = 1 set_monster_delay_item_drops_millis = 1200 } SectorEvents {} Functions {} BaseEvents { // this is needed to prevent the arena hiding sectors from breaking on_construction_complete = "AddToPlayerWakeGroup( true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { visual_size_index = 1 use_ao_lights = true } BaseEvents { on_construction_complete = " IfState( hiddenz, != 1, { IfAlive( { SetStaticLifeBarVisibilty( True ); } ); } ); " } StateMachine { on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );" create_state_hiddenz_0 = " Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_state_enrage_0 = " Delay( 2.0, { RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " create_state_enrage_0 = " RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " on_state_enrage_1 = " AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); PlayCharacterAudioEvent( CrowbellEnragingComment ); " create_state_enrage_1 = " AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );" create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );" // these are seperate states so on resumption they can individually fire as needed on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );" on_or_create_state_second_arena_complete_1 = " globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports ); TriggerBracket( arena_sector_destruction, 2 ); " on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );" } Actor { on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );" } Life { on_death = " SetStaticLifeBarVisibilty( false ); RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' ); " } GlobalAudioParamEvents { player_in_range_param = "CrowbellInRange" life_percent_param = "CrowbellLifePercentage" range = 130 life_percent_is_boolean = true } Functions { RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CrowBell/CrowBellBossCRUEL"] = { name = "The Crowbell", life = 3.13, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 2.445, attackRange = 16, accuracy = 1, skillList = { "TCCrowbell", "GACrowbellLeapSlamImpact", "GACrowbellLeapSlamImpactEnraged", "CrowbellSmashDoor", "DTTCrowbellLeapSlam", "DTTCrowbellLeapSlamEnraged", "SwollenMillerChargeTrample", "CrowbellMeleeSwipe", "CrowbellMeleeSwipeEnraged", "CrowbellMeleeSlash", "CrowbellMeleeSlashEnraged", "CrowbellMeleeCombo", "CrowbellMeleeComboEnraged", "CrowbellMeleeBellSwipe", "CrowbellMeleeBellCombo", "CrowbellLeapSlam", "CrowbellLeapSlamEnraged", "CrowbellLeapSlamTriggerGA", "CrowbellSlamWave", "CrowbellDoubleSlamEAA", "CrowbellDoubleSlamEAAEnraged", "CrowbellSlamWaveEAA", "CrowbellDoubleSlamTriggerGA1", "CrowbellDoubleSlamTriggerGA2", "CrowbellDoubleSlamTriggerGA1Enraged", "CrowbellDoubleSlamTriggerGA2Enraged", "CrowbellBellSlamEAA", "CrowbellBellWhirlEAA", "CrowbellUltimateGA", "CrowbellBellSlamTriggerGA1", "CrowbellBellSlamTriggerGA2", "CrowbellGrabBellEAS", "CrowbellSmashGateEAS", "CrowbellBellCharge", "CrowbellBellChargeTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCCrowbell"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "base_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrowbellLeapSlamImpact"] = { name = "GACrowbellLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrowbellLeapSlamImpactEnraged"] = { name = "GACrowbellLeapSlamImpactEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSmashDoor"] = { name = "CrowbellSmashDoor", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "skill_no_los_required", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrowbellLeapSlam"] = { name = "DTTCrowbellLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCrowbellLeapSlamEnraged"] = { name = "DTTCrowbellLeapSlamEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeTrample"] = { name = "SwollenMillerChargeTrample", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "is_area_damage", "global_knockback", }, levels = { [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSwipeEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {5, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeSlashEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeComboEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeBellSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellMeleeBellCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellLeapSlamEnraged"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellLeapSlamTriggerGA"] = { name = "CrowbellLeapSlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSlamWave"] = { name = "CrowbellSlamWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamEAA"] = { name = "CrowbellDoubleSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamEAAEnraged"] = { name = "CrowbellDoubleSlamEAAEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSlamWaveEAA"] = { name = "CrowbellSlamWaveEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA1"] = { name = "CrowbellDoubleSlamTriggerGA1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA2"] = { name = "CrowbellDoubleSlamTriggerGA2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA1Enraged"] = { name = "CrowbellDoubleSlamTriggerGA1Enraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellDoubleSlamTriggerGA2Enraged"] = { name = "CrowbellDoubleSlamTriggerGA2Enraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellSlamEAA"] = { name = "CrowbellBellSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellWhirlEAA"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellUltimateGA"] = { name = "CrowbellUltimateGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellSlamTriggerGA1"] = { name = "CrowbellBellSlamTriggerGA1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellSlamTriggerGA2"] = { name = "CrowbellBellSlamTriggerGA2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellGrabBellEAS"] = { name = "CrowbellGrabBellEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellSmashGateEAS"] = { name = "CrowbellSmashGateEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "shield_charge_continue_past_target", "cannot_knockback", "base_deal_no_damage", }, levels = { [1] = {45, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrowbellBellChargeTriggerGA"] = { name = "CrowbellBellChargeTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.