O Rei da Ferrugem
Área: O Vale Vermelho
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
The Rust King
Spectre | N |
---|---|
Area | O Vale Vermelho |
Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Vida
138%
Armadura
+100%
Resistência
30
0
-30
0
Damage
375%
Precisão
200%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 16
Tempo de Ataque
1.77 Second
Damage Spread
±20%
Experiência
250%
Model Size
115%
Type
TheRustKing
Metadata
TheRustKingBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
5
Vida
46
Armadura
38
Evasão
24
Damage
52
Dano Mágico
52
Precisão
210
Tempo de Ataque
1.77
Experiência
78
Minion Life
237
Minion Damage
30
Minion Armour
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.77 seg
Causa 15% menos Dano de Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.77 seg
Causa 15% menos Dano de Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.77 seg
Recarga: 20 seg
Causa 15% menos Dano de Ataque
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.77 seg
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.77 seg
Causa 40% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Recarga: 3 seg
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 230%
Tempo de Ataque: 1.77 seg
Recarga: 15 seg
Projéteis Perfuram todos Alvos
Causa 130% mais Dano de Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Recarga: 15 seg
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 34.13 a 51.2 de Dano Físico
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
Recarga: 7 seg
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 35%
Tempo de Ataque: 1.77 seg
Causa 65% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.77 seg
Causa 30% mais Dano de Ataque
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.77 seg
Causa 30% mais Dano de Ataque
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.77 seg
Causa 30% mais Dano de Ataque
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 41–62
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Recarga: 10 seg
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 41–62
Chance de Acerto Crítico: 7%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.77 seg
Causa 8.533 a 25.6 de Dano de Raio
Eletriza Inimigos como se causasse 150% mais Dano
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 19.2 a 57.59 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 1950 } StateMachine { define_shared_state = " audio_param; pre_emerge_hidden; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { MeshToPhysics = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd ); " PhysicsToMesh = " ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' ); " } BaseEvents { //AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk ); on_construction_complete = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); IfAlive( { Delay( 0.3, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); } ); Delay( 0.3, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); } ); }, { HideAllMeshSegments(); } ); " } Animated { on_combo_01 = " Call( PhysicsToMesh ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); " on_end_combo_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_claw_cascade_01 = " Call( PhysicsToMesh ); Delay( 1.4, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); } ); " on_end_claw_cascade_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap1_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap2_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );" on_event_bang_for_death_01 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); HideAllMeshSegments(); " on_death_01 = "Call( PhysicsToMesh );" on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );" on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );" on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk" preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao" preload_environment = "G1_5_boss_defeat" } GlobalAudioParamEvents { life_percent_param = "RustKingLifePercentage" life_percent_is_boolean = true player_in_range_param = "RustKingInRange" range = 170 } Render { use_ao_lights = true } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( RustKingPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( RustKingPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( RustKingPhase, 2 ); } on_or_create_state_pre_emerge_hidden_0 = { EnableRendering(); } on_or_create_state_pre_emerge_hidden_1 = { DisableRendering(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RustKing/TheRustKingBoss"] = { name = "The Rust King", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 1.77, attackRange = 16, accuracy = 2, skillList = { "RustKingBossSummonSkeleton", "GSRustKingLightningNova", "TBRustKingBeam", "RustKingBossSummonSkeletonsGT", "RustKingSwordRainEAA", "RustKingSwordRainTriggerGS", "RustKingClawCascadeGTMedium", "RustKingClawCascadeGTFar", "RustKingComboGTNear", "RustKingComboGTMedium", "RustKingComboGTFar", "RustKingComboGTExtended", "RustKingHurricaneTriggerGS", "RustKingClawCascadeEAA", "RustKingClawCascadeGA", "RustKingClawCascadeEDS", "RustKingClawCascadeEDSMedium", "RustKingClawCascadeEDSFar", "RustKingComboEDSNear", "RustKingComboEDSMedium", "RustKingComboEDSFar", "RustKingComboEDSExtended", "RustKingHurricaneProjectile", "RustKingHurricaneEAS", "RustKingMeleeClawSwipe", "RustKingMeleeWeaponSlash", "RustKingMeleeCombo", "RustKingMeleeComboTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeleton"] = { name = "RustKingBossSummonSkeleton", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monster_rarity", "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRustKingLightningNova"] = { name = "GSRustKingLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBRustKingBeam"] = { name = "TBRustKingBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeletonsGT"] = { name = "RustKingBossSummonSkeletonsGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainEAA"] = { name = "RustKingSwordRainEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainTriggerGS"] = { name = "RustKingSwordRainTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTMedium"] = { name = "RustKingClawCascadeGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTFar"] = { name = "RustKingClawCascadeGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTNear"] = { name = "RustKingComboGTNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTMedium"] = { name = "RustKingComboGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTFar"] = { name = "RustKingComboGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTExtended"] = { name = "RustKingComboGTExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneTriggerGS"] = { name = "RustKingHurricaneTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEAA"] = { name = "RustKingClawCascadeEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGA"] = { name = "RustKingClawCascadeGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDS"] = { name = "RustKingClawCascadeEDS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSMedium"] = { name = "RustKingClawCascadeEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSFar"] = { name = "RustKingClawCascadeEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSNear"] = { name = "RustKingComboEDSNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSMedium"] = { name = "RustKingComboEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSFar"] = { name = "RustKingComboEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSExtended"] = { name = "RustKingComboEDSExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneProjectile"] = { name = "RustKingHurricaneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneEAS"] = { name = "RustKingHurricaneEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeClawSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeWeaponSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeComboTriggerGA"] = { name = "RustKingMeleeComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
Id | MonsterUniqueAct1LifeNegative20 |
---|---|
Family | |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
O Rei da Ferrugem
Área: O Vale Vermelho
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Rust King
Spectre | N |
---|---|
Area | O Vale Vermelho |
Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Vida
250%
Armadura
+100%
Resistência
30
0
-30
0
Damage
288%
Precisão
200%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 16
Tempo de Ataque
1.77 Second
Damage Spread
±20%
Experiência
250%
Model Size
115%
Type
TheRustKingCRUEL
Metadata
TheRustKingBossCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
47
Vida
6,765
Armadura
1,906
Evasão
261
Damage
336
Dano Mágico
336
Precisão
1,578
Tempo de Ataque
1.77
Experiência
17,273
Minion Life
10,985
Minion Damage
1,298
Minion Armour
3,812
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.77 seg
Causa 15% menos Dano de Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.77 seg
Causa 15% menos Dano de Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.77 seg
Recarga: 20 seg
Causa 15% menos Dano de Ataque
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.77 seg
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.77 seg
Causa 40% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Recarga: 3 seg
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 230%
Tempo de Ataque: 1.77 seg
Recarga: 15 seg
Projéteis Perfuram todos Alvos
Causa 130% mais Dano de Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Recarga: 15 seg
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1869 a 2804 de Dano Físico
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
Recarga: 7 seg
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 35%
Tempo de Ataque: 1.77 seg
Causa 65% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.77 seg
Causa 30% mais Dano de Ataque
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.77 seg
Causa 30% mais Dano de Ataque
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.77 seg
Causa 30% mais Dano de Ataque
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 269–403
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.77 seg
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Recarga: 10 seg
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 269–403
Chance de Acerto Crítico: 7%
Tempo de Conjuração: 1 seg
Tempo de Ataque: 1.77 seg
Causa 467.3 a 1402 de Dano de Raio
Eletriza Inimigos como se causasse 150% mais Dano
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 1051 a 3154 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 1950 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { MeshToPhysics = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd ); " PhysicsToMesh = " ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' ); " } BaseEvents { //AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk ); on_construction_complete = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); IfAlive( { Delay( 0.01, { SetStaticLifeBarVisibilty( True ); } ); Delay( 0.3, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); } ); Delay( 0.3, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); } ); }, { HideAllMeshSegments(); } ); " } Animated { on_combo_01 = " Call( PhysicsToMesh ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); " on_end_combo_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_claw_cascade_01 = " Call( PhysicsToMesh ); Delay( 1.4, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); } ); " on_end_claw_cascade_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap1_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap2_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );" on_event_bang_for_death_01 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); HideAllMeshSegments(); " on_death_01 = "Call( PhysicsToMesh );" on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );" on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );" on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );" } Life { on_death = "SetStaticLifeBarVisibilty( false );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk" preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao" preload_environment = "G1_5_boss_defeat" } GlobalAudioParamEvents { life_percent_param = "RustKingLifePercentage" life_percent_is_boolean = true player_in_range_param = "RustKingInRange" range = 170 } Render { use_ao_lights = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RustKing/TheRustKingBossCRUEL"] = { name = "The Rust King", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.77, attackRange = 16, accuracy = 2, skillList = { "RustKingBossSummonSkeleton", "GSRustKingLightningNova", "TBRustKingBeam", "RustKingBossSummonSkeletonsGT", "RustKingSwordRainEAA", "RustKingSwordRainTriggerGS", "RustKingClawCascadeGTMedium", "RustKingClawCascadeGTFar", "RustKingComboGTNear", "RustKingComboGTMedium", "RustKingComboGTFar", "RustKingComboGTExtended", "RustKingHurricaneTriggerGS", "RustKingClawCascadeEAA", "RustKingClawCascadeGA", "RustKingClawCascadeEDS", "RustKingClawCascadeEDSMedium", "RustKingClawCascadeEDSFar", "RustKingComboEDSNear", "RustKingComboEDSMedium", "RustKingComboEDSFar", "RustKingComboEDSExtended", "RustKingHurricaneProjectile", "RustKingHurricaneEAS", "RustKingMeleeClawSwipe", "RustKingMeleeWeaponSlash", "RustKingMeleeCombo", "RustKingMeleeComboTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeleton"] = { name = "RustKingBossSummonSkeleton", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monster_rarity", "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRustKingLightningNova"] = { name = "GSRustKingLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBRustKingBeam"] = { name = "TBRustKingBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeletonsGT"] = { name = "RustKingBossSummonSkeletonsGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainEAA"] = { name = "RustKingSwordRainEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainTriggerGS"] = { name = "RustKingSwordRainTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTMedium"] = { name = "RustKingClawCascadeGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTFar"] = { name = "RustKingClawCascadeGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTNear"] = { name = "RustKingComboGTNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTMedium"] = { name = "RustKingComboGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTFar"] = { name = "RustKingComboGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTExtended"] = { name = "RustKingComboGTExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneTriggerGS"] = { name = "RustKingHurricaneTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEAA"] = { name = "RustKingClawCascadeEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGA"] = { name = "RustKingClawCascadeGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDS"] = { name = "RustKingClawCascadeEDS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSMedium"] = { name = "RustKingClawCascadeEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSFar"] = { name = "RustKingClawCascadeEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSNear"] = { name = "RustKingComboEDSNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSMedium"] = { name = "RustKingComboEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSFar"] = { name = "RustKingComboEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSExtended"] = { name = "RustKingComboEDSExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneProjectile"] = { name = "RustKingHurricaneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneEAS"] = { name = "RustKingHurricaneEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeClawSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeWeaponSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeComboTriggerGA"] = { name = "RustKingMeleeComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.