The Rust King
ConstructArea: The Red Vale
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
monster dropped item quantity +% [-690]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
monster dropped item quantity +% [-690]
| Spectre | N |
|---|---|
| Area | The Red Vale |
| Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Life
138%
Armour
+100%
Resistance
Damage
375%
Accuracy
200%
Critical Hits Chance
5%
Attack Distance
6 ~ 16
Attack Time
1.77 Second
Damage Spread
±20%
Experience
250%
Model Size
115%
Type
TheRustKing
Metadata
TheRustKingBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
5
Life
46
Armour
26
Evasion Rating
49
Damage
52
Spell Damage
52
Accuracy
144
Attack Time
1.77
Experience
78
Minion Life
257
Minion Damage
33
Minion Armour
52
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.77 sec
Deals 15% less Attack damage
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.77 sec
Deals 15% less Attack damage
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.77 sec
Cooldown Time: 20 sec
Deals 15% less Attack damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.77 sec
Deals 20% less Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 140%
Attack Time: 1.77 sec
Deals 40% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Time: 1.77 sec
base cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Spell, Triggerable, AttackInPlace
Cast Time: 3 sec
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 230%
Attack Time: 1.77 sec
Cooldown Time: 15 sec
Deals 130% more Attack damage
Pierces all Targets
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingSwordRainEAA
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 35%
Attack Time: 1.77 sec
Deals 65% less Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Spell, Triggerable, AttackInPlace
Cast Time: 3 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Spell, Triggerable, AttackInPlace
Cast Time: 3 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Time: 1.77 sec
base cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Time: 1.77 sec
base cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.77 sec
Deals 30% more Attack damage
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.77 sec
Deals 30% more Attack damage
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Damage: 130%
Attack Time: 1.77 sec
Deals 30% more Attack damage
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 5%
Attack Time: 1.77 sec
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboGTExtended
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 41—62
Critical Hit Chance: 7%
Cast Time: 1 sec
Attack Time: 1.77 sec
Shocks Enemies as though dealing 150% more Damage
action attack or cast time uses animation length [1]
base cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 100% increased chance to Shock
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Positioned
{
force_placement = true
}
Stats
{
set_monster_delay_item_drops_millis = 1950
}
StateMachine
{
define_shared_state =
"
audio_param;
pre_emerge_hidden;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Functions
{
MeshToPhysics =
"
HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd );
AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd );
AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd );
AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd );
"
PhysicsToMesh =
"
ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' );
DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' );
DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' );
DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' );
"
}
BaseEvents
{
//AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk );
on_construction_complete =
"
HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
IfAlive(
{
Delay( 0.3,
{
AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
} );
Delay( 0.3,
{
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
} );
}, { HideAllMeshSegments(); } );
"
}
Animated
{
on_combo_01 =
"
Call( PhysicsToMesh );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
"
on_end_combo_01 =
"
Call( MeshToPhysics );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
"
on_claw_cascade_01 =
"
Call( PhysicsToMesh );
Delay( 1.4,
{
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
} );
"
on_end_claw_cascade_01 =
"
Call( MeshToPhysics );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
"
on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
on_event_orb_swap1_for_hurricane_01 =
"
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
"
on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
on_event_orb_swap2_for_hurricane_01 =
"
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
"
on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );"
on_event_bang_for_death_01 =
"
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
HideAllMeshSegments();
"
on_death_01 = "Call( PhysicsToMesh );"
on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );"
on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );"
on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk"
preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao"
preload_environment = "G1_5_boss_defeat"
}
GlobalAudioParamEvents
{
life_percent_param = "RustKingLifePercentage"
life_percent_is_boolean = true
player_in_range_param = "RustKingInRange"
range = 170
}
Render
{
use_ao_lights = true
}
StateMachine
{
on_or_create_state_audio_param_0 = { SetGlobalAudioParam( RustKingPhase, 0 ); }
on_or_create_state_audio_param_1 = { SetGlobalAudioParam( RustKingPhase, 1 ); }
on_or_create_state_audio_param_2 = { SetGlobalAudioParam( RustKingPhase, 2 ); }
on_or_create_state_pre_emerge_hidden_0 = { EnableRendering(); }
on_or_create_state_pre_emerge_hidden_1 = { DisableRendering(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RustKing/TheRustKingBoss"] = {
name = "The Rust King",
life = 1.38,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.75,
damageSpread = 0.2,
attackTime = 1.77,
attackRange = 16,
accuracy = 2,
skillList = {
"RustKingBossSummonSkeleton",
"GSRustKingLightningNova",
"TBRustKingBeam",
"RustKingBossSummonSkeletonsGT",
"RustKingSwordRainEAA",
"RustKingSwordRainTriggerGS",
"RustKingClawCascadeGTMedium",
"RustKingClawCascadeGTFar",
"RustKingComboGTNear",
"RustKingComboGTMedium",
"RustKingComboGTFar",
"RustKingComboGTExtended",
"RustKingHurricaneTriggerGS",
"RustKingClawCascadeEAA",
"RustKingClawCascadeGA",
"RustKingClawCascadeEDS",
"RustKingClawCascadeEDSMedium",
"RustKingClawCascadeEDSFar",
"RustKingComboEDSNear",
"RustKingComboEDSMedium",
"RustKingComboEDSFar",
"RustKingComboEDSExtended",
"RustKingHurricaneProjectile",
"RustKingHurricaneEAS",
"RustKingMeleeClawSwipe",
"RustKingMeleeWeaponSlash",
"RustKingMeleeCombo",
"RustKingMeleeComboTriggerGA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeleton"] = {
name = "RustKingBossSummonSkeleton",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"summoned_monster_rarity",
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, },
[2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRustKingLightningNova"] = {
name = "GSRustKingLightningNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBRustKingBeam"] = {
name = "TBRustKingBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeletonsGT"] = {
name = "RustKingBossSummonSkeletonsGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainEAA"] = {
name = "RustKingSwordRainEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainTriggerGS"] = {
name = "RustKingSwordRainTriggerGS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTMedium"] = {
name = "RustKingClawCascadeGTMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTFar"] = {
name = "RustKingClawCascadeGTFar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTNear"] = {
name = "RustKingComboGTNear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTMedium"] = {
name = "RustKingComboGTMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTFar"] = {
name = "RustKingComboGTFar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTExtended"] = {
name = "RustKingComboGTExtended",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneTriggerGS"] = {
name = "RustKingHurricaneTriggerGS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
"base_cannot_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEAA"] = {
name = "RustKingClawCascadeEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGA"] = {
name = "RustKingClawCascadeGA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDS"] = {
name = "RustKingClawCascadeEDS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSMedium"] = {
name = "RustKingClawCascadeEDSMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSFar"] = {
name = "RustKingClawCascadeEDSFar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSNear"] = {
name = "RustKingComboEDSNear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSMedium"] = {
name = "RustKingComboEDSMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSFar"] = {
name = "RustKingComboEDSFar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSExtended"] = {
name = "RustKingComboEDSExtended",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneProjectile"] = {
name = "RustKingHurricaneProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneEAS"] = {
name = "RustKingHurricaneEAS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeClawSwipe"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeWeaponSlash"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeComboTriggerGA"] = {
name = "RustKingMeleeComboTriggerGA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
| Family | |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster dropped item quantity +% [-690]
| Family | |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.