El rey del óxido
Área: El valle rojo
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
The Rust King
Spectre | N |
---|---|
Area | El valle rojo |
Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Vida
138%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
375%
Precisión
200%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.77 Second
Damage Spread
±20%
Experiencia
250%
Model Size
115%
Type
TheRustKing
Metadata
TheRustKingBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
5
Vida
46
Armadura
38
Evasión
24
Energy Shield
0
Damage
52
Daño de hechizos
52
Precisión
140
Attack Time
1.77
Experiencia
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 85%
Attack Time: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 85%
Attack Time: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 85%
Attack Time: 1.77 seg
Tiempo de recarga: 20 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 80%
Attack Time: 1.77 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 1.77 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 230%
Attack Time: 1.77 seg
Tiempo de recarga: 15 seg
Los proyectiles perforan a todos los objetivos
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 24.99 a 37.48 de daño físico
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
Tiempo de recarga: 7 seg
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 35%
Attack Time: 1.77 seg
Inflige un 65% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 130%
Attack Time: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 130%
Attack Time: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 130%
Attack Time: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 41–62
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 41–62
Probabilidad de golpe crítico: 7%
Tiempo de lanzamiento: 1 seg
Attack Time: 1.77 seg
Inflige de 6.247 a 18.74 de daño de rayo
Electrocuta a los enemigos como si infligiera un 150% más de daño
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
Electrocuta a los enemigos como si infligiera un 150% más de daño
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 14.05 a 42.16 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
is area damage [1]
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 1950 } StateMachine { define_shared_state = " audio_param; pre_emerge_hidden; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { MeshToPhysics = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd ); " PhysicsToMesh = " ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' ); " } BaseEvents { //AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk ); on_construction_complete = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); IfAlive( { Delay( 0.3, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); } ); Delay( 0.3, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); } ); }, { HideAllMeshSegments(); } ); " } Animated { on_combo_01 = " Call( PhysicsToMesh ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); " on_end_combo_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_claw_cascade_01 = " Call( PhysicsToMesh ); Delay( 1.4, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); } ); " on_end_claw_cascade_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap1_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap2_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );" on_event_bang_for_death_01 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); HideAllMeshSegments(); " on_death_01 = "Call( PhysicsToMesh );" on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );" on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );" on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk" preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao" preload_environment = "G1_5_boss_defeat" } GlobalAudioParamEvents { life_percent_param = "RustKingLifePercentage" life_percent_is_boolean = true player_in_range_param = "RustKingInRange" range = 170 } Render { use_ao_lights = true } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( RustKingPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( RustKingPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( RustKingPhase, 2 ); } on_or_create_state_pre_emerge_hidden_0 = { EnableRendering(); } on_or_create_state_pre_emerge_hidden_1 = { DisableRendering(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RustKing/TheRustKingBoss"] = { name = "The Rust King", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 1.77, attackRange = 16, accuracy = 2, skillList = { "RustKingBossSummonSkeleton", "GSRustKingLightningNova", "TBRustKingBeam", "RustKingBossSummonSkeletonsGT", "RustKingSwordRainEAA", "RustKingSwordRainTriggerGS", "RustKingClawCascadeGTMedium", "RustKingClawCascadeGTFar", "RustKingComboGTNear", "RustKingComboGTMedium", "RustKingComboGTFar", "RustKingComboGTExtended", "RustKingHurricaneTriggerGS", "RustKingClawCascadeEAA", "RustKingClawCascadeGA", "RustKingClawCascadeEDS", "RustKingClawCascadeEDSMedium", "RustKingClawCascadeEDSFar", "RustKingComboEDSNear", "RustKingComboEDSMedium", "RustKingComboEDSFar", "RustKingComboEDSExtended", "RustKingHurricaneProjectile", "RustKingHurricaneEAS", "RustKingMeleeClawSwipe", "RustKingMeleeWeaponSlash", "RustKingMeleeCombo", "RustKingMeleeComboTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeleton"] = { name = "RustKingBossSummonSkeleton", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monster_rarity", "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRustKingLightningNova"] = { name = "GSRustKingLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBRustKingBeam"] = { name = "TBRustKingBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeletonsGT"] = { name = "RustKingBossSummonSkeletonsGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainEAA"] = { name = "RustKingSwordRainEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainTriggerGS"] = { name = "RustKingSwordRainTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTMedium"] = { name = "RustKingClawCascadeGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTFar"] = { name = "RustKingClawCascadeGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTNear"] = { name = "RustKingComboGTNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTMedium"] = { name = "RustKingComboGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTFar"] = { name = "RustKingComboGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTExtended"] = { name = "RustKingComboGTExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneTriggerGS"] = { name = "RustKingHurricaneTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEAA"] = { name = "RustKingClawCascadeEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGA"] = { name = "RustKingClawCascadeGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDS"] = { name = "RustKingClawCascadeEDS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSMedium"] = { name = "RustKingClawCascadeEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSFar"] = { name = "RustKingClawCascadeEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSNear"] = { name = "RustKingComboEDSNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSMedium"] = { name = "RustKingComboEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSFar"] = { name = "RustKingComboEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSExtended"] = { name = "RustKingComboEDSExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneProjectile"] = { name = "RustKingHurricaneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneEAS"] = { name = "RustKingHurricaneEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeClawSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeWeaponSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeComboTriggerGA"] = { name = "RustKingMeleeComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
Id | MonsterUniqueAct1LifeNegative20 |
---|---|
Family | |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El rey del óxido
Área: El valle rojo
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Rust King
Spectre | N |
---|---|
Area | El valle rojo |
Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Vida
250%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
288%
Precisión
200%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.77 Second
Damage Spread
±20%
Experiencia
250%
Model Size
115%
Type
TheRustKingCRUEL
Metadata
TheRustKingBossCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
47
Vida
6,765
Armadura
1,906
Evasión
261
Energy Shield
0
Damage
336
Daño de hechizos
336
Precisión
1,052
Attack Time
1.77
Experiencia
17,273
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 85%
Attack Time: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 85%
Attack Time: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 85%
Attack Time: 1.77 seg
Tiempo de recarga: 20 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 80%
Attack Time: 1.77 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 1.77 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 230%
Attack Time: 1.77 seg
Tiempo de recarga: 15 seg
Los proyectiles perforan a todos los objetivos
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
Inflige un 130% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 51.78 a 77.67 de daño físico
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
Tiempo de recarga: 7 seg
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 35%
Attack Time: 1.77 seg
Inflige un 65% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 130%
Attack Time: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 130%
Attack Time: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 130%
Attack Time: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 269–403
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.77 seg
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 269–403
Probabilidad de golpe crítico: 7%
Tiempo de lanzamiento: 1 seg
Attack Time: 1.77 seg
Inflige de 12.94 a 38.83 de daño de rayo
Electrocuta a los enemigos como si infligiera un 150% más de daño
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
Electrocuta a los enemigos como si infligiera un 150% más de daño
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 29.13 a 87.38 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
is area damage [1]
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 1950 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { MeshToPhysics = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd ); " PhysicsToMesh = " ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' ); " } BaseEvents { //AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk ); on_construction_complete = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); IfAlive( { Delay( 0.01, { SetStaticLifeBarVisibilty( True ); } ); Delay( 0.3, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); } ); Delay( 0.3, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); } ); }, { HideAllMeshSegments(); } ); " } Animated { on_combo_01 = " Call( PhysicsToMesh ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); " on_end_combo_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_claw_cascade_01 = " Call( PhysicsToMesh ); Delay( 1.4, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); } ); " on_end_claw_cascade_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap1_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap2_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );" on_event_bang_for_death_01 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); HideAllMeshSegments(); " on_death_01 = "Call( PhysicsToMesh );" on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );" on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );" on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );" } Life { on_death = "SetStaticLifeBarVisibilty( false );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk" preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao" preload_environment = "G1_5_boss_defeat" } GlobalAudioParamEvents { life_percent_param = "RustKingLifePercentage" life_percent_is_boolean = true player_in_range_param = "RustKingInRange" range = 170 } Render { use_ao_lights = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RustKing/TheRustKingBossCRUEL"] = { name = "The Rust King", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.77, attackRange = 16, accuracy = 2, skillList = { "RustKingBossSummonSkeleton", "GSRustKingLightningNova", "TBRustKingBeam", "RustKingBossSummonSkeletonsGT", "RustKingSwordRainEAA", "RustKingSwordRainTriggerGS", "RustKingClawCascadeGTMedium", "RustKingClawCascadeGTFar", "RustKingComboGTNear", "RustKingComboGTMedium", "RustKingComboGTFar", "RustKingComboGTExtended", "RustKingHurricaneTriggerGS", "RustKingClawCascadeEAA", "RustKingClawCascadeGA", "RustKingClawCascadeEDS", "RustKingClawCascadeEDSMedium", "RustKingClawCascadeEDSFar", "RustKingComboEDSNear", "RustKingComboEDSMedium", "RustKingComboEDSFar", "RustKingComboEDSExtended", "RustKingHurricaneProjectile", "RustKingHurricaneEAS", "RustKingMeleeClawSwipe", "RustKingMeleeWeaponSlash", "RustKingMeleeCombo", "RustKingMeleeComboTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeleton"] = { name = "RustKingBossSummonSkeleton", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monster_rarity", "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRustKingLightningNova"] = { name = "GSRustKingLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBRustKingBeam"] = { name = "TBRustKingBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeletonsGT"] = { name = "RustKingBossSummonSkeletonsGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainEAA"] = { name = "RustKingSwordRainEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainTriggerGS"] = { name = "RustKingSwordRainTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTMedium"] = { name = "RustKingClawCascadeGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTFar"] = { name = "RustKingClawCascadeGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTNear"] = { name = "RustKingComboGTNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTMedium"] = { name = "RustKingComboGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTFar"] = { name = "RustKingComboGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTExtended"] = { name = "RustKingComboGTExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneTriggerGS"] = { name = "RustKingHurricaneTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEAA"] = { name = "RustKingClawCascadeEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGA"] = { name = "RustKingClawCascadeGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDS"] = { name = "RustKingClawCascadeEDS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSMedium"] = { name = "RustKingClawCascadeEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSFar"] = { name = "RustKingClawCascadeEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSNear"] = { name = "RustKingComboEDSNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSMedium"] = { name = "RustKingComboEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSFar"] = { name = "RustKingComboEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSExtended"] = { name = "RustKingComboEDSExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneProjectile"] = { name = "RustKingHurricaneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneEAS"] = { name = "RustKingHurricaneEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeClawSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeWeaponSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeComboTriggerGA"] = { name = "RustKingMeleeComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |