El rey del óxido


Área: El valle rojo
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
The Rust King
Spectre | N |
---|---|
Area | El valle rojo |
Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Vida
138%
Armadura
+100%
Resistencia




Damage
375%
Precisión
200%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 16
Tiempo de ataque
1.77 Second
Damage Spread
±20%
Experiencia
250%
Model Size
115%
Type
TheRustKing
Metadata
TheRustKingBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
5
Vida
46
Armadura
26
Evasión
24
Damage
52
Daño de hechizos
52
Precisión
210
Tiempo de ataque
1.77
Experiencia
78
Minion Life
229
Minion Damage
30
Minion Armour
52
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]

RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]

RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.77 seg
Tiempo de recarga: 20 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]

RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.77 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 1.77 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 230%
Tiempo de ataque: 1.77 seg
Tiempo de recarga: 15 seg
Inflige un 130% más de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 34.98 a 52.47 de daño físico
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
Tiempo de recarga: 7 seg
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 35%
Tiempo de ataque: 1.77 seg
Inflige un 65% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 41–62
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 41–62
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.77 seg
Inflige de 8.745 a 26.24 de daño de rayo
Electrocuta a los enemigos como si infligiera un 150% más de daño
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 19.68 a 59.03 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 1950 } StateMachine { define_shared_state = " audio_param; pre_emerge_hidden; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { MeshToPhysics = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd ); " PhysicsToMesh = " ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' ); " } BaseEvents { //AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk ); on_construction_complete = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); IfAlive( { Delay( 0.3, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); } ); Delay( 0.3, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); } ); }, { HideAllMeshSegments(); } ); " } Animated { on_combo_01 = " Call( PhysicsToMesh ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); " on_end_combo_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_claw_cascade_01 = " Call( PhysicsToMesh ); Delay( 1.4, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); } ); " on_end_claw_cascade_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap1_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap2_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );" on_event_bang_for_death_01 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); HideAllMeshSegments(); " on_death_01 = "Call( PhysicsToMesh );" on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );" on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );" on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk" preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao" preload_environment = "G1_5_boss_defeat" } GlobalAudioParamEvents { life_percent_param = "RustKingLifePercentage" life_percent_is_boolean = true player_in_range_param = "RustKingInRange" range = 170 } Render { use_ao_lights = true } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( RustKingPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( RustKingPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( RustKingPhase, 2 ); } on_or_create_state_pre_emerge_hidden_0 = { EnableRendering(); } on_or_create_state_pre_emerge_hidden_1 = { DisableRendering(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RustKing/TheRustKingBoss"] = { name = "The Rust King", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 1.77, attackRange = 16, accuracy = 2, skillList = { "RustKingBossSummonSkeleton", "GSRustKingLightningNova", "TBRustKingBeam", "RustKingBossSummonSkeletonsGT", "RustKingSwordRainEAA", "RustKingSwordRainTriggerGS", "RustKingClawCascadeGTMedium", "RustKingClawCascadeGTFar", "RustKingComboGTNear", "RustKingComboGTMedium", "RustKingComboGTFar", "RustKingComboGTExtended", "RustKingHurricaneTriggerGS", "RustKingClawCascadeEAA", "RustKingClawCascadeGA", "RustKingClawCascadeEDS", "RustKingClawCascadeEDSMedium", "RustKingClawCascadeEDSFar", "RustKingComboEDSNear", "RustKingComboEDSMedium", "RustKingComboEDSFar", "RustKingComboEDSExtended", "RustKingHurricaneProjectile", "RustKingHurricaneEAS", "RustKingMeleeClawSwipe", "RustKingMeleeWeaponSlash", "RustKingMeleeCombo", "RustKingMeleeComboTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeleton"] = { name = "RustKingBossSummonSkeleton", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monster_rarity", "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRustKingLightningNova"] = { name = "GSRustKingLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBRustKingBeam"] = { name = "TBRustKingBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeletonsGT"] = { name = "RustKingBossSummonSkeletonsGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainEAA"] = { name = "RustKingSwordRainEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainTriggerGS"] = { name = "RustKingSwordRainTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTMedium"] = { name = "RustKingClawCascadeGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTFar"] = { name = "RustKingClawCascadeGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTNear"] = { name = "RustKingComboGTNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTMedium"] = { name = "RustKingComboGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTFar"] = { name = "RustKingComboGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTExtended"] = { name = "RustKingComboGTExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneTriggerGS"] = { name = "RustKingHurricaneTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEAA"] = { name = "RustKingClawCascadeEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGA"] = { name = "RustKingClawCascadeGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDS"] = { name = "RustKingClawCascadeEDS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSMedium"] = { name = "RustKingClawCascadeEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSFar"] = { name = "RustKingClawCascadeEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSNear"] = { name = "RustKingComboEDSNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSMedium"] = { name = "RustKingComboEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSFar"] = { name = "RustKingComboEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSExtended"] = { name = "RustKingComboEDSExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneProjectile"] = { name = "RustKingHurricaneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneEAS"] = { name = "RustKingHurricaneEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeClawSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeWeaponSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeComboTriggerGA"] = { name = "RustKingMeleeComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
Id | MonsterUniqueAct1LifeNegative20 |
---|---|
Family | |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El rey del óxido


Área: El valle rojo
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
The Rust King
Spectre | N |
---|---|
Area | El valle rojo |
Tags | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Vida
250%
Armadura
+100%
Resistencia




Damage
288%
Precisión
200%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 16
Tiempo de ataque
1.77 Second
Damage Spread
±20%
Experiencia
250%
Model Size
115%
Type
TheRustKingCRUEL
Metadata
TheRustKingBossCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
47
Vida
6,765
Armadura
1,332
Evasión
261
Damage
336
Daño de hechizos
336
Precisión
1,578
Tiempo de ataque
1.77
Experiencia
17,273
Minion Life
7,610
Minion Damage
534
Minion Armour
2,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]

RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.77 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]

RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.77 seg
Tiempo de recarga: 20 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]

RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.77 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 1.77 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 230%
Tiempo de ataque: 1.77 seg
Tiempo de recarga: 15 seg
Inflige un 130% más de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 290 a 434.9 de daño físico
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
Tiempo de recarga: 7 seg
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 35%
Tiempo de ataque: 1.77 seg
Inflige un 65% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.77 seg
Inflige un 30% más de daño de ataques
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 269–403
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.77 seg
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 269–403
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.77 seg
Inflige de 72.49 a 217.5 de daño de rayo
Electrocuta a los enemigos como si infligiera un 150% más de daño
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 163.1 a 489.3 de daño de rayo
Las habilidades asistidas tienen la probabilidad de electrocutar aumentada un 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 1950 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { MeshToPhysics = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd ); AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd ); " PhysicsToMesh = " ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' ); DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' ); " } BaseEvents { //AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk ); on_construction_complete = " HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape ); IfAlive( { Delay( 0.01, { SetStaticLifeBarVisibilty( True ); } ); Delay( 0.3, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); } ); Delay( 0.3, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); } ); }, { HideAllMeshSegments(); } ); " } Animated { on_combo_01 = " Call( PhysicsToMesh ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); " on_end_combo_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_claw_cascade_01 = " Call( PhysicsToMesh ); Delay( 1.4, { PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); } ); " on_end_claw_cascade_01 = " Call( MeshToPhysics ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap1_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_event_orb_swap2_for_hurricane_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle ); " on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );" on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );" on_event_bang_for_death_01 = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end ); HideAllMeshSegments(); " on_death_01 = "Call( PhysicsToMesh );" on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );" on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );" on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );" } Life { on_death = "SetStaticLifeBarVisibilty( false );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk" preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao" preload_environment = "G1_5_boss_defeat" } GlobalAudioParamEvents { life_percent_param = "RustKingLifePercentage" life_percent_is_boolean = true player_in_range_param = "RustKingInRange" range = 170 } Render { use_ao_lights = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RustKing/TheRustKingBossCRUEL"] = { name = "The Rust King", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.77, attackRange = 16, accuracy = 2, skillList = { "RustKingBossSummonSkeleton", "GSRustKingLightningNova", "TBRustKingBeam", "RustKingBossSummonSkeletonsGT", "RustKingSwordRainEAA", "RustKingSwordRainTriggerGS", "RustKingClawCascadeGTMedium", "RustKingClawCascadeGTFar", "RustKingComboGTNear", "RustKingComboGTMedium", "RustKingComboGTFar", "RustKingComboGTExtended", "RustKingHurricaneTriggerGS", "RustKingClawCascadeEAA", "RustKingClawCascadeGA", "RustKingClawCascadeEDS", "RustKingClawCascadeEDSMedium", "RustKingClawCascadeEDSFar", "RustKingComboEDSNear", "RustKingComboEDSMedium", "RustKingComboEDSFar", "RustKingComboEDSExtended", "RustKingHurricaneProjectile", "RustKingHurricaneEAS", "RustKingMeleeClawSwipe", "RustKingMeleeWeaponSlash", "RustKingMeleeCombo", "RustKingMeleeComboTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeleton"] = { name = "RustKingBossSummonSkeleton", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monster_rarity", "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRustKingLightningNova"] = { name = "GSRustKingLightningNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBRustKingBeam"] = { name = "TBRustKingBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingBossSummonSkeletonsGT"] = { name = "RustKingBossSummonSkeletonsGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainEAA"] = { name = "RustKingSwordRainEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingSwordRainTriggerGS"] = { name = "RustKingSwordRainTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTMedium"] = { name = "RustKingClawCascadeGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGTFar"] = { name = "RustKingClawCascadeGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTNear"] = { name = "RustKingComboGTNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTMedium"] = { name = "RustKingComboGTMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTFar"] = { name = "RustKingComboGTFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboGTExtended"] = { name = "RustKingComboGTExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneTriggerGS"] = { name = "RustKingHurricaneTriggerGS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll", "base_skill_cannot_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEAA"] = { name = "RustKingClawCascadeEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeGA"] = { name = "RustKingClawCascadeGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDS"] = { name = "RustKingClawCascadeEDS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSMedium"] = { name = "RustKingClawCascadeEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingClawCascadeEDSFar"] = { name = "RustKingClawCascadeEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSNear"] = { name = "RustKingComboEDSNear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSMedium"] = { name = "RustKingComboEDSMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSFar"] = { name = "RustKingComboEDSFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingComboEDSExtended"] = { name = "RustKingComboEDSExtended", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_cannot_be_blocked", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneProjectile"] = { name = "RustKingHurricaneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingHurricaneEAS"] = { name = "RustKingHurricaneEAS", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeClawSwipe"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeWeaponSlash"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RustKingMeleeComboTriggerGA"] = { name = "RustKingMeleeComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.