锈污之王
区域: 红谷
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
The Rust King
SpectreN
Area红谷
Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
生命
138%
Armour
+100%
Ailment Threshold
%
抗性
30 0 -30 0
伤害
375%
命中
200%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 16
Attack Time
1.77 Second
Damage Spread
±20%
经验值
250%
Model Size
115%
Type
TheRustKing
Metadata
TheRustKingBoss
等级
5
生命
46
Armour
19
闪避值
24
能量护盾
0
伤害
52
法术伤害
52
命中
0
Attack Time
1.77
经验值
78
RustKingMeleeClawSwipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 85%
Attack Time: 1.77 秒
攻击伤害总降 15%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 85%
Attack Time: 1.77 秒
攻击伤害总降 15%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 85%
Attack Time: 1.77 秒
冷却时间: 20 秒
攻击伤害总降 15%
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 80%
Attack Time: 1.77 秒
攻击伤害总降 20%
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 140%
Attack Time: 1.77 秒
攻击伤害总增 40%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
Attack Time: 1.77 秒
base skill cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
法术, 法术可重复, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
可触发
冷却时间: 3 秒
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 230%
Attack Time: 1.77 秒
冷却时间: 15 秒
投射物穿透所有目标
攻击伤害总增 130%
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
冷却时间: 15 秒
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 24.99 - 37.48 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
冷却时间: 7 秒
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 35%
Attack Time: 1.77 秒
攻击伤害总降 65%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
可触发
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
可触发
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
可触发
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
可触发
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
可触发
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
Attack Time: 1.77 秒
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
Attack Time: 1.77 秒
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.77 秒
攻击伤害总增 30%
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.77 秒
攻击伤害总增 30%
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
攻击伤害: 130%
Attack Time: 1.77 秒
攻击伤害总增 30%
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
可触发, 攻击
Base Damage: 41–62
暴击几率: 5%
Attack Time: 1.77 秒
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
冷却时间: 10 秒
+40 近战打击范围
action attack or cast time uses animation length [1]
RustKingComboGTExtended
可触发
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
法术, 可触发, 攻击, 伤害
Base Damage: 41–62
攻击暴击率: 7%
施放间隔: 1 秒
Attack Time: 1.77 秒
造成 6.247- 18.74 [闪电]伤害
感电敌人如同伤害总增 150%
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 1 秒
造成 14.05- 42.16 [闪电]伤害
被辅助技能的[感电]几率提高 100%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 1950
}

StateMachine
{
	define_shared_state =
	"
		audio_param;
		pre_emerge_hidden;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Functions
{
	MeshToPhysics =
	"
		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd );
	"

	PhysicsToMesh =
	"
		ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' );
	"
}

BaseEvents
{
	//AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk );
	on_construction_complete =
	"
		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		IfAlive(
		{
			Delay( 0.3,
			{
				AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
			} );
			Delay( 0.3,
			{
				PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
			} );
		}, { HideAllMeshSegments(); } );
	"
}

Animated
{
	on_combo_01 =
	"
		Call( PhysicsToMesh );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
	"

	on_end_combo_01 =
	"
		Call( MeshToPhysics );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_claw_cascade_01 =
	"
		Call( PhysicsToMesh );
		Delay( 1.4,
		{
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
		} );
	"

	on_end_claw_cascade_01 =
	"
		Call( MeshToPhysics );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"

	on_event_orb_swap1_for_hurricane_01 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"

	on_event_orb_swap2_for_hurricane_01 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
	on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );"

	on_event_bang_for_death_01 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
		HideAllMeshSegments();
	"

	on_death_01 = "Call( PhysicsToMesh );"
	on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );"
	on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );"
	on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk"
	preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao"
	preload_environment = "G1_5_boss_defeat"
}

GlobalAudioParamEvents
{
	life_percent_param = "RustKingLifePercentage"
	life_percent_is_boolean = true
	player_in_range_param = "RustKingInRange"
	range = 170
}

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_audio_param_0 = { SetGlobalAudioParam( RustKingPhase, 0 ); }
	on_or_create_state_audio_param_1 = { SetGlobalAudioParam( RustKingPhase, 1 ); }
	on_or_create_state_audio_param_2 = { SetGlobalAudioParam( RustKingPhase, 2 ); }
	on_or_create_state_pre_emerge_hidden_0 = { EnableRendering(); }
	on_or_create_state_pre_emerge_hidden_1 = { DisableRendering(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RustKing/TheRustKingBoss"] = {
    name = "The Rust King",
    life = 1.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.77,
    attackRange = 16,
    accuracy = 2,
    skillList = {
        "RustKingBossSummonSkeleton",
        "GSRustKingLightningNova",
        "TBRustKingBeam",
        "RustKingBossSummonSkeletonsGT",
        "RustKingSwordRainEAA",
        "RustKingSwordRainTriggerGS",
        "RustKingClawCascadeGTMedium",
        "RustKingClawCascadeGTFar",
        "RustKingComboGTNear",
        "RustKingComboGTMedium",
        "RustKingComboGTFar",
        "RustKingComboGTExtended",
        "RustKingHurricaneTriggerGS",
        "RustKingClawCascadeEAA",
        "RustKingClawCascadeGA",
        "RustKingClawCascadeEDS",
        "RustKingClawCascadeEDSMedium",
        "RustKingClawCascadeEDSFar",
        "RustKingComboEDSNear",
        "RustKingComboEDSMedium",
        "RustKingComboEDSFar",
        "RustKingComboEDSExtended",
        "RustKingHurricaneProjectile",
        "RustKingHurricaneEAS",
        "RustKingMeleeClawSwipe",
        "RustKingMeleeWeaponSlash",
        "RustKingMeleeCombo",
        "RustKingMeleeComboTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeleton"] = {
    name = "RustKingBossSummonSkeleton",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monster_rarity",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRustKingLightningNova"] = {
    name = "GSRustKingLightningNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBRustKingBeam"] = {
    name = "TBRustKingBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeletonsGT"] = {
    name = "RustKingBossSummonSkeletonsGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainEAA"] = {
    name = "RustKingSwordRainEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainTriggerGS"] = {
    name = "RustKingSwordRainTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTMedium"] = {
    name = "RustKingClawCascadeGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTFar"] = {
    name = "RustKingClawCascadeGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTNear"] = {
    name = "RustKingComboGTNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTMedium"] = {
    name = "RustKingComboGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTFar"] = {
    name = "RustKingComboGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTExtended"] = {
    name = "RustKingComboGTExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneTriggerGS"] = {
    name = "RustKingHurricaneTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEAA"] = {
    name = "RustKingClawCascadeEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGA"] = {
    name = "RustKingClawCascadeGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDS"] = {
    name = "RustKingClawCascadeEDS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSMedium"] = {
    name = "RustKingClawCascadeEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSFar"] = {
    name = "RustKingClawCascadeEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSNear"] = {
    name = "RustKingComboEDSNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSMedium"] = {
    name = "RustKingComboEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSFar"] = {
    name = "RustKingComboEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSExtended"] = {
    name = "RustKingComboEDSExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneProjectile"] = {
    name = "RustKingHurricaneProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneEAS"] = {
    name = "RustKingHurricaneEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeClawSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeWeaponSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeComboTriggerGA"] = {
    name = "RustKingMeleeComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • maximum energy shield +% final per additional player [-20]
    maximum life +% final per additional player [-20]
    poise threshold +% final per additional player [-20]
    IdMonsterUniqueAct1LifeNegative20
    Family
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% final per additional player Min: -20 Max: -20 Global
  • poise threshold +% final per additional player Min: -20 Max: -20 Global
  • maximum energy shield +% final per additional player Min: -20 Max: -20 Global
  • The Rust King
    区域: The Red Vale
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    SpectreN
    AreaThe Red Vale
    Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
    生命
    250%
    Armour
    +100%
    Ailment Threshold
    %
    抗性
    30 0 -30 0
    伤害
    288%
    命中
    200%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.77 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    115%
    Type
    TheRustKingCRUEL
    Metadata
    TheRustKingBossCRUEL
    等级
    47
    生命
    6,765
    Armour
    953
    闪避值
    261
    能量护盾
    0
    伤害
    336
    法术伤害
    336
    命中
    0
    Attack Time
    1.77
    经验值
    17,273
    RustKingMeleeClawSwipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 85%
    Attack Time: 1.77 秒
    攻击伤害总降 15%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [50]
    RustKingMeleeWeaponSlash
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 85%
    Attack Time: 1.77 秒
    攻击伤害总降 15%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [50]
    RustKingMeleeCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 85%
    Attack Time: 1.77 秒
    冷却时间: 20 秒
    攻击伤害总降 15%
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [20]
    monster penalty against minions damage +% final vs player minions [100]
    RustKingMeleeComboTriggerGA
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 80%
    Attack Time: 1.77 秒
    攻击伤害总降 20%
    action attack or cast time uses animation length [1]
    is area damage [1]
    RustKingClawCascadeGA
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 140%
    Attack Time: 1.77 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    RustKingClawCascadeEDS
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    Attack Time: 1.77 秒
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingBossSummonSkeleton
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1011]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monster rarity [0]
    summoned monsters are minions [1]
    RustKingBossSummonSkeletonsGT
    可触发
    冷却时间: 3 秒
    action attack or cast time uses animation length [1]
    RustKingHurricaneProjectile
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 230%
    Attack Time: 1.77 秒
    冷却时间: 15 秒
    投射物穿透所有目标
    攻击伤害总增 130%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [90]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    monster penalty against minions damage +% final vs player minions [80]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    RustKingHurricaneEAS
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    RustKingHurricaneTriggerGS
    可触发, 法术, 伤害
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 51.78 - 77.67 物理伤害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingSwordRainEAA
    冷却时间: 7 秒
    action attack or cast time uses animation length [1]
    RustKingSwordRainTriggerGS
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 35%
    Attack Time: 1.77 秒
    攻击伤害总降 65%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    RustKingClawCascadeGTMedium
    可触发
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingClawCascadeGTFar
    可触发
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTNear
    可触发
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTMedium
    可触发
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTFar
    可触发
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingClawCascadeEDSMedium
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    Attack Time: 1.77 秒
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingClawCascadeEDSFar
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    Attack Time: 1.77 秒
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingComboEDSNear
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 130%
    Attack Time: 1.77 秒
    攻击伤害总增 30%
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingComboEDSMedium
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 130%
    Attack Time: 1.77 秒
    攻击伤害总增 30%
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingComboEDSFar
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    攻击伤害: 130%
    Attack Time: 1.77 秒
    攻击伤害总增 30%
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingComboEDSExtended
    可触发, 攻击
    Base Damage: 269–403
    暴击几率: 5%
    Attack Time: 1.77 秒
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]
    RustKingClawCascadeEAA
    冷却时间: 10 秒
    +40 近战打击范围
    action attack or cast time uses animation length [1]
    RustKingComboGTExtended
    可触发
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    TBRustKingBeam
    法术, 可触发, 攻击, 伤害
    Base Damage: 269–403
    攻击暴击率: 7%
    施放间隔: 1 秒
    Attack Time: 1.77 秒
    造成 12.94- 38.83 [闪电]伤害
    感电敌人如同伤害总增 150%
    action attack or cast time uses animation length [1]
    base skill cannot be blocked [1]
    GSRustKingLightningNova
    可触发, 法术, 伤害
    攻击暴击率: 6%
    施放间隔: 1 秒
    造成 29.13- 87.38 [闪电]伤害
    被辅助技能的[感电]几率提高 100%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 1950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Functions
    {
    	MeshToPhysics =
    	"
    		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd );
    	"
    
    	PhysicsToMesh =
    	"
    		ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' );
    	"
    }
    
    BaseEvents
    {
    	//AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk );
    	on_construction_complete =
    	"
    		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
    		IfAlive(
    		{
    			Delay( 0.01, { SetStaticLifeBarVisibilty( True ); } );
    			Delay( 0.3,
    			{
    				AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
    			} );
    			Delay( 0.3,
    			{
    				PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    			} );
    		}, { HideAllMeshSegments(); } );
    	"
    }
    
    Animated
    {
    	on_combo_01 =
    	"
    		Call( PhysicsToMesh );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
    	"
    
    	on_end_combo_01 =
    	"
    		Call( MeshToPhysics );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_claw_cascade_01 =
    	"
    		Call( PhysicsToMesh );
    		Delay( 1.4,
    		{
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
    		} );
    	"
    
    	on_end_claw_cascade_01 =
    	"
    		Call( MeshToPhysics );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
    
    	on_event_orb_swap1_for_hurricane_01 =
    	"
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
    
    	on_event_orb_swap2_for_hurricane_01 =
    	"
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
    	on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );"
    
    	on_event_bang_for_death_01 =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
    		HideAllMeshSegments();
    	"
    
    	on_death_01 = "Call( PhysicsToMesh );"
    	on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/Four_Act1/RustKing' );"
    	on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/Four_Act1/RustKing' );"
    	on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/Four_Act1/RustKing' );"
    }
    
    Life
    {
    	on_death = "SetStaticLifeBarVisibilty( false );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk"
    	preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao"
    	preload_environment = "G1_5_boss_defeat"
    }
    
    GlobalAudioParamEvents
    {
    	life_percent_param = "RustKingLifePercentage"
    	life_percent_is_boolean = true
    	player_in_range_param = "RustKingInRange"
    	range = 170
    }
    
    Render
    {
    	use_ao_lights = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RustKing/TheRustKingBossCRUEL"] = {
        name = "The Rust King",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.77,
        attackRange = 16,
        accuracy = 2,
        skillList = {
            "RustKingBossSummonSkeleton",
            "GSRustKingLightningNova",
            "TBRustKingBeam",
            "RustKingBossSummonSkeletonsGT",
            "RustKingSwordRainEAA",
            "RustKingSwordRainTriggerGS",
            "RustKingClawCascadeGTMedium",
            "RustKingClawCascadeGTFar",
            "RustKingComboGTNear",
            "RustKingComboGTMedium",
            "RustKingComboGTFar",
            "RustKingComboGTExtended",
            "RustKingHurricaneTriggerGS",
            "RustKingClawCascadeEAA",
            "RustKingClawCascadeGA",
            "RustKingClawCascadeEDS",
            "RustKingClawCascadeEDSMedium",
            "RustKingClawCascadeEDSFar",
            "RustKingComboEDSNear",
            "RustKingComboEDSMedium",
            "RustKingComboEDSFar",
            "RustKingComboEDSExtended",
            "RustKingHurricaneProjectile",
            "RustKingHurricaneEAS",
            "RustKingMeleeClawSwipe",
            "RustKingMeleeWeaponSlash",
            "RustKingMeleeCombo",
            "RustKingMeleeComboTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingBossSummonSkeleton"] = {
        name = "RustKingBossSummonSkeleton",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monster_rarity",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRustKingLightningNova"] = {
        name = "GSRustKingLightningNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBRustKingBeam"] = {
        name = "TBRustKingBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingBossSummonSkeletonsGT"] = {
        name = "RustKingBossSummonSkeletonsGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingSwordRainEAA"] = {
        name = "RustKingSwordRainEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingSwordRainTriggerGS"] = {
        name = "RustKingSwordRainTriggerGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGTMedium"] = {
        name = "RustKingClawCascadeGTMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGTFar"] = {
        name = "RustKingClawCascadeGTFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTNear"] = {
        name = "RustKingComboGTNear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTMedium"] = {
        name = "RustKingComboGTMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTFar"] = {
        name = "RustKingComboGTFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTExtended"] = {
        name = "RustKingComboGTExtended",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneTriggerGS"] = {
        name = "RustKingHurricaneTriggerGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEAA"] = {
        name = "RustKingClawCascadeEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGA"] = {
        name = "RustKingClawCascadeGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDS"] = {
        name = "RustKingClawCascadeEDS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDSMedium"] = {
        name = "RustKingClawCascadeEDSMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDSFar"] = {
        name = "RustKingClawCascadeEDSFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSNear"] = {
        name = "RustKingComboEDSNear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSMedium"] = {
        name = "RustKingComboEDSMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSFar"] = {
        name = "RustKingComboEDSFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSExtended"] = {
        name = "RustKingComboEDSExtended",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneProjectile"] = {
        name = "RustKingHurricaneProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneEAS"] = {
        name = "RustKingHurricaneEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeClawSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeWeaponSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeComboTriggerGA"] = {
        name = "RustKingMeleeComboTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 锈污之王 Text Audio /5
    名字
    这是我们的土地,我们团结奋起!
    RustKingEmerge
    异端!
    RustKingSpecialA
    入侵者!
    RustKingSpecialBRandom
    篡位者!
    RustKingSpecialB2
    为了部族!
    RustKingSwordSummon