Guardia de hierro
Monstrosity
Los ataques tienen un 25% de probabilidad de aplicar sangrado
Iron Guard
SpectreY
AreaLas murallas de la mansión, Mansión de Ogham, Las murallas de la mansión, Mansión de Ogham
Tagsallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • Las murallas de la mansión, Las murallas de la mansión: Guardia de hierro, Mercenario decrépito, Mercenario decrépito, Mercenario decrépito
  • Mansión de Ogham, Mansión de Ogham: Guardia de hierro
  • Tirador de hierro, Guardia de hierro
  • Vida
    150%
    Armadura
    +50%
    Evasión
    +50%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 9
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    CorruptedEliteToothy
    Metadata
    CorruptedEliteToothy
    Nivel
    51
    Vida
    4,934
    Armadura
    1,292
    Evasión
    443
    Damage
    201
    Daño de hechizos
    201
    Precisión
    1,216
    Tiempo de ataque
    1.5
    Experiencia
    13,527
    Minion Life
    5,354
    Minion Damage
    342
    Minion Armour
    2,153
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 161–241
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSIronGuardToothZone
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Inflige de 266.4 a 399.6 de daño físico
    Lisia al impactar
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-71]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantB/CorruptedEliteToothy"] = {
        name = "Iron Guard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSIronGuardToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIronGuardToothZone"] = {
        name = "GSIronGuardToothZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -71, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Los ataques tienen un 25% de probabilidad de aplicar sangrado
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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