Eiserne Wache
Monstrosity
Angriffe haben 25% Chance, Bluten zu verursachen
Iron Guard
Spectre | Y |
---|---|
Area | Festungsmauern des Herrenhauses, Herrenhaus von Ogham, Festungsmauern des Herrenhauses, Herrenhaus von Ogham |
Tags | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Packs |
Leben
150%
Rüstung
+50%
Ausweichen
+50%
Widerstand




Damage
150%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 9
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
CorruptedEliteToothy
Metadata
CorruptedEliteToothy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
51
Leben
4,934
Rüstung
1,292
Ausweichwert
443
Damage
201
Zauberschaden
201
Genauigkeit
1,216
Angriffszeit
1.5
Erfahrung
13,527
Minion Life
5,354
Minion Damage
342
Minion Armour
2,153
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 161–241
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSIronGuardToothZone
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 266.4 bis 399.6 physischen Schaden
Verstümmelt bei Treffer
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-71]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_size_override = "140, 140, 200" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantB/CorruptedEliteToothy"] = { name = "Iron Guard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSIronGuardToothZone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIronGuardToothZone"] = { name = "GSIronGuardToothZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "base_skill_can_be_blocked", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -71, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Angriffe haben 25% Chance, Bluten zu verursachen
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.