Iron Guard
Demon
Attacks have 25% chance to cause Bleeding
SpectreY
AreaThe Manor Ramparts, Ogham Manor, Holten Estate
Tagsallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • The Manor Ramparts: Iron Guard, Decrepit Mercenary, Decrepit Mercenary, Decrepit Mercenary
  • Ogham Manor, Holten Estate: Iron Guard
  • Iron Sharpshooter, Iron Guard
  • Life
    150%
    Armour
    +50%
    Evasion
    +50%
    Resistance
    0 0 0 0
    Damage
    150%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    CorruptedEliteToothy
    Metadata
    CorruptedEliteToothy
    Level
    56
    Life
    5,634
    Armour
    1,764
    Evasion Rating
    806
    Damage
    238
    Spell Damage
    238
    Accuracy
    1,588
    Attack Time
    1.5
    Experience
    18,819
    Minion Life
    6,926
    Minion Damage
    769
    Minion Armour
    2,940
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 191–286
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSIronGuardToothZone
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    Deals 314.7 to 472.1 Physical Damage
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-71]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantB/CorruptedEliteToothy"] = {
        name = "Iron Guard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSIronGuardToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIronGuardToothZone"] = {
        name = "GSIronGuardToothZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -71, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to cause Bleeding
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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