Garde de fer
Zone : Les Remparts du Manoir, Manoir d'Ogham
Les Attaques ont 25% de chances d'infliger le Saignement
Iron Guard
Spectre | Y |
---|---|
Area | Les Remparts du Manoir, Manoir d'Ogham, Les Remparts du Manoir, Manoir d'Ogham |
Tags | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Packs |
Vie
150%
Armure
+50%
Évasion
+50%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
CorruptedEliteToothy
Metadata
CorruptedEliteToothy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
51
Vie
4,934
Armure
1,231
Évasion
295
Bouclier d'énergie
0
Damage
201
Dégâts des sorts
201
Précision
0
Attack Time
1.5
Expérience
13,527
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 161–241
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSIronGuardToothZone
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Inflige 44.4 à 66.6 Dégâts physiques
Mutile au Toucher
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-71]
voll slam damage +% final at centre [25]
Mutile au Toucher
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-71]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_size_override = "140, 140, 200" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantB/CorruptedEliteToothy"] = { name = "Iron Guard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSIronGuardToothZone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIronGuardToothZone"] = { name = "GSIronGuardToothZone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "base_skill_can_be_blocked", "global_maim_on_hit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -71, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Les Attaques ont 25% de chances d'infliger le Saignement
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |