То-Что-Подозревает
Демон
It That Suspects
SpectreN
AreaИскажённые владения
Tags2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Packs
  • То-Что-Управляет, То-Что-Подозревает
  • Искажённые владения: То-Что-Управляет, То-Что-Подозревает
  • Здоровье
    125%
    Energy Shield From Life
    30%
    Сопротивление
    30 -30 0 0
    Damage
    125%
    Меткость
    100%
    Attack Distance
    5 ~ 12
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    98%
    Type
    BreachFodderHellscapeDemonElite2
    Metadata
    BreachFodderHellscapeDemonElite2
    Уровень
    80
    Здоровье
    13,658
    Damage
    417
    Урон от чар
    417
    Меткость
    3,718
    Время атаки
    1.5
    Опыт
    125,000
    Minion Life
    8,824
    Minion Energy Shield
    3,782
    Minion Damage
    2,221
    Minion Armour
    4,803
    GSBreachFodderHellscapeDemonElite2FlameThrower
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    100% увеличение силы Горючести
    Наносит от 130.7 до 196.1 урона от огня
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    100% увеличение силы Горючести
    Наносит от 130.7 до 196.1 урона от огня
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    Triggerable, Damage
    Перезарядка: 7 сек.
    Наносит от 185.2 до 277.7 урона от огня
    Выпускает дополнительных снарядов:
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderHellscapeDemonElite2"] = {
        name = "It That Suspects",
        life = 1.25,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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