猜忌之彼
恶魔
区域: 扭曲领域
It That Suspects
SpectreN
Area扭曲领域
Tags2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Packs
  • 掌控之彼, 猜忌之彼
  • 扭曲领域: 掌控之彼, 猜忌之彼
  • 生命
    125%
    Energy Shield From Life
    30%
    抗性
    30 -30 0 0
    伤害
    125%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 12
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    125%
    Model Size
    98%
    Type
    BreachFodderHellscapeDemonElite2
    Metadata
    BreachFodderHellscapeDemonElite2
    等级
    80
    生命
    13,658
    4,803
    伤害
    417
    法术伤害
    417
    命中
    3,718
    攻击间隔
    1.5
    经验值
    125,000
    召唤物生命
    8,824
    Minion Energy Shield
    3,782
    召唤物伤害
    2,221
    召唤物护甲
    4,803
    GSBreachFodderHellscapeDemonElite2FlameThrower
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    易燃强度提高 100%
    造成 130.7 - 196.1 火焰伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    易燃强度提高 100%
    造成 130.7 - 196.1 火焰伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    可触发, 伤害
    冷却时间: 7 秒
    造成 185.2 - 277.7 火焰伤害
    发射 2 个额外投射物
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Fire/HellscapeDemonElite2/epk/alive.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Fire/HellscapeDemonElite2/epk/alive.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Fire/HellscapeDemonElite2/epk/enraged.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_breachenraged_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Fire/HellscapeDemonElite2/epk/enraged.epk' );"
    	on_or_create_state_breachenraged_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Fire/HellscapeDemonElite2/epk/enraged.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderHellscapeDemonElite2"] = {
        name = "It That Suspects",
        life = 1.25,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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