IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Es, das verdächtigt
It That Suspects
Spectre
AreaVerzerrtes Reich, Schwarmfestung, Schwarmkolonie
Tags2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Packs
  • Es, das kontrolliert, Es, das verdächtigt
  • Verzerrtes Reich, Schwarmkolonie, Schwarmfestung: Es, das kontrolliert, Es, das verdächtigt
  • Leben
    125%
    Energy Shield From Life
    30%
    Widerstand
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 12
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    98%
    Type
    BreachFodderHellscapeDemonElite2
    Metadata
    BreachFodderHellscapeDemonElite2
    Stufe
    79
    Leben
    31,065
    Damage
    405
    Zauberschaden
    405
    Genauigkeit
    3,786
    Angriffszeit
    1.5
    Erfahrung
    102,080
    Minion Life
    12,229
    Minion Energy Shield
    3,669
    Minion Damage
    2,113
    Minion Armour
    4,540
    GSBreachFodderHellscapeDemonElite2FlameThrower
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    100% erhöhte Magnitude von Entflammbarkeit
    Verursacht 127 bis 190.5 Feuerschaden
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    100% erhöhte Magnitude von Entflammbarkeit
    Verursacht 127 bis 190.5 Feuerschaden
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 7 Sek.
    Verursacht 179.9 bis 269.9 Feuerschaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderHellscapeDemonElite2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Suspects",
        life = 1.25,
        energyShield = 0.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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