IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Aquilo que Suspeita
It That Suspects
Spectre
AreaDomínio Distorcido, Fortaleza da Colmeia, Colônia da Colmeia
Tags2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Conjurador, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Packs
  • Aquilo que Controla, Aquilo que Suspeita
  • Domínio Distorcido, Colônia da Colmeia, Fortaleza da Colmeia: Aquilo que Controla, Aquilo que Suspeita
  • Vida
    125%
    Energy Shield From Life
    30%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    98%
    Type
    BreachFodderHellscapeDemonElite2
    Metadata
    BreachFodderHellscapeDemonElite2
    Nível
    79
    Vida
    31,065
    Damage
    405
    Dano Mágico
    405
    Precisão
    3,786
    Tempo de Ataque
    1.5
    Experiência
    102,080
    Minion Life
    12,229
    Minion Energy Shield
    3,669
    Minion Damage
    2,113
    Minion Armour
    4,540
    GSBreachFodderHellscapeDemonElite2FlameThrower
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Intensidade de inflamabilidade aumentada em 100%
    Causa de 127 a 190.5 de dano de fogo
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GSBreachFodderHellscapeDemonElite2FlameThrowerAlt
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Intensidade de inflamabilidade aumentada em 100%
    Causa de 127 a 190.5 de dano de fogo
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    GPSBreachFodderHellscapeDemonElite2DelayedFireballs
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 7 s
    Causa de 179.9 a 269.9 de dano de fogo
    Dispara projéteis adicionais
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderHellscapeDemonElite2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Suspects",
        life = 1.25,
        energyShield = 0.3,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
            "GSBreachFodderHellscapeDemonElite2FlameThrower",
            "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBreachFodderHellscapeDemonElite2DelayedFireballs"] = {
        name = "GPSBreachFodderHellscapeDemonElite2DelayedFireballs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrower"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDemonElite2FlameThrowerAlt"] = {
        name = "GSBreachFodderHellscapeDemonElite2FlameThrowerAlt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "ignite_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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