Retornado
monster no drops or experience [1]
Tus impactos no se pueden evadir
Tus impactos no se pueden evadir
Revenant
Spectre | N |
---|---|
Tags | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Vida
252%
Energy Shield From Life
10%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
60%
Model Size
115%
Type
VaalWraithUltimatum
Metadata
Revenant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,548
Armadura
3,451
Evasión
477
Energy Shield
776
Damage
210
Daño de hechizos
210
Precisión
1,090
Attack Time
1.995
Experiencia
17,180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 168–252
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.995 seg
apply ultimatum ruin on hit [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MPSUltimatumRevanantRuinSpray2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Inflige de 14.43 a 21.65 de daño de fuego
Dispara 2 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara 2 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EAAUltimatumRevenantTeleport
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Inflige de 14.43 a 21.65 de daño de fuego
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 12 seg
Inflige de 19.88 a 29.81 de daño de fuego
Dispara 6 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
Dispara 6 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" BaseEvents { on_construction_complete = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk', 1.0 ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' ); " on_sleep = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Revenant/Revenant"] = { name = "Revenant", life = 2.52, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuin", "MPSUltimatumRevanantRuinSpray2", "EAAUltimatumRevenantTeleport", "MPSPhantasmBasicRuin", "MPSRevenantRuinSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuin"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpray2"] = { name = "MPSUltimatumRevanantRuinSpray2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleport"] = { name = "EAAUltimatumRevenantTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuin"] = { name = "MPSPhantasmBasicRuin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpray"] = { name = "MPSRevenantRuinSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Tus impactos no se pueden evadir
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Retornado
Efecto de las auras que no son maldiciones de tus habilidades aumentado un 10%
Tus impactos no se pueden evadir
Tus impactos no se pueden evadir
Revenant
Spectre | N |
---|---|
Tags | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Vida
252%
Energy Shield From Life
10%
Ailment Threshold
%
Resistencia
0
0
0
0
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
60%
Model Size
115%
Type
VaalWraithUltimatum
Metadata
RevenantRank2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,548
Armadura
3,451
Evasión
477
Escudo de energía
0
Damage
210
Daño de hechizos
210
Precisión
0
Attack Time
1.995
Experiencia
17,180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 168–252
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.995 seg
apply ultimatum ruin on hit [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MPSUltimatumRevanantRuinSpray2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Inflige de 14.43 a 21.65 de daño de fuego
Dispara 2 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara 2 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EAAUltimatumRevenantTeleportRank2
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Inflige de 14.43 a 21.65 de daño de fuego
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 12 seg
Inflige de 19.88 a 29.81 de daño de fuego
Dispara 6 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
Dispara 6 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" BaseEvents { on_construction_complete = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk', 1.0 ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' ); " on_sleep = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Revenant/RevenantRank2"] = { name = "Revenant", life = 2.52, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuin", "EAAUltimatumRevenantTeleportRank2", "MPSUltimatumRevanantRuinSpray2", "MPSPhantasmBasicRuin", "MPSRevenantRuinSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuin"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleportRank2"] = { name = "EAAUltimatumRevenantTeleportRank2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpray2"] = { name = "MPSUltimatumRevanantRuinSpray2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuin"] = { name = "MPSPhantasmBasicRuin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpray"] = { name = "MPSRevenantRuinSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Tus impactos no se pueden evadir
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Retornado
Efecto de las auras que no son maldiciones de tus habilidades aumentado un 10%
Tus impactos no se pueden evadir
Tus impactos no se pueden evadir
Revenant
Spectre | N |
---|---|
Tags | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Vida
252%
Energy Shield From Life
10%
Ailment Threshold
%
Resistencia
0
0
0
0
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
60%
Model Size
115%
Type
VaalWraithUltimatum
Metadata
RevenantRank3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,548
Armadura
3,451
Evasión
477
Escudo de energía
0
Damage
210
Daño de hechizos
210
Precisión
0
Attack Time
1.995
Experiencia
17,180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 168–252
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.995 seg
apply ultimatum ruin on hit [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MPSUltimatumRevanantRuinSpray2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Inflige de 14.43 a 21.65 de daño de fuego
Dispara 2 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Dispara 2 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EAAUltimatumRevenantTeleportRank3
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Inflige de 14.43 a 21.65 de daño de fuego
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 12 seg
Inflige de 19.88 a 29.81 de daño de fuego
Dispara 6 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
Dispara 6 proyectiles adicionales
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" BaseEvents { on_construction_complete = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk', 1.0 ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' ); " on_sleep = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Revenant/RevenantRank3"] = { name = "Revenant", life = 2.52, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuin", "EAAUltimatumRevenantTeleportRank3", "MPSUltimatumRevanantRuinSpray2", "MPSPhantasmBasicRuin", "MPSRevenantRuinSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuin"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleportRank3"] = { name = "EAAUltimatumRevenantTeleportRank3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpray2"] = { name = "MPSUltimatumRevanantRuinSpray2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuin"] = { name = "MPSPhantasmBasicRuin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpray"] = { name = "MPSRevenantRuinSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Tus impactos no se pueden evadir
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Retornado MTX /8
Casco de Retornado
Cambia la apariencia de cualquier casco equipado por el Casco de Retornado.
Botas de Retornado
Cambia la apariencia de cualquier par de botas equipado por las Botas de Retornado.
Guantes de Retornado
Cambia la apariencia de cualquier par de guantes equipado por los Guantes de Retornado.
Armadura de Retornado
Cambia la apariencia de cualquier armadura equipada por la Armadura de Retornado.
Alas de Retornado
Agrega el accesorio para la espalda Alas de Retornado a cualquier armadura equipada.
Espada de Retornado
Cambia la apariencia de cualquier espada equipada por la Espada de Retornado.
Efecto de Retornado para el personaje
Agrega el Efecto de Retornado para el personaje a tu cinturón.
Efecto de Retornado para Flecha explosiva
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