Wiedergänger
monster no drops or experience [1]
Euren Treffern kann nicht ausgewichen werden
Revenant
SpectreN
Tagsghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
Leben
252%
Energy Shield From Life
10%
Ailment Threshold
%
Widerstand
0 0 0 0
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
115%
Type
VaalWraithUltimatum
Metadata
Revenant
Stufe
68
Leben
19,548
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
210
Zauberschaden
210
Genauigkeit
0
Attack Time
1.995
Erfahrung
17,180
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 168–252
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.995 Sek.
apply ultimatum ruin on hit [1]
skill can fire wand projectiles [1]
MPSUltimatumRevanantRuinSpray2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Verursacht 14.43 bis 21.65 Feuerschaden
Feuert 2 zusätzliche Projektile
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
EAAUltimatumRevenantTeleport
Abklingzeit: 4 Sek.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 14.43 bis 21.65 Feuerschaden
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 3 Sek.
Abklingzeit: 12 Sek.
Verursacht 19.88 bis 29.81 Feuerschaden
Feuert 6 zusätzliche Projektile
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "no_ruin_epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk', 1.0 );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' );
	"

	on_sleep = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Revenant/Revenant"] = {
    name = "Revenant",
    life = 2.52,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "UltimatumMeleeApplyRuin",
        "MPSUltimatumRevanantRuinSpray2",
        "EAAUltimatumRevenantTeleport",
        "MPSPhantasmBasicRuin",
        "MPSRevenantRuinSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumMeleeApplyRuin"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumRevanantRuinSpray2"] = {
    name = "MPSUltimatumRevanantRuinSpray2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAUltimatumRevenantTeleport"] = {
    name = "EAAUltimatumRevenantTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicRuin"] = {
    name = "MPSPhantasmBasicRuin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 188, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRevenantRuinSpray"] = {
    name = "MPSRevenantRuinSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "apply_ultimatum_ruin_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Euren Treffern kann nicht ausgewichen werden
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Wiedergänger
    10% erhöhte Wirkung der Auren Eurer Fertigkeiten (Fluchauren ausgenommen)
    Euren Treffern kann nicht ausgewichen werden
    Revenant
    SpectreN
    Tagsghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
    Leben
    252%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    60%
    Model Size
    115%
    Type
    VaalWraithUltimatum
    Metadata
    RevenantRank2
    Stufe
    68
    Leben
    19,548
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    210
    Zauberschaden
    210
    Genauigkeit
    0
    Attack Time
    1.995
    Erfahrung
    17,180
    UltimatumMeleeApplyRuin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 168–252
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.995 Sek.
    apply ultimatum ruin on hit [1]
    skill can fire wand projectiles [1]
    MPSUltimatumRevanantRuinSpray2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 0.75 Sek.
    Verursacht 14.43 bis 21.65 Feuerschaden
    Feuert 2 zusätzliche Projektile
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]
    EAAUltimatumRevenantTeleportRank2
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPSPhantasmBasicRuin
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.17 Sek.
    Verursacht 14.43 bis 21.65 Feuerschaden
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPSRevenantRuinSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 3 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 19.88 bis 29.81 Feuerschaden
    Feuert 6 zusätzliche Projektile
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    monster projectile variation [188]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    total projectile spread angle override [80]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk', 1.0 );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' );
    	"
    
    	on_sleep = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Revenant/RevenantRank2"] = {
        name = "Revenant",
        life = 2.52,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "UltimatumMeleeApplyRuin",
            "EAAUltimatumRevenantTeleportRank2",
            "MPSUltimatumRevanantRuinSpray2",
            "MPSPhantasmBasicRuin",
            "MPSRevenantRuinSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumMeleeApplyRuin"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "apply_ultimatum_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAUltimatumRevenantTeleportRank2"] = {
        name = "EAAUltimatumRevenantTeleportRank2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumRevanantRuinSpray2"] = {
        name = "MPSUltimatumRevanantRuinSpray2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicRuin"] = {
        name = "MPSPhantasmBasicRuin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRevenantRuinSpray"] = {
        name = "MPSRevenantRuinSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Euren Treffern kann nicht ausgewichen werden
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Wiedergänger
    10% erhöhte Wirkung der Auren Eurer Fertigkeiten (Fluchauren ausgenommen)
    Euren Treffern kann nicht ausgewichen werden
    Revenant
    SpectreN
    Tagsghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
    Leben
    252%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    60%
    Model Size
    115%
    Type
    VaalWraithUltimatum
    Metadata
    RevenantRank3
    Stufe
    68
    Leben
    19,548
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    210
    Zauberschaden
    210
    Genauigkeit
    0
    Attack Time
    1.995
    Erfahrung
    17,180
    UltimatumMeleeApplyRuin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 168–252
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.995 Sek.
    apply ultimatum ruin on hit [1]
    skill can fire wand projectiles [1]
    MPSUltimatumRevanantRuinSpray2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 0.75 Sek.
    Verursacht 14.43 bis 21.65 Feuerschaden
    Feuert 2 zusätzliche Projektile
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]
    EAAUltimatumRevenantTeleportRank3
    Abklingzeit: 5 Sek.
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MPSPhantasmBasicRuin
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.17 Sek.
    Verursacht 14.43 bis 21.65 Feuerschaden
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPSRevenantRuinSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 3 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 19.88 bis 29.81 Feuerschaden
    Feuert 6 zusätzliche Projektile
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    monster projectile variation [188]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    total projectile spread angle override [80]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk', 1.0 );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' );
    	"
    
    	on_sleep = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_wraith_body.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Revenant/RevenantRank3"] = {
        name = "Revenant",
        life = 2.52,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "UltimatumMeleeApplyRuin",
            "EAAUltimatumRevenantTeleportRank3",
            "MPSUltimatumRevanantRuinSpray2",
            "MPSPhantasmBasicRuin",
            "MPSRevenantRuinSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumMeleeApplyRuin"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "apply_ultimatum_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAUltimatumRevenantTeleportRank3"] = {
        name = "EAAUltimatumRevenantTeleportRank3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumRevanantRuinSpray2"] = {
        name = "MPSUltimatumRevanantRuinSpray2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicRuin"] = {
        name = "MPSPhantasmBasicRuin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRevenantRuinSpray"] = {
        name = "MPSRevenantRuinSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Euren Treffern kann nicht ausgewichen werden
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Wiedergänger MTX /8
    Helm des Wiedergängers
    Ersetzt das Erscheinungsbild einer ausgerüsteten Kopfbedeckung durch den Helm des Wiedergängers.
    Stiefel des Wiedergängers
    Ersetzt das Erscheinungsbild eines ausgerüsteten Paares Stiefel durch die Stiefel des Wiedergängers.
    Handschuhe des Wiedergängers
    Ersetzt das Erscheinungsbild eines ausgerüsteten Paares Handschuhe durch die Handschuhe des Wiedergängers.
    Körperrüstung des Wiedergängers
    Ersetzt das Erscheinungsbild einer ausgerüsteten Körperrüstung durch die Körperrüstung des Wiedergängers.
    Flügel des Wiedergängers
    Fügt einer ausgerüsteten Körperrüstung den Rückenzusatz 'Flügel des Wiedergängers' hinzu.
    Schwert des Wiedergängers
    Ersetzt das Erscheinungsbild eines ausgerüsteten Schwerts durch das Schwert des Wiedergängers.
    Charaktereffekt des Wiedergängers
    Fügt deinem Gürtel den Charaktereffekt des Helm des Wiedergängers hinzu.
    Explosiver Pfeil des Wiedergängers
    Dein 'Explosiver Pfeil' erhält den Effekt des Wiedergängers.