Blutbefleckter Krieger


stance movement speed +% final [173]
Blood-fevered Warrior
Spectre | N |
---|---|
Area | Ngakanu, Herz des Stammes, Die Jadeinseln, Die Zikkurat-Zuflucht |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Leben
115%
+60%
Widerstand




Damage
115%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
115%
Model Size
100%
Type
BloodFeverKarui2HAxe
Metadata
BloodFeverKarui2HAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
7,490
3,237
663
Damage
244
Zauberschaden
244
Genauigkeit
2,214
Angriffszeit
1.5
Erfahrung
24,733
Minion Life
7,224
Minion Damage
953
Minion Armour
5,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 195–293
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTKaruiBloodFever2HLeap
Attack, Movement
Spurt
Base Damage: 195–293
Angriffszeit: 1.5 Sek.
Abklingzeit: 8 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
leap slam minimum distance [25]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]

GABloodFeverLeapImpact
Triggerable, Attack
Base Damage: 195–293
Angriffsschaden: 85%
Angriffszeit: 1.5 Sek.
Verursacht 15% weniger Angriffsschaden
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 290.9 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
Object Type Codes
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui2HAxe"] = { name = "Blood-fevered Warrior", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "CGEBloodfeverKaruiFast", "GABloodFeverLeapImpact", "GABloodFeverAxeChop", "DTTKaruiBloodFever2HLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodfeverKaruiFast"] = { name = "CGEBloodfeverKaruiFast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverLeapImpact"] = { name = "GABloodFeverLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", }, levels = { [1] = {1, 4000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverAxeChop"] = { name = "GABloodFeverAxeChop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, 28, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTKaruiBloodFever2HLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "attack_maximum_action_distance_+", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, 25, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [173]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.