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stance movement speed +% final [173]
Blood-fevered Warrior
Spectre | N |
---|---|
Area | Ngakanu, Cœur de la Tribu, Les Îles de Jade, Le Refuge de la Ziggourat |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Vie
115%
+60%
Résistance




Damage
115%
Précision
100%
Touches critiques Chance
5%
Attack Distance
5 ~ 12
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
115%
Model Size
100%
Type
BloodFeverKarui2HAxe
Metadata
BloodFeverKarui2HAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
7,490
3,237
Damage
244
Dégâts des sorts
244
Précision
2,214
Temps d'attaque
1.5
Expérience
24,733
Minion Life
7,224
Minion Damage
953
Minion Armour
5,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 195–293
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTKaruiBloodFever2HLeap
Attack, Movement
Dash
Base Damage: 195–293
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
leap slam minimum distance [25]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]

GABloodFeverLeapImpact
Triggerable, Attack
Base Damage: 195–293
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.5 sec.
15% de Perte de Dégâts d'Attaque
corrupted blood on hit % average damage to deal per minute per stack [300]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
GABloodFeverAxeChop
Triggerable, Attack
Base Damage: 195–293
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.5 sec.
Temps de recharge: 5.5 sec.
50% Davantage de Dégâts d'Attaque
33% de chances d'infliger le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [28]
is area damage [1]
CGEBloodfeverKaruiFast
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 290.9 Dégâts physiques de base par seconde
active skill area of effect radius +% final [-40]
base skill effect duration [8000]
ground blood art variation [1012]
Object Type
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
Object Type Codes
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui2HAxe"] = { name = "Blood-fevered Warrior", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.15, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "CGEBloodfeverKaruiFast", "GABloodFeverLeapImpact", "GABloodFeverAxeChop", "DTTKaruiBloodFever2HLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEBloodfeverKaruiFast"] = { name = "CGEBloodfeverKaruiFast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverLeapImpact"] = { name = "GABloodFeverLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", }, levels = { [1] = {1, 4000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodFeverAxeChop"] = { name = "GABloodFeverAxeChop", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, 28, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTKaruiBloodFever2HLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "attack_maximum_action_distance_+", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, 25, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
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Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [173]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.