Guerreiro da Febre Sangrenta
Humanóide
stance movement speed +% final [173]
Blood-fevered Warrior
SpectreN
AreaNgakanu, Coração da Tribo, As Ilhas Jade, O Refúgio Zigurate
Tags2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Ngakanu, Coração da Tribo: Incendiário da Febre Sangrenta, Guerreiro da Febre Sangrenta, Homem-maça da Febre Sangrenta
  • Ngakanu, Coração da Tribo: Sábia da Febre Sangrenta, Homem-gancho da Febre Sangrenta, Guerreiro da Febre Sangrenta
  • Vomitador da Febre Sangrenta, Mateiro da Febre Sangrenta, Guerreiro da Febre Sangrenta, Homem-maça da Febre Sangrenta, Lanceiro da Febre Sangrenta, Homem-gancho da Febre Sangrenta
  • O Refúgio Zigurate: Incendiário da Febre Sangrenta, Guerreiro da Febre Sangrenta, Homem-maça da Febre Sangrenta
  • O Refúgio Zigurate: Sábia da Febre Sangrenta, Homem-gancho da Febre Sangrenta, Guerreiro da Febre Sangrenta
  • Vida
    115%
    Resistência
    0 0 0 0
    Damage
    115%
    Precisão
    100%
    Attack Distance
    5 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    BloodFeverKarui2HAxe
    Metadata
    BloodFeverKarui2HAxe
    Nível
    65
    Vida
    7,490
    Damage
    244
    Dano Mágico
    244
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 195–293
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTKaruiBloodFever2HLeap
    Attack, Movement
    Impulso
    Base Damage: 195–293
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    leap slam minimum distance [25]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-10]
    GABloodFeverLeapImpact
    Triggerable, Attack
    Base Damage: 195–293
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 85%
    Tempo de Ataque: 1.5 seg
    Causa 15% menos Dano com Ataque
    corrupted blood on hit % average damage to deal per minute per stack [300]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    GABloodFeverAxeChop
    Triggerable, Attack
    Base Damage: 195–293
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 seg
    Recarga: 5.5 seg
    Causa 50% mais Dano com Ataque
    33% de chance de causar Sangramento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [28]
    is area damage [1]
    CGEBloodfeverKaruiFast
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 290.9 de Dano Físico Base por segundo
    active skill area of effect radius +% final [-40]
    base skill effect duration [8000]
    ground blood art variation [1012]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui2HAxe"] = {
        name = "Blood-fevered Warrior",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodfeverKaruiFast",
            "GABloodFeverLeapImpact",
            "GABloodFeverAxeChop",
            "DTTKaruiBloodFever2HLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodfeverKaruiFast"] = {
        name = "CGEBloodfeverKaruiFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverLeapImpact"] = {
        name = "GABloodFeverLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverAxeChop"] = {
        name = "GABloodFeverAxeChop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {33, 28, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKaruiBloodFever2HLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "attack_maximum_action_distance_+",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 25, 25, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [173]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 173 Max: 173 Global
  • Edit

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