永恆政務官.德雷文
不死族
stance movement speed +% final [233]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Draven, the Eternal Praetor
SpectreN
Area政務官陵墓
Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
生命
163%
抗性
30 0 0 0
傷害
313%
命中
100%
暴擊 Chance
5%
Attack Distance
5 ~ 11
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
130%
Type
HusbandMonster
Metadata
HusbandMonster
等級
8
生命
82
傷害
55
法術傷害
55
命中
124
攻擊時間
1.5
經驗值
188
召喚物生命
489
召喚物傷害
45
召喚物護甲
88
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 44–66
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHusbandMonsterCleaveBalls
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 22.3733.56 物理傷害
造成 22.3733.56 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
HusbandMonsterBlazingLance
攻擊, 投射物, 玩家投射物, 範圍攻擊, 火焰, Barrageable, Spear, UsableWhileMounted
熾烈之槍
Base Damage: 44–66
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 13.5 秒
投出一支長矛,在其經過途徑留下火焰燃燒敵人。接著對同一方向投出第二支長矛,使火焰向外蔓延。
每秒造成 53.8 基本火焰傷害
60% 的物理傷害轉換火焰傷害
穿透所有目標
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 44–66
暴擊率: 5%
攻擊傷害: 175%
攻擊時間: 1.5 秒
冷卻時間: 7 秒
造成 75% 更多攻擊傷害
擊退敵人
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterComboAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 44–66
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.5 秒
冷卻時間: 9 秒
造成 20% 更少攻擊傷害
擊退敵人
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterCleaveEmpowered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 44–66
暴擊率: 5%
攻擊傷害: 210%
攻擊時間: 1.5 秒
冷卻時間: 9 秒
造成 110% 更多攻擊傷害
擊退敵人
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSHusbandPurge
可觸發, 法術, 傷害
施放時間: 1 秒
base deal no damage over time [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
攻擊, 位移
幻步
Base Damage: 44–66
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
GAHusbandCleaveDash
可觸發, 攻擊
Base Damage: 44–66
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
可觸發, 法術, 傷害
施放時間: 1 秒
造成 80% 更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "spirits; max; souls;"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Actor
{
	// resets projectiles pierce list between 1st and 2nd swipes
	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
}

Preload
{
	preload_monster_variety = "Metadata/Monsters/SummonedPhantasm/HusbandWifeSpirits"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "HusbandInRange"
	life_percent_param = "HusbandLifePercentage"
	range = 130
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_0 = "DisableLight();"

	on_state_light_1 =
	"
		FadeInLight( 6 );
		SetStateTo( spirits, 1 );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_2 = "SetLightState( dim, 2 );"
	create_state_light_2 = "SetLightState( dim );"

	on_or_create_state_light_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
	"

	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
		Call( update_soul_states, soul_intensity );
	"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"
}

Actor
{
	//		&0&
	//		on_effect_event_dialogue_for_***** = ""
	on_effect_event_dialogue_for_CTS1BossFightStart = 	
	"		
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1200 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 200 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Templar, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 500 );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
		} );
	"

	on_effect_start_HusbandMonsterComboAttack =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"

	on_effect_start_HusbandMonsterBlazingLance =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"
}

Functions
{
	call_wife =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"
}

Animated
{
	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/HusbandMonster"] = {
    name = "Draven, the Eternal Praetor",
    life = 1.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "HusbandMonsterCleave",
        "HusbandMonsterCleaveEmpowered",
        "HusbandMonsterComboAttack",
        "MPSHusbandMonsterCleaveBalls",
        "GSHusbandPurge",
        "GAHusbandCleaveDash",
        "GAHusbandDashTrigger",
        "EASHusbandMonsterConsumeSpirit",
        "EASHusbandMonsterSpiritExpire",
        "EASHusbandCallSpirits",
        "DTTHusbandDash",
        "HusbandMonsterBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHusbandMonsterCleaveBalls"] = {
    name = "MPSHusbandMonsterCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandPurge"] = {
    name = "GSHusbandPurge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage_over_time",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandCleaveDash"] = {
    name = "GAHusbandCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandDashTrigger"] = {
    name = "GAHusbandDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterSpiritExpire"] = {
    name = "EASHusbandMonsterSpiritExpire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandCallSpirits"] = {
    name = "EASHusbandCallSpirits",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHusbandDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
stance movement speed +% final [233]
FamilyStance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.define_shared_statespirits; max; souls;
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpoweredRemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis3200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Positioned.force_placementtrue
    Preload.preload_monster_varietyMetadata/Monsters/SummonedPhantasm/HusbandWifeSpirits
    永恆政務官.德雷文
    不死族
    stance movement speed +% final [233]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Draven, the Eternal Praetor
    SpectreN
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    生命
    250%
    抗性
    30 0 0 0
    傷害
    313%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    130%
    Type
    HusbandMonsterCRUEL
    Metadata
    HusbandMonsterCRUEL
    等級
    68
    生命
    19,393
    傷害
    730
    法術傷害
    730
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    71,585
    召喚物生命
    17,325
    召喚物傷害
    3,032
    召喚物護甲
    9,652
    MeleeAtAnimationSpeedBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 584–876
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSHusbandMonsterCleaveBalls
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 287430.5 物理傷害
    造成 287430.5 火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterBlazingLance
    攻擊, 投射物, 玩家投射物, 範圍攻擊, 火焰, Barrageable, Spear, UsableWhileMounted
    熾烈之槍
    Base Damage: 584–876
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 13.5 秒
    投出一支長矛,在其經過途徑留下火焰燃燒敵人。接著對同一方向投出第二支長矛,使火焰向外蔓延。
    每秒造成 689.5 基本火焰傷害
    60% 的物理傷害轉換火焰傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    active skill base area of effect radius [8]
    active skill base secondary area of effect radius [50]
    additional projectiles fire parallel y dist [-50]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [4000]
    fire wake spear wall speed [1000]
    monster penalty against minions damage +% final vs player minions [80]
    no additional projectiles [1]
    number of firing points equals projectile count [1]
    use scaled contact offset [1]
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EASHusbandMonsterSpiritExpire
    action attack or cast time uses animation length [1]
    HusbandMonsterCleave
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 584–876
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊時間: 1.5 秒
    冷卻時間: 7 秒
    造成 75% 更多攻擊傷害
    擊退敵人
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterComboAttack
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 584–876
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.5 秒
    冷卻時間: 9 秒
    造成 20% 更少攻擊傷害
    擊退敵人
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    determine knockback direction from melee pattern [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterCleaveEmpowered
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 584–876
    暴擊率: 5%
    攻擊傷害: 210%
    攻擊時間: 1.5 秒
    冷卻時間: 9 秒
    造成 110% 更多攻擊傷害
    擊退敵人
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSHusbandPurge
    可觸發, 法術, 傷害
    施放時間: 1 秒
    base deal no damage over time [1]
    is area damage [1]
    EASHusbandCallSpirits
    action attack or cast time uses animation length [1]
    DTTHusbandDash
    攻擊, 位移
    幻步
    Base Damage: 584–876
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [46]
    skill maximum travel distance [64]
    spell maximum action distance +% [0]
    walk emerge extra distance [-11]
    GAHusbandCleaveDash
    可觸發, 攻擊
    Base Damage: 584–876
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊時間: 1.5 秒
    造成 30% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAHusbandDashTrigger
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 80% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state = "spirits; max; souls;"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3200
    }
    
    Actor
    {
    	// resets projectiles pierce list between 1st and 2nd swipes
    	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/SummonedPhantasm/HusbandWifeSpirits"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "HusbandInRange"
    	life_percent_param = "HusbandLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    	"
    
    	on_state_light_0 = "DisableLight();"
    
    	on_state_light_1 =
    	"
    		FadeInLight( 6 );
    		SetStateTo( spirits, 1 );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    	"
    
    	on_state_light_2 = "SetLightState( dim, 2 );"
    	create_state_light_2 = "SetLightState( dim );"
    
    	on_or_create_state_light_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
    	"
    
    	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    
    	on_change_state_spirits =
    	"
    		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
    		Call( update_soul_states, soul_intensity );
    	"
    }
    
    Functions
    {
    	update_soul_states =
    	"
    		this.effect_values = arg1;
    		effect_values += arg1;
    		effect_values += 0.0;
    		effect_values += 0.0;
    	"
    }
    
    Actor
    {
    	//		&0&
    	//		on_effect_event_dialogue_for_***** = ""
    	on_effect_event_dialogue_for_CTS1BossFightStart = 	
    	"		
    		local player = GetLocalPlayer();
    		local succeeded;
    		this.player_ascendancy = player.GetAscendancyName();
    		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1200 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 200 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Templar, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 500 );
    			succeeded = true;
    		} );
    		If( !VariableExists( succeeded ), ()
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterComboAttack =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterBlazingLance =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    }
    
    Functions
    {
    	call_wife =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    }
    
    Animated
    {
    	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterCRUEL"] = {
        name = "Draven, the Eternal Praetor",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "HusbandMonsterCleave",
            "HusbandMonsterCleaveEmpowered",
            "HusbandMonsterComboAttack",
            "MPSHusbandMonsterCleaveBalls",
            "GSHusbandPurge",
            "GAHusbandCleaveDash",
            "GAHusbandDashTrigger",
            "EASHusbandMonsterConsumeSpirit",
            "EASHusbandMonsterSpiritExpire",
            "EASHusbandCallSpirits",
            "DTTHusbandDash",
            "HusbandMonsterBlazingLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleaveEmpowered"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHusbandPurge"] = {
        name = "GSHusbandPurge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage_over_time",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandCleaveDash"] = {
        name = "GAHusbandCleaveDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandDashTrigger"] = {
        name = "GAHusbandDashTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterSpiritExpire"] = {
        name = "EASHusbandMonsterSpiritExpire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandCallSpirits"] = {
        name = "EASHusbandCallSpirits",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHusbandDash"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterBlazingLance"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "number_of_firing_points_equals_projectile_count",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 永恆政務官.德雷文
    不死族
    stance movement speed +% final [233]
    Draven, the Eternal Praetor
    SpectreN
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    生命
    163%
    抗性
    30 0 0 0
    傷害
    313%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    130%
    Type
    HusbandMonster
    Metadata
    HusbandMonsterApparition
    等級
    68
    生命
    12,644
    傷害
    730
    法術傷害
    730
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    71,585
    召喚物生命
    11,296
    召喚物傷害
    3,032
    召喚物護甲
    9,652
    MPSHusbandMonsterCleaveBalls
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 287430.5 物理傷害
    造成 287430.5 火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterCleave
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 584–876
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊時間: 1.5 秒
    冷卻時間: 7 秒
    造成 75% 更多攻擊傷害
    擊退敵人
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "light; death; emerged;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    	on_state_light_0 = "FadeOutLight( 1.5 );"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_1 = "FadeInLight( 0.5 );"
    	
    	on_or_create_state_death_1 = "DisableRendering();"
    }
    
    Animated
    {
    	on_summoned_cleave_01 = "PlayTextAudio( HusbandBoss_AsiniaSummon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterApparition"] = {
        name = "Draven, the Eternal Praetor",
        life = 1.63,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "HusbandMonsterCleave",
            "MPSHusbandMonsterCleaveBalls",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • 永恆政務官.德雷文 Text Audio /85
    名稱
    斬斷他們!
    HusbandBoss_Cleave_Random
    斬斷他們!
    HusbandBoss_Cleave_2
    斬斷他們!
    HusbandBoss_Cleave_3
    撕裂你的靈魂!
    HusbandBoss_Cleave_4
    撕裂你的靈魂!
    HusbandBoss_Cleave_5
    撕裂你的靈魂!
    HusbandBoss_Cleave_6
    你的入侵會受到懲罰!
    HusbandBoss_Cleave2_Random
    你的入侵會受到懲罰!
    HusbandBoss_Cleave2_2
    你的入侵會受到懲罰!
    HusbandBoss_Cleave2_3
    我要了結你這條賤命!
    HusbandBoss_Combo_Random
    我要了結你這條賤命!
    HusbandBoss_Combo_2
    我要了結你這條賤命!
    HusbandBoss_Combo_3
    你這條賤命到此為止了!
    HusbandBoss_Combo_4
    你這條賤命到此為止了!
    HusbandBoss_Combo_5
    你這條賤命到此為止了!
    HusbandBoss_Combo_6
    你的靈魂我要了!
    HusbandBoss_Dash_Random
    你的靈魂我要了!
    HusbandBoss_Dash_2
    你的靈魂我要了!
    HusbandBoss_Dash_3
    艾茲麥渣滓!你的族人會永遠在我的腳下腐爛!
    HusbandBoss_Emerge_Ezo_Random
    艾茲麥渣滓!你的族人會永遠在我的腳下腐爛!
    HusbandBoss_Emerge_Ezo_2
    你的靈魂會是個很好的戰利品……卡魯人……
    HusbandBoss_Emerge_Karui_Random
    能讓我納入收藏的卡魯靈魂!你會慢慢地……死去!
    HusbandBoss_Emerge_Karui_2
    你會有永恆的時間去後悔你入侵這裡!
    HusbandBoss_Emerge_Other_Random
    現在……你的靈魂會加入我的死亡尖塔!
    HusbandBoss_Emerge_Other_2
    馬拉克斯女巫……別插手不朽帝國的事!
    HusbandBoss_Emerge_Sorc
    奧瑞亞人……你的靈魂永遠無法見到你的神明的光輝!
    HusbandBoss_Emerge_Templar
    墮落的女巫……你的靈魂很快就要離開這個世界了!
    HusbandBoss_Emerge_Witch
    這些靈魂都是我的!
    HusbandBoss_Empower_Random
    這些靈魂都是我的!
    HusbandBoss_Empower_2
    靈魂餓著呢!
    HusbandBoss_Empower_3
    靈魂餓著呢!
    HusbandBoss_Empower_4
    靈魂盼望著呢!
    HusbandBoss_Empower_5
    靈魂盼望著呢!
    HusbandBoss_Empower_6
    呃……不朽帝國永遠不會投降!
    HusbandBoss_Knockdown_Random
    呃……不朽帝國永遠不會投降!
    HusbandBoss_Knockdown_2
    呃……不朽帝國永遠不會投降!
    HusbandBoss_Knockdown_3
    呃……你無法阻止我!
    HusbandBoss_Knockdown_4
    呃……你無法阻止我!
    HusbandBoss_Knockdown_5
    呃……你無法阻止我!
    HusbandBoss_Knockdown_6
    什麼樣的生靈會與亡者同行?
    HusbandBoss_Area1
    艾茲麥畜生!在你對阿席妮雅做了那種事之後,你竟然還敢闖入這個地方?我要把你的靈魂從肉體撕扯出來!
    HusbandBoss_Area1AsiniaSlainEzomyte
    我知道你做了什麼。我會溫柔地為阿席妮雅受苦的每一刻回敬你!
    HusbandBoss_Area1AsiniaSlain_Random
    我知道你做了什麼。我會溫柔地為阿席妮雅受苦的每一刻回敬你!
    HusbandBoss_Area1AsiniaSlain_2
    消失吧,阿茲莫里人。這不是你的戰爭。
    HusbandBoss_Area1Azmeri
    艾茲麥人,你是來繼續你那微不足道的叛亂的嗎?真可悲……
    HusbandBoss_Area1Ezomyte_Random
    你的存在褻瀆了這個場所,艾茲麥人!
    HusbandBoss_Area1Ezomyte_2
    聖賢,我很訝異你的種族竟然還存在……你正在干涉其他人的戰爭。
    HusbandBoss_Area1Maji_Random
    聖賢的子嗣……真沒想到。你不該來這裡的。
    HusbandBoss_Area1Maji_2
    這是屬於不朽帝國的……做出這樣的盜竊行為,你的鮮血將會染紅這些廳堂!
    HusbandBoss_Area2_Random
    這是屬於不朽帝國的……做出這樣的盜竊行為,你的鮮血將會染紅這些廳堂!
    HusbandBoss_Area2_2
    邪惡鼠輩……這種褻瀆行為就用你的命來賠吧!
    HusbandBoss_Area2Ezo_Random
    邪惡鼠輩……這種褻瀆行為就用你的命來賠吧!
    HusbandBoss_Area2Ezo_2
    真是預料之中。一名艾茲麥人玷汙我們的墳墓,偷走屬於我們的東西。你真是你的族人的最佳寫照。
    HusbandBoss_Area2Ezo_3
    真是預料之中。一名艾茲麥人玷汙我們的墳墓,偷走屬於我們的東西。你真是你的族人的最佳寫照。
    HusbandBoss_Area2Ezo_4
    你向著你的死亡越走越近。加入我吧。
    HusbandBoss_Area3
    你的道路無可避免地通往毀滅……擁抱你的死亡吧,並在黑暗中學會臣服,就像你之前的無數艾茲麥人一樣。
    HusbandBoss_Area3Ezo_Random
    沒錯,來我這裡,畜生!不管要用什麼手段,我們終將打破這個永無止盡的復仇輪迴。
    HusbandBoss_Area3Ezo_2
    沒錯,來我這裡,畜生!不管要用什麼手段,我們終將打破這個永無止盡的復仇輪迴。
    HusbandBoss_Area3Ezo_3
    沒錯,來我這裡,畜生!我要把你的靈魂從肉體撕扯出來!你將會成為重新點燃阿席妮雅的靈魂的柴薪!
    HusbandBoss_Area3EzoAsinia
    卑劣的入侵者!
    HusbandBoss_AsiniaSummon_Random
    卑劣的入侵者!
    HusbandBoss_AsiniaSummon_2
    卑劣的入侵者!
    HusbandBoss_AsiniaSummon_3
    沒問題,親愛的……
    HusbandBoss_AsiniaSummon_4
    沒問題,親愛的……
    HusbandBoss_AsiniaSummon_5
    殞落吧!
    HusbandBoss_Overhead_Random
    殞落吧!
    HusbandBoss_Overhead_2
    殞落吧!
    HusbandBoss_Overhead_3
    消逝!
    HusbandBoss_Overhead_4
    消逝!
    HusbandBoss_Overhead_5
    消逝!
    HusbandBoss_Overhead_6
    臣服於帝國吧!
    HusbandBoss_Overhead_7
    臣服於帝國吧!
    HusbandBoss_Overhead_8
    臣服於帝國吧!
    HusbandBoss_Overhead_9
    我給過你離開的機會。現在……你再也無法離開。
    HusbandBoss_Pre-Emerge
    阿席妮雅……
    HusbandBoss_Summoned_Random
    阿席妮雅……
    HusbandBoss_Summoned_2
    阿席妮雅……
    HusbandBoss_Summoned_3
    阿席妮雅……
    HusbandBoss_Summoned_4
    阿席妮雅……
    HusbandBoss_Summoned_5
    阿席妮雅……
    HusbandBoss_Summoned_6
    阿席妮雅……
    HusbandBoss_Summoned_7
    阿席妮雅……
    HusbandBoss_Summoned_8
    阿席妮雅……
    HusbandBoss_Summoned_9
    阿席妮雅……
    HusbandBoss_Summoned_10
    阿席妮雅……
    HusbandBoss_Summoned_11
    Edit

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