永遠なる法務官、ドレイヴン
不死者
stance movement speed +% final [233]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Draven, the Eternal Praetor
SpectreN
Area法務官の霊廟
Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
ライフ
163%
アーマー
+100%
耐性
30 0 0 0
Damage
333%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 11
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
130%
Type
HusbandMonster
Metadata
HusbandMonster
レベル
8
ライフ
82
アーマー
44
回避力
35
Damage
59
スペルダメージ
59
命中力
172
アタックタイム
1.5
経験値
188
Minion Life
489
Minion Damage
48
Minion Armour
88
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 47–71
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
22.37から33.56物理ダメージを与える
22.37から33.56ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
HusbandMonsterBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
ブレイジングランス
Base Damage: 47–71
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 13.5 秒
スピアを投げその通り道にの軌跡を残し、敵を燃焼させる。続いてもう一本のスピアを同じ方向に投げ、の軌跡を外側に拡大する。
毎秒53.8の基礎ダメージを与える
物理ダメージの60%をダメージに変換する
全ての対象を貫通する
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 47–71
クリティカルヒット率: 5%
アタックダメージ: 225%
アタックタイム: 1.5 秒
クールダウン時間: 7 秒
アタックダメージが125%上昇する
敵をノックバックする
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 47–71
クリティカルヒット率: 5%
アタックダメージ: 80%
アタックタイム: 1.5 秒
クールダウン時間: 9 秒
アタックダメージが20%低下する
敵をノックバックする
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 47–71
クリティカルヒット率: 5%
アタックダメージ: 285%
アタックタイム: 1.5 秒
クールダウン時間: 9 秒
アタックダメージが185%上昇する
敵をノックバックする
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSHusbandPurge
Triggerable, Spell, Damage
キャストタイム: 1 秒
base deal no damage over time [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
[DNT-UNUSED] dash_attack_to_target
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
GAHusbandCleaveDash
Triggerable, Attack
Base Damage: 47–71
クリティカルヒット率: 5%
アタックダメージ: 130%
アタックタイム: 1.5 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
Triggerable, Spell, Damage
キャストタイム: 1 秒
アタックダメージが80%低下する
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "spirits; max; souls;"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Actor
{
	// resets projectiles pierce list between 1st and 2nd swipes
	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "HusbandInRange"
	life_percent_param = "HusbandLifePercentage"
	range = 130
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_0 = "DisableLight();"

	on_state_light_1 =
	"
		FadeInLight( 6 );
		SetStateTo( spirits, 1 );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_2 = "SetLightState( dim, 2 );"
	create_state_light_2 = "SetLightState( dim );"

	on_or_create_state_light_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
	"

	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
		Call( update_soul_states, soul_intensity );
	"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"
}

Actor
{
	//		&0&
	//		on_effect_event_dialogue_for_***** = ""
	on_effect_event_dialogue_for_CTS1BossFightStart = 	
	"		
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2800 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1700 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1000 );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2250 );
		} );
	"

	on_effect_start_HusbandMonsterComboAttack =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"

	on_effect_start_HusbandMonsterBlazingLance =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"
}

Functions
{
	call_wife =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"
}

Animated
{
	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/HusbandMonster"] = {
    name = "Draven, the Eternal Praetor",
    life = 1.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.33,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "HusbandMonsterCleave",
        "HusbandMonsterCleaveEmpowered",
        "HusbandMonsterComboAttack",
        "MPSHusbandMonsterCleaveBalls",
        "GSHusbandPurge",
        "GAHusbandCleaveDash",
        "GAHusbandDashTrigger",
        "EASHusbandMonsterConsumeSpirit",
        "EASHusbandMonsterSpiritExpire",
        "EASHusbandCallSpirits",
        "DTTHusbandDash",
        "HusbandMonsterBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHusbandMonsterCleaveBalls"] = {
    name = "MPSHusbandMonsterCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandPurge"] = {
    name = "GSHusbandPurge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage_over_time",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandCleaveDash"] = {
    name = "GAHusbandCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandDashTrigger"] = {
    name = "GAHusbandDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterSpiritExpire"] = {
    name = "EASHusbandMonsterSpiritExpire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandCallSpirits"] = {
    name = "EASHusbandCallSpirits",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHusbandDash"] = {
    name = "[DNT-UNUSED] dash_attack_to_target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [233]
IdStanceMovementSpeed233
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 永遠なる法務官、ドレイヴン
    不死者
    stance movement speed +% final [233]
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    Draven, the Eternal Praetor
    SpectreN
    Area法務官の霊廟
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    ライフ
    250%
    アーマー
    +100%
    耐性
    30 0 0 0
    Damage
    333%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    130%
    Type
    HusbandMonsterCRUEL
    Metadata
    HusbandMonsterCRUEL
    レベル
    48
    ライフ
    5,610
    アーマー
    1,422
    回避力
    269
    Damage
    402
    スペルダメージ
    402
    命中力
    1,090
    アタックタイム
    1.5
    経験値
    18,475
    Minion Life
    8,595
    Minion Damage
    1,091
    Minion Armour
    2,844
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 322–483
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSHusbandMonsterCleaveBalls
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    150.2から225.2物理ダメージを与える
    150.2から225.2ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterBlazingLance
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, CanRapidFire, Spear, UsableWhileMounted
    ブレイジングランス
    Base Damage: 322–483
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    クールダウン時間: 13.5 秒
    スピアを投げその通り道にの軌跡を残し、敵を燃焼させる。続いてもう一本のスピアを同じ方向に投げ、の軌跡を外側に拡大する。
    毎秒360.8の基礎ダメージを与える
    物理ダメージの60%をダメージに変換する
    全ての対象を貫通する
    action attack or cast time uses animation length [1]
    active skill base area of effect radius [8]
    active skill base secondary area of effect radius [50]
    additional projectiles fire parallel y dist [-50]
    base is projectile [1]
    base skill cannot be avoided by dodge roll [1]
    base skill effect duration [4000]
    fire wake spear wall speed [1000]
    monster penalty against minions damage +% final vs player minions [80]
    no additional projectiles [1]
    number of firing points equals projectile count [1]
    use scaled contact offset [1]
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EASHusbandMonsterSpiritExpire
    action attack or cast time uses animation length [1]
    HusbandMonsterCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 322–483
    クリティカルヒット率: 5%
    アタックダメージ: 225%
    アタックタイム: 1.5 秒
    クールダウン時間: 7 秒
    アタックダメージが125%上昇する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterComboAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 322–483
    クリティカルヒット率: 5%
    アタックダメージ: 80%
    アタックタイム: 1.5 秒
    クールダウン時間: 9 秒
    アタックダメージが20%低下する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    determine knockback direction from melee pattern [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterCleaveEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 322–483
    クリティカルヒット率: 5%
    アタックダメージ: 285%
    アタックタイム: 1.5 秒
    クールダウン時間: 9 秒
    アタックダメージが185%上昇する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSHusbandPurge
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    base deal no damage over time [1]
    is area damage [1]
    EASHusbandCallSpirits
    action attack or cast time uses animation length [1]
    DTTHusbandDash
    [DNT-UNUSED] dash_attack_to_target
    クールダウン時間: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [46]
    skill maximum travel distance [64]
    spell maximum action distance +% [0]
    walk emerge extra distance [-11]
    GAHusbandCleaveDash
    Triggerable, Attack
    Base Damage: 322–483
    クリティカルヒット率: 5%
    アタックダメージ: 130%
    アタックタイム: 1.5 秒
    アタックダメージが30%上昇する
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAHusbandDashTrigger
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    アタックダメージが80%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state = "spirits; max; souls;"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3200
    }
    
    Actor
    {
    	// resets projectiles pierce list between 1st and 2nd swipes
    	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "HusbandInRange"
    	life_percent_param = "HusbandLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    	"
    
    	on_state_light_0 = "DisableLight();"
    
    	on_state_light_1 =
    	"
    		FadeInLight( 6 );
    		SetStateTo( spirits, 1 );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    	"
    
    	on_state_light_2 = "SetLightState( dim, 2 );"
    	create_state_light_2 = "SetLightState( dim );"
    
    	on_or_create_state_light_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
    	"
    
    	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    
    	on_change_state_spirits =
    	"
    		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
    		Call( update_soul_states, soul_intensity );
    	"
    }
    
    Functions
    {
    	update_soul_states =
    	"
    		this.effect_values = arg1;
    		effect_values += arg1;
    		effect_values += 0.0;
    		effect_values += 0.0;
    	"
    }
    
    Actor
    {
    	//		&0&
    	//		on_effect_event_dialogue_for_***** = ""
    	on_effect_event_dialogue_for_CTS1BossFightStart = 	
    	"		
    		local player = GetLocalPlayer();
    		local succeeded;
    		this.player_ascendancy = player.GetAscendancyName();
    		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2800 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1700 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1000 );
    			succeeded = true;
    		} );
    		If( !VariableExists( succeeded ), ()
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2250 );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterComboAttack =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterBlazingLance =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    }
    
    Functions
    {
    	call_wife =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    }
    
    Animated
    {
    	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterCRUEL"] = {
        name = "Draven, the Eternal Praetor",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "HusbandMonsterCleave",
            "HusbandMonsterCleaveEmpowered",
            "HusbandMonsterComboAttack",
            "MPSHusbandMonsterCleaveBalls",
            "GSHusbandPurge",
            "GAHusbandCleaveDash",
            "GAHusbandDashTrigger",
            "EASHusbandMonsterConsumeSpirit",
            "EASHusbandMonsterSpiritExpire",
            "EASHusbandCallSpirits",
            "DTTHusbandDash",
            "HusbandMonsterBlazingLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleaveEmpowered"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHusbandPurge"] = {
        name = "GSHusbandPurge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage_over_time",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandCleaveDash"] = {
        name = "GAHusbandCleaveDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandDashTrigger"] = {
        name = "GAHusbandDashTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterSpiritExpire"] = {
        name = "EASHusbandMonsterSpiritExpire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandCallSpirits"] = {
        name = "EASHusbandCallSpirits",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHusbandDash"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterBlazingLance"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "number_of_firing_points_equals_projectile_count",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 永遠なる法務官、ドレイヴン
    不死者
    stance movement speed +% final [233]
    Draven, the Eternal Praetor
    SpectreN
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    ライフ
    163%
    アーマー
    +100%
    耐性
    30 0 0 0
    Damage
    333%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    130%
    Type
    HusbandMonster
    Metadata
    HusbandMonsterApparition
    レベル
    68
    ライフ
    12,644
    アーマー
    4,826
    回避力
    477
    Damage
    776
    スペルダメージ
    776
    命中力
    2,180
    アタックタイム
    1.5
    経験値
    71,585
    Minion Life
    11,296
    Minion Damage
    3,226
    Minion Armour
    9,652
    MPSHusbandMonsterCleaveBalls
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    287から430.5物理ダメージを与える
    287から430.5ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 621–932
    クリティカルヒット率: 5%
    アタックダメージ: 225%
    アタックタイム: 1.5 秒
    クールダウン時間: 7 秒
    アタックダメージが125%上昇する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "light; death; emerged;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    	on_state_light_0 = "FadeOutLight( 1.5 );"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_1 = "FadeInLight( 0.5 );"
    	
    	on_or_create_state_death_1 = "DisableRendering();"
    }
    
    Actor
    {
    	on_effect_start_HusbandMonsterCleave = "PlayTextAudio( HusbandBoss_AsiniaSummon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterApparition"] = {
        name = "Draven, the Eternal Praetor",
        life = 1.63,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.33,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "HusbandMonsterCleave",
            "MPSHusbandMonsterCleaveBalls",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceMovementSpeed233
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • 永遠なる法務官、ドレイヴン Text Audio /144
    名前
    アシニア!
    HusbandBoss_Death_Random
    アシニア!
    HusbandBoss_Death_2
    アシニア!
    HusbandBoss_Death_3
    斬り倒す!
    HusbandBoss_Cleave_Random
    斬り倒す!
    HusbandBoss_Cleave_2
    斬り倒す!
    HusbandBoss_Cleave_3
    魂を引き裂く!
    HusbandBoss_Cleave_4
    魂を引き裂く!
    HusbandBoss_Cleave_5
    魂を引き裂く!
    HusbandBoss_Cleave_6
    侵入は罰さねばならない!
    HusbandBoss_Cleave2_Random
    侵入は罰さねばならない!
    HusbandBoss_Cleave2_2
    侵入は罰さねばならない!
    HusbandBoss_Cleave2_3
    貴様の無意味な人生を終わらせてやる!
    HusbandBoss_Combo_Random
    貴様の無意味な人生を終わらせてやる!
    HusbandBoss_Combo_2
    貴様の無意味な人生を終わらせてやる!
    HusbandBoss_Combo_3
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_4
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_5
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_6
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_7
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_8
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_9
    私がお前たちの主だ!
    HusbandBoss_Cooldown_Random
    私がお前たちの主だ!
    HusbandBoss_Cooldown_2
    私がお前たちの主だ!
    HusbandBoss_Cooldown_3
    我が命ずる!
    HusbandBoss_Cooldown_4
    我が命ずる!
    HusbandBoss_Cooldown_5
    我が命ずる!
    HusbandBoss_Cooldown_6
    下僕たちよ、従え!
    HusbandBoss_Cooldown_7
    下僕たちよ、従え!
    HusbandBoss_Cooldown_8
    下僕たちよ、従え!
    HusbandBoss_Cooldown_9
    貴様の魂は我が物となる!
    HusbandBoss_Dash_Random
    貴様の魂は我が物となる!
    HusbandBoss_Dash_2
    お前たちは私の足元で永遠に腐り続けるのだ!
    HusbandBoss_Emerge_Ezo_Random
    お前たちは私の足元で永遠に腐り続けるのだ!
    HusbandBoss_Emerge_Ezo_2
    エゾミアのゴミめ……お前たちは私の足元で永遠に腐り続けるのだ!
    HusbandBoss_Emerge_Ezo_3
    エゾミアのゴミめ……お前たちは私の足元で永遠に腐り続けるのだ!
    HusbandBoss_Emerge_Ezo_4
    コレクションにカルイの魂が加わったな!お前はこれから死ぬのだ……ゆっくりとな。
    HusbandBoss_Emerge_Karui
    侵入したことを永遠に後悔するがいい!
    HusbandBoss_Emerge_Other_Random
    さあ……お前の魂は我が死の尖塔に加わるのだ。
    HusbandBoss_Emerge_Other_2
    オリアス人か……貴様の魂が貴様の神の光を見ることはない!
    HusbandBoss_Emerge_Templar_Random
    オリアス人か……貴様の魂が貴様の神の光を見ることはない!
    HusbandBoss_Emerge_Templar_2
    邪悪な魔女め……貴様はもう長くはない。
    HusbandBoss_Emerge_Witch
    この魂は私のものだ!
    HusbandBoss_Empower_Random
    この魂は私のものだ!
    HusbandBoss_Empower_2
    この魂は私のものだ!
    HusbandBoss_Empower_3
    魂たちが飢えている!
    HusbandBoss_Empower_4
    魂たちが飢えている!
    HusbandBoss_Empower_5
    魂たちが求めている!
    HusbandBoss_Empower_6
    魂たちが求めている!
    HusbandBoss_Empower_7
    くっ……永遠なる帝国は決して屈さぬ!
    HusbandBoss_Knockdown_Random
    くっ……永遠なる帝国は決して屈さぬ!
    HusbandBoss_Knockdown_2
    くっ……永遠なる帝国は決して屈さぬ!
    HusbandBoss_Knockdown_3
    くっ……私を止めることはできぬ!
    HusbandBoss_Knockdown_4
    くっ……私を止めることはできぬ!
    HusbandBoss_Knockdown_5
    くっ……私を止めることはできぬ!
    HusbandBoss_Knockdown_6
    滅びよ!
    HusbandBoss_Overhead_Random
    滅びよ!
    HusbandBoss_Overhead_2
    滅びよ!
    HusbandBoss_Overhead_3
    帝国に屈するがいい!
    HusbandBoss_Overhead_4
    帝国に屈するがいい!
    HusbandBoss_Overhead_5
    帝国に屈するがいい!
    HusbandBoss_Overhead_6
    死者たちの間を歩む生者は何者だ?
    HusbandBoss_Area1_Random
    死者たちの間を歩む生者は何者だ?
    HusbandBoss_Area1_2
    死者たちの間を歩む生者は何者だ?
    HusbandBoss_Area1_3
    死者たちの間を歩む生者は何者だ?
    HusbandBoss_Area1_4
    アシニアの最後の死を感じた。何百年もの時を経て、お前はついに私から全てを奪うことに成功したのだ。
    HusbandBoss_Area1_AsiniaDead_Ezo_Random
    アシニアの最後の死を感じた。何百年もの時を経て、お前はついに私から全てを奪うことに成功したのだ。
    HusbandBoss_Area1_AsiniaDead_Ezo_2
    エゾミア人め、貴様の存在自体がこの場所を汚しているのだ!
    HusbandBoss_Area1_AsiniaDead_Ezo_3
    エゾミア人め、貴様の存在自体がこの場所を汚しているのだ!
    HusbandBoss_Area1_AsiniaDead_Ezo_4
    貴様のしたことはわかっているぞ。アシニアが受けたすべての苦しみを、ひとつ残らず貴様に返してやる!
    HusbandBoss_Area1_AsiniaDead_Random
    貴様のしたことはわかっているぞ。アシニアが受けたすべての苦しみを、ひとつ残らず貴様に返してやる!
    HusbandBoss_Area1_AsiniaDead_2
    貴様のしたことはわかっているぞ。アシニアが受けたすべての苦しみを、ひとつ残らず貴様に返してやる!
    HusbandBoss_Area1_AsiniaDead_3
    貴様のしたことはわかっているぞ。アシニアが受けたすべての苦しみを、ひとつ残らず貴様に返してやる!
    HusbandBoss_Area1_AsiniaDead_4
    消えろ、アズメリ。これは貴様の戦いではない。
    HusbandBoss_Area1_Azmeri_Random
    消えろ、アズメリ。これは貴様の戦いではない。
    HusbandBoss_Area1_Azmeri_2
    消えろ、アズメリ。これは貴様の戦いではない。
    HusbandBoss_Area1_Azmeri_3
    消えろ、アズメリ。これは貴様の戦いではない。
    HusbandBoss_Area1_Azmeri_4
    エゾミア人め、無意味な反乱の続きをやりにきたか?無様だな。
    HusbandBoss_Area1_Ezo_Random
    エゾミア人め、無意味な反乱の続きをやりにきたか?無様だな。
    HusbandBoss_Area1_Ezo_2
    エゾミアの犬め!アシニアにあんなことをしておいて、ここへ立ち入るか?貴様の魂を肉体から千切り取ってやる!
    HusbandBoss_Area1_Ezo_3
    エゾミアの犬め!アシニアにあんなことをしておいて、ここへ立ち入るか?貴様の魂を肉体から千切り取ってやる!
    HusbandBoss_Area1_Ezo_4
    エゾミアの犬め!アシニアにあんなことをしておいて、ここへ立ち入るか?貴様の魂を肉体から千切り取ってやる!
    HusbandBoss_Area1_Ezo_5
    貴様のような者が未だに存在していたことに驚いたぞ、マジよ……貴様は他人の戦に踏み入っている。
    HusbandBoss_Area1_Maji_Random
    貴様のような者が未だに存在していたことに驚いたぞ、マジよ……貴様は他人の戦に踏み入っている。
    HusbandBoss_Area1_Maji_2
    マジの子か……予想外だ。貴様はここへ来るべきではなかった。
    HusbandBoss_Area1_Maji_3
    マジの子か……予想外だ。貴様はここへ来るべきではなかった。
    HusbandBoss_Area1_Maji_4
    この内にあるものは貴様が奪って良いものではない。
    HusbandBoss_Area2_Random
    この内にあるものは貴様が奪って良いものではない。
    HusbandBoss_Area2_2
    ふうむ……賢い犬だ。
    HusbandBoss_Area2_Ezo_Random
    ふうむ……賢い犬だ。
    HusbandBoss_Area2_Ezo_2
    ふうむ……賢い犬だ。
    HusbandBoss_Area2_Ezo_3
    ふうむ……賢い犬だ。
    HusbandBoss_Area2_Ezo_4
    その遺物は永遠なる帝国の物だ……そのような盗み、ただで済むと思うな!
    HusbandBoss_Area2_Treasure_Random
    その遺物は永遠なる帝国の物だ……そのような盗み、ただで済むと思うな!
    HusbandBoss_Area2_Treasure_2
    その遺物は永遠なる帝国の物だ……そのような盗み、ただで済むと思うな!
    HusbandBoss_Area2_Treasure_3
    その遺物は永遠なる帝国の物だ……そのような盗み、ただで済むと思うな!
    HusbandBoss_Area2_Treasure_4
    これは永遠なる帝国の物だ……その盗みのため、貴様の血がこの床を染めることになる!
    HusbandBoss_Area2_Treasure_6
    これは永遠なる帝国の物だ……その盗みのため、貴様の血がこの床を染めることになる!
    HusbandBoss_Area2_Treasure_7
    これは永遠なる帝国の物だ……その盗みのため、貴様の血がこの床を染めることになる!
    HusbandBoss_Area2_Treasure_8
    これは永遠なる帝国の物だ……その盗みのため、貴様の血がこの床を染めることになる!
    HusbandBoss_Area2_Treasure_9
    汚らわしいネズミめ……その冒涜、命を持って償うがいい!
    HusbandBoss_Area2_Treasure_Ezo_Random
    汚らわしいネズミめ……その冒涜、命を持って償うがいい!
    HusbandBoss_Area2_Treasure_Ezo_2
    汚らわしいネズミめ……その冒涜、命を持って償うがいい!
    HusbandBoss_Area2_Treasure_Ezo_3
    汚らわしいネズミめ……その冒涜、命を持って償うがいい!
    HusbandBoss_Area2_Treasure_Ezo_4
    なんとも予想通りだ。エゾミア人が我らの墓を暴き我らの物を盗んでいる。貴様の民族の象徴だな。
    HusbandBoss_Area2_Treasure_Ezo_5
    なんとも予想通りだ。エゾミア人が我らの墓を暴き我らの物を盗んでいる。貴様の民族の象徴だな。
    HusbandBoss_Area2_Treasure_Ezo_6
    貴様は自らの死へ向かいどんどんと深くへ進み続けている。こちら側へ来るがいい。
    HusbandBoss_Area3_Random
    貴様は自らの死へ向かいどんどんと深くへ進み続けている。こちら側へ来るがいい。
    HusbandBoss_Area3_2
    貴様は自らの死へ向かいどんどんと深くへ進み続けている。こちら側へ来るがいい。
    HusbandBoss_Area3_3
    貴様は自らの死へ向かいどんどんと深くへ進み続けている。こちら側へ来るがいい。
    HusbandBoss_Area3_4
    貴様の進む道は、暗さを増していくだろう。死を受け入れよ。苦痛の中で、謙虚さというものを学ぶがいい。
    HusbandBoss_Area3_5
    貴様の進む道は、暗さを増していくだろう。死を受け入れよ。苦痛の中で、謙虚さというものを学ぶがいい。
    HusbandBoss_Area3_6
    貴様の道は避け得ぬ破滅の道だ……死を受け入れ、闇の中で服従を学ぶがいい。貴様の前の無数のエゾミア人共のようにな。
    HusbandBoss_Area3_Ezo_Random
    貴様の道は避け得ぬ破滅の道だ……死を受け入れ、闇の中で服従を学ぶがいい。貴様の前の無数のエゾミア人共のようにな。
    HusbandBoss_Area3_Ezo_2
    そうだ、こちらへ来い、犬め!どちらが勝とうと、我らはついにこの果て無き復讐の連鎖を終わらせるのだ。
    HusbandBoss_Area3_Ezo_3
    そうだ、こちらへ来い、犬め!どちらが勝とうと、我らはついにこの果て無き復讐の連鎖を終わらせるのだ。
    HusbandBoss_Area3_Ezo_4
    そうだ、こちらへ来い、犬め!どちらが勝とうと、我らはついにこの果て無き復讐の連鎖を終わらせるのだ。
    HusbandBoss_Area3_Ezo_5
    そうだ、こちらへ来い、犬め!どちらが勝とうと、我らはついにこの果て無き復讐の連鎖を終わらせるのだ。
    HusbandBoss_Area3_Ezo_6
    そうだ、こちらへ来い、犬め!貴様の魂を肉体から千切り取ってやる!貴様はアシニアの霊を再燃させる火種となるのだ……
    HusbandBoss_Area3_AsiniaDead_Ezo_Random
    そうだ、こちらへ来い、犬め!貴様の魂を肉体から千切り取ってやる!貴様はアシニアの霊を再燃させる火種となるのだ……
    HusbandBoss_Area3_AsiniaDead_Ezo_2
    そうだ、こちらへ来い、犬め!貴様の魂を肉体から千切り取ってやる!貴様はアシニアの霊を再燃させる火種となるのだ……
    HusbandBoss_Area3_AsiniaDead_Ezo_3
    そうだ、こちらへ来い、犬め!貴様の魂を肉体から千切り取ってやる!貴様はアシニアの霊を再燃させる火種となるのだ……
    HusbandBoss_Area3_AsiniaDead_Ezo_4
    ここから去れ!
    HusbandBoss_AsiniaSummon_Random
    ここから去れ!
    HusbandBoss_AsiniaSummon_2
    ここから去れ!
    HusbandBoss_AsiniaSummon_3
    汚らわしい侵入者め!
    HusbandBoss_AsiniaSummon_4
    汚らわしい侵入者め!
    HusbandBoss_AsiniaSummon_5
    汚らわしい侵入者め!
    HusbandBoss_AsiniaSummon_6
    お前の声に応えよう!
    HusbandBoss_AsiniaSummon_7
    お前の声に応えよう!
    HusbandBoss_AsiniaSummon_8
    お前の声に応えよう!
    HusbandBoss_AsiniaSummon_9
    ああ、我が愛よ!
    HusbandBoss_AsiniaSummon_10
    ああ、我が愛よ!
    HusbandBoss_AsiniaSummon_11
    アシニア!
    HusbandBoss_Summon_Random
    アシニア!
    HusbandBoss_Summon_2
    アシニア、私の下へ!
    HusbandBoss_Summon_3
    アシニア、私の下へ!
    HusbandBoss_Summon_4
    アシニア、手伝ってくれ!
    HusbandBoss_Summon_5
    愛するアシニアよ!
    HusbandBoss_Summon_6
    愛するアシニアよ!
    HusbandBoss_Summon_7
    愛するアシニアよ!
    HusbandBoss_Summon_8
    愛するアシニアよ!
    HusbandBoss_Summon_9
    愛するアシニアよ!
    HusbandBoss_Summon_10
    アシニア、こちらへ!
    HusbandBoss_Summon_11
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