永遠なる法務官、ドレイヴン
アンデッド
stance movement speed +% final [233]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Draven, the Eternal Praetor
SpectreN
Area法務官の霊廟
Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
ライフ
163%
耐性
30 0 0 0
Damage
313%
命中力
100%
Attack Distance
5 ~ 11
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
130%
Type
HusbandMonster
Metadata
HusbandMonster
レベル
8
ライフ
82
Damage
55
スペルダメージ
55
命中力
124
アタックタイム
1.5
経験値
188
Minion Life
489
Minion Damage
45
Minion Armour
88
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 44–66
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
22.37から33.56物理ダメージを与える
22.37から33.56ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
HusbandMonsterBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
ブレイジングランス
Base Damage: 44–66
アタックタイム: 1.5 秒
クールダウン時間: 13.5 秒
スピアを投げその通り道にの軌跡を残し、敵を燃焼させる。続いてもう一本のスピアを同じ方向に投げ、の軌跡を外側に拡大する。
毎秒53.8の基礎ダメージを与える
物理ダメージの60%をダメージに変換する
全ての対象を貫通する
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 44–66
アタックダメージ: 175%
アタックタイム: 1.5 秒
クールダウン時間: 7 秒
アタックダメージが75%上昇する
敵をノックバックする
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 44–66
アタックダメージ: 80%
アタックタイム: 1.5 秒
クールダウン時間: 9 秒
アタックダメージが20%低下する
敵をノックバックする
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HusbandMonsterCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 44–66
アタックダメージ: 210%
アタックタイム: 1.5 秒
クールダウン時間: 9 秒
アタックダメージが110%上昇する
敵をノックバックする
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSHusbandPurge
Triggerable, Spell, Damage
キャストタイム: 1 秒
base deal no damage over time [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
Attack, Movement
ダッシュ
Base Damage: 44–66
アタックタイム: 1.5 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
GAHusbandCleaveDash
Triggerable, Attack
Base Damage: 44–66
アタックダメージ: 130%
アタックタイム: 1.5 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
Triggerable, Spell, Damage
キャストタイム: 1 秒
アタックダメージが80%低下する
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "spirits; max; souls;"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Actor
{
	// resets projectiles pierce list between 1st and 2nd swipes
	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "HusbandInRange"
	life_percent_param = "HusbandLifePercentage"
	range = 130
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_0 = "DisableLight();"

	on_state_light_1 =
	"
		FadeInLight( 6 );
		SetStateTo( spirits, 1 );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
	"

	on_state_light_2 = "SetLightState( dim, 2 );"
	create_state_light_2 = "SetLightState( dim );"

	on_or_create_state_light_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
	"

	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
		Call( update_soul_states, soul_intensity );
	"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"
}

Actor
{
	//		&0&
	//		on_effect_event_dialogue_for_***** = ""
	on_effect_event_dialogue_for_CTS1BossFightStart = 	
	"		
		local player = GetLocalPlayer();
		local succeeded;
		this.player_ascendancy = player.GetAscendancyName();
		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2800 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1700 );
			succeeded = true;
		} );
		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
		{
			PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1000 );
			succeeded = true;
		} );
		If( !VariableExists( succeeded ), ()
		{
			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2250 );
		} );
	"

	on_effect_start_HusbandMonsterComboAttack =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"

	on_effect_start_HusbandMonsterBlazingLance =
	"
		Roll( 1, 2, ()
		{
			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"
}

Functions
{
	call_wife =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
		} );
	"
}

Animated
{
	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/HusbandMonster"] = {
    name = "Draven, the Eternal Praetor",
    life = 1.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "HusbandMonsterCleave",
        "HusbandMonsterCleaveEmpowered",
        "HusbandMonsterComboAttack",
        "MPSHusbandMonsterCleaveBalls",
        "GSHusbandPurge",
        "GAHusbandCleaveDash",
        "GAHusbandDashTrigger",
        "EASHusbandMonsterConsumeSpirit",
        "EASHusbandMonsterSpiritExpire",
        "EASHusbandCallSpirits",
        "DTTHusbandDash",
        "HusbandMonsterBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHusbandMonsterCleaveBalls"] = {
    name = "MPSHusbandMonsterCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHusbandPurge"] = {
    name = "GSHusbandPurge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage_over_time",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandCleaveDash"] = {
    name = "GAHusbandCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHusbandDashTrigger"] = {
    name = "GAHusbandDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterConsumeSpirit"] = {
    name = "EASHusbandMonsterConsumeSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandMonsterSpiritExpire"] = {
    name = "EASHusbandMonsterSpiritExpire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHusbandCallSpirits"] = {
    name = "EASHusbandCallSpirits",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHusbandDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HusbandMonsterBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [233]
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 永遠なる法務官、ドレイヴン
    アンデッド
    stance movement speed +% final [233]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Draven, the Eternal Praetor
    SpectreN
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    ライフ
    250%
    耐性
    30 0 0 0
    Damage
    313%
    命中力
    100%
    Attack Distance
    5 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    130%
    Type
    HusbandMonsterCRUEL
    Metadata
    HusbandMonsterCRUEL
    レベル
    68
    ライフ
    19,393
    Damage
    730
    スペルダメージ
    730
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    71,585
    Minion Life
    17,325
    Minion Damage
    3,032
    Minion Armour
    9,652
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 584–876
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSHusbandMonsterCleaveBalls
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    キャストタイム: 1 秒
    287から430.5物理ダメージを与える
    287から430.5ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterBlazingLance
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
    ブレイジングランス
    Base Damage: 584–876
    アタックタイム: 1.5 秒
    クールダウン時間: 13.5 秒
    スピアを投げその通り道にの軌跡を残し、敵を燃焼させる。続いてもう一本のスピアを同じ方向に投げ、の軌跡を外側に拡大する。
    毎秒689.5の基礎ダメージを与える
    物理ダメージの60%をダメージに変換する
    全ての対象を貫通する
    action attack or cast time uses animation length [1]
    active skill base area of effect radius [8]
    active skill base secondary area of effect radius [50]
    additional projectiles fire parallel y dist [-50]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [4000]
    fire wake spear wall speed [1000]
    monster penalty against minions damage +% final vs player minions [80]
    no additional projectiles [1]
    number of firing points equals projectile count [1]
    use scaled contact offset [1]
    EASHusbandMonsterConsumeSpirit
    action attack or cast time uses animation length [1]
    EASHusbandMonsterSpiritExpire
    action attack or cast time uses animation length [1]
    HusbandMonsterCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 584–876
    アタックダメージ: 175%
    アタックタイム: 1.5 秒
    クールダウン時間: 7 秒
    アタックダメージが75%上昇する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterComboAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 584–876
    アタックダメージ: 80%
    アタックタイム: 1.5 秒
    クールダウン時間: 9 秒
    アタックダメージが20%低下する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    determine knockback direction from melee pattern [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HusbandMonsterCleaveEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 584–876
    アタックダメージ: 210%
    アタックタイム: 1.5 秒
    クールダウン時間: 9 秒
    アタックダメージが110%上昇する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSHusbandPurge
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    base deal no damage over time [1]
    is area damage [1]
    EASHusbandCallSpirits
    action attack or cast time uses animation length [1]
    DTTHusbandDash
    Attack, Movement
    ダッシュ
    Base Damage: 584–876
    アタックタイム: 1.5 秒
    クールダウン時間: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [46]
    skill maximum travel distance [64]
    spell maximum action distance +% [0]
    walk emerge extra distance [-11]
    GAHusbandCleaveDash
    Triggerable, Attack
    Base Damage: 584–876
    アタックダメージ: 130%
    アタックタイム: 1.5 秒
    アタックダメージが30%上昇する
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    GAHusbandDashTrigger
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    アタックダメージが80%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state = "spirits; max; souls;"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3200
    }
    
    Actor
    {
    	// resets projectiles pierce list between 1st and 2nd swipes
    	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "HusbandInRange"
    	life_percent_param = "HusbandLifePercentage"
    	range = 130
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    	"
    
    	on_state_light_0 = "DisableLight();"
    
    	on_state_light_1 =
    	"
    		FadeInLight( 6 );
    		SetStateTo( spirits, 1 );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    	"
    
    	on_state_light_2 = "SetLightState( dim, 2 );"
    	create_state_light_2 = "SetLightState( dim );"
    
    	on_or_create_state_light_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );
    	"
    
    	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    
    	on_change_state_spirits =
    	"
    		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
    		Call( update_soul_states, soul_intensity );
    	"
    }
    
    Functions
    {
    	update_soul_states =
    	"
    		this.effect_values = arg1;
    		effect_values += arg1;
    		effect_values += 0.0;
    		effect_values += 0.0;
    	"
    }
    
    Actor
    {
    	//		&0&
    	//		on_effect_event_dialogue_for_***** = ""
    	on_effect_event_dialogue_for_CTS1BossFightStart = 	
    	"		
    		local player = GetLocalPlayer();
    		local succeeded;
    		this.player_ascendancy = player.GetAscendancyName();
    		If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2800 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1700 );
    			succeeded = true;
    		} );
    		If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ),
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1000 );
    			succeeded = true;
    		} );
    		If( !VariableExists( succeeded ), ()
    		{
    			PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2250 );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterComboAttack =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    
    	on_effect_start_HusbandMonsterBlazingLance =
    	"
    		Roll( 1, 2, ()
    		{
    			PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    }
    
    Functions
    {
    	call_wife =
    	"
    		Roll( 1, 1, ()
    		{
    			PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );
    		} );
    	"
    }
    
    Animated
    {
    	on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );"
    	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterCRUEL"] = {
        name = "Draven, the Eternal Praetor",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "HusbandMonsterCleave",
            "HusbandMonsterCleaveEmpowered",
            "HusbandMonsterComboAttack",
            "MPSHusbandMonsterCleaveBalls",
            "GSHusbandPurge",
            "GAHusbandCleaveDash",
            "GAHusbandDashTrigger",
            "EASHusbandMonsterConsumeSpirit",
            "EASHusbandMonsterSpiritExpire",
            "EASHusbandCallSpirits",
            "DTTHusbandDash",
            "HusbandMonsterBlazingLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleaveEmpowered"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHusbandPurge"] = {
        name = "GSHusbandPurge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage_over_time",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandCleaveDash"] = {
        name = "GAHusbandCleaveDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHusbandDashTrigger"] = {
        name = "GAHusbandDashTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterConsumeSpirit"] = {
        name = "EASHusbandMonsterConsumeSpirit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandMonsterSpiritExpire"] = {
        name = "EASHusbandMonsterSpiritExpire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHusbandCallSpirits"] = {
        name = "EASHusbandCallSpirits",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHusbandDash"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterBlazingLance"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "number_of_firing_points_equals_projectile_count",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 永遠なる法務官、ドレイヴン
    アンデッド
    stance movement speed +% final [233]
    Draven, the Eternal Praetor
    SpectreN
    Tags2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
    ライフ
    163%
    耐性
    30 0 0 0
    Damage
    313%
    命中力
    100%
    Attack Distance
    5 ~ 11
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    130%
    Type
    HusbandMonster
    Metadata
    HusbandMonsterApparition
    レベル
    68
    ライフ
    12,644
    Damage
    730
    スペルダメージ
    730
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    71,585
    Minion Life
    11,296
    Minion Damage
    3,032
    Minion Armour
    9,652
    MPSHusbandMonsterCleaveBalls
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    キャストタイム: 1 秒
    287から430.5物理ダメージを与える
    287から430.5ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1108]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    HusbandMonsterCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 584–876
    アタックダメージ: 175%
    アタックタイム: 1.5 秒
    クールダウン時間: 7 秒
    アタックダメージが75%上昇する
    敵をノックバックする
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "light; death; emerged;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    	on_state_light_0 = "FadeOutLight( 1.5 );"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_1 = "FadeInLight( 0.5 );"
    	
    	on_or_create_state_death_1 = "DisableRendering();"
    }
    
    Actor
    {
    	on_effect_start_HusbandMonsterCleave = "PlayTextAudio( HusbandBoss_AsiniaSummon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 3000 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/HusbandMonsterApparition"] = {
        name = "Draven, the Eternal Praetor",
        life = 1.63,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "HusbandMonsterCleave",
            "MPSHusbandMonsterCleaveBalls",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HusbandMonsterCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHusbandMonsterCleaveBalls"] = {
        name = "MPSHusbandMonsterCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • 永遠なる法務官、ドレイヴン Text Audio /85
    名前
    斬り倒す!
    HusbandBoss_Cleave_Random
    斬り倒す!
    HusbandBoss_Cleave_2
    斬り倒す!
    HusbandBoss_Cleave_3
    魂を引き裂く!
    HusbandBoss_Cleave_4
    魂を引き裂く!
    HusbandBoss_Cleave_5
    魂を引き裂く!
    HusbandBoss_Cleave_6
    貴様の侵入には罰を与える!
    HusbandBoss_Cleave2_Random
    貴様の侵入には罰を与える!
    HusbandBoss_Cleave2_2
    貴様の侵入には罰を与える!
    HusbandBoss_Cleave2_3
    貴様の無意味な人生を終わらせてやる!
    HusbandBoss_Combo_Random
    貴様の無意味な人生を終わらせてやる!
    HusbandBoss_Combo_2
    貴様の無意味な人生を終わらせてやる!
    HusbandBoss_Combo_3
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_4
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_5
    貴様の無意味な人生はここで終わる!
    HusbandBoss_Combo_6
    貴様の魂は我が物となる!
    HusbandBoss_Dash_Random
    貴様の魂は我が物となる!
    HusbandBoss_Dash_2
    貴様の魂は我が物となる!
    HusbandBoss_Dash_3
    エゾミアのゴミめ!貴様らは我が足の下で永遠に朽ちるのだ!
    HusbandBoss_Emerge_Ezo_Random
    エゾミアのゴミめ!貴様らは我が足の下で永遠に朽ちるのだ!
    HusbandBoss_Emerge_Ezo_2
    貴様の魂は中々の戦利品となるぞ……カルイ……
    HusbandBoss_Emerge_Karui_Random
    コレクションにカルイの魂が加わるか……貴様は死ぬ……ゆっくりとな!
    HusbandBoss_Emerge_Karui_2
    ここに立ち入ったことを永遠に悔いるがいい!
    HusbandBoss_Emerge_Other_Random
    さあ……貴様の魂も我が死者の塔に加わるのだ!
    HusbandBoss_Emerge_Other_2
    マラケスの女よ……永遠なる帝国の問題に首を突っ込むな!
    HusbandBoss_Emerge_Sorc
    オリアス人よ……貴様の魂が神の光を見ることはない!
    HusbandBoss_Emerge_Templar
    邪悪な魔女よ……貴様の魂がこの世で過ごす時はもう長くはない!
    HusbandBoss_Emerge_Witch
    この霊どもは私のものだ!
    HusbandBoss_Empower_Random
    この霊どもは私のものだ!
    HusbandBoss_Empower_2
    霊どもが飢えている!
    HusbandBoss_Empower_3
    霊どもが飢えている!
    HusbandBoss_Empower_4
    霊どもが欲している!
    HusbandBoss_Empower_5
    霊どもが欲している!
    HusbandBoss_Empower_6
    くっ……永遠なる帝国人に降伏はない!
    HusbandBoss_Knockdown_Random
    くっ……永遠なる帝国人に降伏はない!
    HusbandBoss_Knockdown_2
    くっ……永遠なる帝国人に降伏はない!
    HusbandBoss_Knockdown_3
    くっ……貴様に私は止められん!
    HusbandBoss_Knockdown_4
    くっ……貴様に私は止められん!
    HusbandBoss_Knockdown_5
    くっ……貴様に私は止められん!
    HusbandBoss_Knockdown_6
    死者どもの中を歩く生者は何者だ?
    HusbandBoss_Area1
    エゾミアの犬め!アシニアにあれだけのことをしておいて、ここへも立ち入るか?貴様の魂を肉体から引きちぎってやるぞ!
    HusbandBoss_Area1AsiniaSlainEzomyte
    貴様が何をしたかわかっているぞ。アシニアの苦しみの一瞬一瞬を全て貴様に返してやる!
    HusbandBoss_Area1AsiniaSlain_Random
    貴様が何をしたかわかっているぞ。アシニアの苦しみの一瞬一瞬を全て貴様に返してやる!
    HusbandBoss_Area1AsiniaSlain_2
    帰れ、アズメリ人。これは貴様の戦いではない。
    HusbandBoss_Area1Azmeri
    エゾミア人め、無意味な反乱の続きをやりにきたか?くだらんな……
    HusbandBoss_Area1Ezomyte_Random
    エゾミア人め、貴様の存在そのものがこの場所を汚している!
    HusbandBoss_Area1Ezomyte_2
    マジよ、貴様のような者がまだ存在していることに驚いたぞ……そして貴様は他人の戦争に踏み入ろうとしている。
    HusbandBoss_Area1Maji_Random
    マジの子か……これは予想していなかった。貴様はここへ来るべきではなかった。
    HusbandBoss_Area1Maji_2
    これは永遠なる帝国のものだ……この盗みの罰として、貴様の血はこの墓を染めることになる!
    HusbandBoss_Area2_Random
    これは永遠なる帝国のものだ……この盗みの罰として、貴様の血はこの墓を染めることになる!
    HusbandBoss_Area2_2
    汚らわしいネズミめ……この冒涜は命で償ってもらうぞ!
    HusbandBoss_Area2Ezo_Random
    汚らわしいネズミめ……この冒涜は命で償ってもらうぞ!
    HusbandBoss_Area2Ezo_2
    予想通り。エゾミア人が墓を荒らし我々の物を盗んでいたか。典型的だな……
    HusbandBoss_Area2Ezo_3
    予想通り。エゾミア人が墓を荒らし我々の物を盗んでいたか。典型的だな……
    HusbandBoss_Area2Ezo_4
    貴様はどんどんと自分の死へと近づいている。私の所へ……
    HusbandBoss_Area3
    貴様の道は避け得ぬ破滅の道だ……死を受け入れ、闇の中で服従を覚えるのだ。貴様の前の無数のエゾミア人のようにな。
    HusbandBoss_Area3Ezo_Random
    そうだ、こっちへ来い、犬め!どちらが勝とうと、この終わらぬ復讐の連鎖を終わらせる時だ!
    HusbandBoss_Area3Ezo_2
    そうだ、こっちへ来い、犬め!どちらが勝とうと、この終わらぬ復讐の連鎖を終わらせる時だ!
    HusbandBoss_Area3Ezo_3
    そうだ、こっちへ来い、犬め!貴様の魂を肉体から剥ぎ取ってやる!貴様はアシニアの魂を再燃させる火種となるのだ……
    HusbandBoss_Area3EzoAsinia
    汚らわしい侵入者め!
    HusbandBoss_AsiniaSummon_Random
    汚らわしい侵入者め!
    HusbandBoss_AsiniaSummon_2
    汚らわしい侵入者め!
    HusbandBoss_AsiniaSummon_3
    ああ、我が愛よ……
    HusbandBoss_AsiniaSummon_4
    ああ、我が愛よ……
    HusbandBoss_AsiniaSummon_5
    滅びよ!
    HusbandBoss_Overhead_Random
    滅びよ!
    HusbandBoss_Overhead_2
    滅びよ!
    HusbandBoss_Overhead_3
    滅びよ!
    HusbandBoss_Overhead_4
    滅びよ!
    HusbandBoss_Overhead_5
    滅びよ!
    HusbandBoss_Overhead_6
    帝国に屈せ!
    HusbandBoss_Overhead_7
    帝国に屈せ!
    HusbandBoss_Overhead_8
    帝国に屈せ!
    HusbandBoss_Overhead_9
    立ち去る機会は存分に与えた。もはや……二度と立ち去ることは叶わぬ。
    HusbandBoss_Pre-Emerge
    アシニア……
    HusbandBoss_Summoned_Random
    アシニア……
    HusbandBoss_Summoned_2
    アシニア……
    HusbandBoss_Summoned_3
    アシニア……
    HusbandBoss_Summoned_4
    アシニア……
    HusbandBoss_Summoned_5
    アシニア……
    HusbandBoss_Summoned_6
    アシニア……
    HusbandBoss_Summoned_7
    アシニア……
    HusbandBoss_Summoned_8
    アシニア……
    HusbandBoss_Summoned_9
    アシニア……
    HusbandBoss_Summoned_10
    アシニア……
    HusbandBoss_Summoned_11
    Edit

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