Draven, o Pretório Eterno



Área: O Mausoléu do Pretório
stance movement speed +% final [233]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Draven, the Eternal Praetor
Spectre | N |
---|---|
Area | O Mausoléu do Pretório |
Tags | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Vida
163%
+100%
Resistência




Damage
313%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
5 ~ 11
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
130%
Type
HusbandMonster
Metadata
HusbandMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
8
Vida
82
44
70
Damage
55
Dano Mágico
55
Precisão
124
Tempo de Ataque
1.5
Experiência
188
Minion Life
489
Minion Damage
45
Minion Armour
88
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 22.37 a 33.56 de Dano Físico
Causa 22.37 a 33.56 de Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]

HusbandMonsterBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
Lança Ardente
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 13.5 seg
Arremesse uma lança deixando um rastro de Fogo em seu caminho, Incendiando os inimigos. Em seguida, arremessa uma segunda lança na mesma direção, fazendo com que o rastro de Fogo se expanda.
Causa 53.8 de Dano de Fogo Base por segundo
Perfura todos os Alvos
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]

EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Recarga: 7 seg
Causa 75% mais Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HusbandMonsterComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.5 seg
Recarga: 9 seg
Causa 20% menos Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HusbandMonsterCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Dano de Ataque: 210%
Tempo de Ataque: 1.5 seg
Recarga: 9 seg
Causa 110% mais Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSHusbandPurge
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
base deal no damage over time [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
Attack, Movement
Impulso
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]

GAHusbandCleaveDash
Triggerable, Attack
Base Damage: 44–66
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.5 seg
Causa 30% mais Dano com Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 80% menos Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = "spirits; max; souls;" } Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 3200 } Actor { // resets projectiles pierce list between 1st and 2nd swipes on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true light_starts_disabled = true } GlobalAudioParamEvents { player_in_range_param = "HusbandInRange" life_percent_param = "HusbandLifePercentage" range = 130 } StateMachine { create_state_light_0 = "DisableLight();" create_state_light_1 = " Delay( 0.01, { EnableLight(); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); " on_state_light_0 = "DisableLight();" on_state_light_1 = " FadeInLight( 6 ); SetStateTo( spirits, 1 ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); " on_state_light_2 = "SetLightState( dim, 2 );" create_state_light_2 = "SetLightState( dim );" on_or_create_state_light_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' ); " on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" on_change_state_spirits = " this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 ); Call( update_soul_states, soul_intensity ); " } Functions { update_soul_states = " this.effect_values = arg1; effect_values += arg1; effect_values += 0.0; effect_values += 0.0; " } Actor { // &0& // on_effect_event_dialogue_for_***** = "" on_effect_event_dialogue_for_CTS1BossFightStart = " local player = GetLocalPlayer(); local succeeded; this.player_ascendancy = player.GetAscendancyName(); If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ), { PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2800 ); succeeded = true; } ); If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ), { PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 ); succeeded = true; } ); If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ), { PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 ); succeeded = true; } ); If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ), { PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1700 ); succeeded = true; } ); If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ), { PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1000 ); succeeded = true; } ); If( !VariableExists( succeeded ), () { PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2250 ); } ); " on_effect_start_HusbandMonsterComboAttack = " Roll( 1, 2, () { PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' ); } ); " on_effect_start_HusbandMonsterBlazingLance = " Roll( 1, 2, () { PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' ); } ); " } Functions { call_wife = " Roll( 1, 1, () { PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' ); } ); " } Animated { on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HusbandMonster/HusbandMonster"] = { name = "Draven, the Eternal Praetor", life = 1.63, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "HusbandMonsterCleave", "HusbandMonsterCleaveEmpowered", "HusbandMonsterComboAttack", "MPSHusbandMonsterCleaveBalls", "GSHusbandPurge", "GAHusbandCleaveDash", "GAHusbandDashTrigger", "EASHusbandMonsterConsumeSpirit", "EASHusbandMonsterSpiritExpire", "EASHusbandCallSpirits", "DTTHusbandDash", "HusbandMonsterBlazingLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleaveEmpowered"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterComboAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHusbandMonsterCleaveBalls"] = { name = "MPSHusbandMonsterCleaveBalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHusbandPurge"] = { name = "GSHusbandPurge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage_over_time", "is_area_damage", }, levels = { [1] = {levelRequirement = 8, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHusbandCleaveDash"] = { name = "GAHusbandCleaveDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHusbandDashTrigger"] = { name = "GAHusbandDashTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandMonsterConsumeSpirit"] = { name = "EASHusbandMonsterConsumeSpirit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandMonsterSpiritExpire"] = { name = "EASHusbandMonsterSpiritExpire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandCallSpirits"] = { name = "EASHusbandCallSpirits", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHusbandDash"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterBlazingLance"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.Barrageable] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_physical_damage_%_to_convert_to_fire", "additional_projectiles_fire_parallel_y_dist", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "number_of_firing_points_equals_projectile_count", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Draven, o Pretório Eterno



stance movement speed +% final [233]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Draven, the Eternal Praetor
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Vida
250%
+100%
Resistência




Damage
313%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
5 ~ 11
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
130%
Type
HusbandMonsterCRUEL
Metadata
HusbandMonsterCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,393
4,826
708
Damage
730
Dano Mágico
730
Precisão
2,464
Tempo de Ataque
1.5
Experiência
71,585
Minion Life
17,325
Minion Damage
3,032
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 287 a 430.5 de Dano Físico
Causa 287 a 430.5 de Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]

HusbandMonsterBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted
Lança Ardente
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 13.5 seg
Arremesse uma lança deixando um rastro de Fogo em seu caminho, Incendiando os inimigos. Em seguida, arremessa uma segunda lança na mesma direção, fazendo com que o rastro de Fogo se expanda.
Causa 689.5 de Dano de Fogo Base por segundo
Perfura todos os Alvos
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]

EASHusbandMonsterConsumeSpirit
action attack or cast time uses animation length [1]
EASHusbandMonsterSpiritExpire
action attack or cast time uses animation length [1]
HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Recarga: 7 seg
Causa 75% mais Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HusbandMonsterComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.5 seg
Recarga: 9 seg
Causa 20% menos Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
determine knockback direction from melee pattern [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

HusbandMonsterCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Dano de Ataque: 210%
Tempo de Ataque: 1.5 seg
Recarga: 9 seg
Causa 110% mais Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSHusbandPurge
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
base deal no damage over time [1]
is area damage [1]
EASHusbandCallSpirits
action attack or cast time uses animation length [1]
DTTHusbandDash
Attack, Movement
Impulso
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 6 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]

GAHusbandCleaveDash
Triggerable, Attack
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.5 seg
Causa 30% mais Dano com Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GAHusbandDashTrigger
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 80% menos Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = "spirits; max; souls;" } Positioned { force_placement = true } Stats { set_monster_delay_item_drops_millis = 3200 } Actor { // resets projectiles pierce list between 1st and 2nd swipes on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered = "RemoveNamedTask( SharedPierceList ); AddNamedTask( SharedPierceList );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true light_starts_disabled = true } GlobalAudioParamEvents { player_in_range_param = "HusbandInRange" life_percent_param = "HusbandLifePercentage" range = 130 } StateMachine { create_state_light_0 = "DisableLight();" create_state_light_1 = " Delay( 0.01, { EnableLight(); } ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); " on_state_light_0 = "DisableLight();" on_state_light_1 = " FadeInLight( 6 ); SetStateTo( spirits, 1 ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); " on_state_light_2 = "SetLightState( dim, 2 );" create_state_light_2 = "SetLightState( dim );" on_or_create_state_light_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' ); " on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" on_change_state_spirits = " this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 ); Call( update_soul_states, soul_intensity ); " } Functions { update_soul_states = " this.effect_values = arg1; effect_values += arg1; effect_values += 0.0; effect_values += 0.0; " } Actor { // &0& // on_effect_event_dialogue_for_***** = "" on_effect_event_dialogue_for_CTS1BossFightStart = " local player = GetLocalPlayer(); local succeeded; this.player_ascendancy = player.GetAscendancyName(); If( Or( player_ascendancy == 'Druid', player_ascendancy == 'Druid1', player_ascendancy == 'Druid2', player_ascendancy == 'Druid3' ), { PlayTextAudio( HusbandBoss_Emerge_Ezo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2800 ); succeeded = true; } ); If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ), { PlayTextAudio( HusbandBoss_Emerge_Karui, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 ); succeeded = true; } ); If( Or( player_ascendancy == 'Marauder', player_ascendancy == 'Marauder1', player_ascendancy == 'Marauder2', player_ascendancy == 'Marauder3' ), { PlayTextAudio( HusbandBoss_Emerge_Karui_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1500 ); succeeded = true; } ); If( Or( player_ascendancy == 'Witch', player_ascendancy == 'Witch1', player_ascendancy == 'Witch2', player_ascendancy == 'Witch3' ), { PlayTextAudio( HusbandBoss_Emerge_Witch, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1700 ); succeeded = true; } ); If( Or( player_ascendancy == 'Templar', player_ascendancy == 'Templar1', player_ascendancy == 'Templar2', player_ascendancy == 'Templar3' ), { PlayTextAudio( HusbandBoss_Emerge_Templar_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 1000 ); succeeded = true; } ); If( !VariableExists( succeeded ), () { PlayTextAudio( HusbandBoss_Emerge_Other_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 2250 ); } ); " on_effect_start_HusbandMonsterComboAttack = " Roll( 1, 2, () { PlayTextAudio( HusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' ); } ); " on_effect_start_HusbandMonsterBlazingLance = " Roll( 1, 2, () { PlayTextAudio( HusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' ); } ); " } Functions { call_wife = " Roll( 1, 1, () { PlayTextAudio( HusbandBoss_Summon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' ); } ); " } Animated { on_cleave_01 = "PlayTextAudio( HusbandBoss_Cleave_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_cleave_02 = "PlayTextAudio( HusbandBoss_Cleave2_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_cooldown_01 = "PlayTextAudio( HusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_dash_slice_01 = "PlayTextAudio( HusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_empower_01 = "PlayTextAudio( HusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_knockdown_bwd_01 = "PlayTextAudio( HusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster' );" on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/powerup_body.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HusbandMonster/HusbandMonsterCRUEL"] = { name = "Draven, the Eternal Praetor", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedBoss", "HusbandMonsterCleave", "HusbandMonsterCleaveEmpowered", "HusbandMonsterComboAttack", "MPSHusbandMonsterCleaveBalls", "GSHusbandPurge", "GAHusbandCleaveDash", "GAHusbandDashTrigger", "EASHusbandMonsterConsumeSpirit", "EASHusbandMonsterSpiritExpire", "EASHusbandCallSpirits", "DTTHusbandDash", "HusbandMonsterBlazingLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleaveEmpowered"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterComboAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHusbandMonsterCleaveBalls"] = { name = "MPSHusbandMonsterCleaveBalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHusbandPurge"] = { name = "GSHusbandPurge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage_over_time", "is_area_damage", }, levels = { [1] = {levelRequirement = 8, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHusbandCleaveDash"] = { name = "GAHusbandCleaveDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHusbandDashTrigger"] = { name = "GAHusbandDashTrigger", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandMonsterConsumeSpirit"] = { name = "EASHusbandMonsterConsumeSpirit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandMonsterSpiritExpire"] = { name = "EASHusbandMonsterSpiritExpire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHusbandCallSpirits"] = { name = "EASHusbandCallSpirits", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHusbandDash"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-11, 46, 64, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterBlazingLance"] = { name = "Blazing Lance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.Barrageable] = true, [SkillType.Spear] = true, [SkillType.UsableWhileMounted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_physical_damage_%_to_convert_to_fire", "additional_projectiles_fire_parallel_y_dist", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_skill_effect_duration", "fire_wake_spear_wall_speed", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "use_scaled_contact_offset", "number_of_firing_points_equals_projectile_count", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "no_additional_projectiles", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {3, 60, -50, 8, 50, 4000, 1000, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Draven, o Pretório Eterno



stance movement speed +% final [233]
Draven, the Eternal Praetor
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Vida
163%
+100%
Resistência




Damage
313%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
5 ~ 11
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
130%
Type
HusbandMonster
Metadata
HusbandMonsterApparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,644
4,826
708
Damage
730
Dano Mágico
730
Precisão
2,464
Tempo de Ataque
1.5
Experiência
71,585
Minion Life
11,296
Minion Damage
3,032
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSHusbandMonsterCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 287 a 430.5 de Dano Físico
Causa 287 a 430.5 de Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]

HusbandMonsterCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 584–876
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Recarga: 7 seg
Causa 75% mais Dano com Ataque
Empurra os Inimigos
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "light; death; emerged;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { use_ao_lights = true light_starts_disabled = true } StateMachine { create_state_light_0 = "DisableLight();" on_state_light_0 = "FadeOutLight( 1.5 );" create_state_light_1 = " Delay( 0.01, { EnableLight(); } ); " on_state_light_1 = "FadeInLight( 0.5 );" on_or_create_state_death_1 = "DisableRendering();" } Actor { on_effect_start_HusbandMonsterCleave = "PlayTextAudio( HusbandBoss_AsiniaSummon_Random, 'Metadata/Monsters/HusbandMonster/HusbandMonster', 3000 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HusbandMonster/HusbandMonsterApparition"] = { name = "Draven, the Eternal Praetor", life = 1.63, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "HusbandMonsterCleave", "MPSHusbandMonsterCleaveBalls", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HusbandMonsterCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHusbandMonsterCleaveBalls"] = { name = "MPSHusbandMonsterCleaveBalls", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1108, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Draven, o Pretório Eterno Text Audio /85
Nome |
---|
Morra! — HusbandBoss_Cleave_Random |
Morra! — HusbandBoss_Cleave_2 |
Morra! — HusbandBoss_Cleave_3 |
Vou rasgar sua alma! — HusbandBoss_Cleave_4 |
Vou rasgar sua alma! — HusbandBoss_Cleave_5 |
Vou rasgar sua alma! — HusbandBoss_Cleave_6 |
Sua intrusão terá consequências! — HusbandBoss_Cleave2_Random |
Sua intrusão terá consequências! — HusbandBoss_Cleave2_2 |
Sua intrusão terá consequências! — HusbandBoss_Cleave2_3 |
Vou acabar com essa sua vida inútil! — HusbandBoss_Combo_Random |
Vou acabar com essa sua vida inútil! — HusbandBoss_Combo_2 |
Vou acabar com essa sua vida inútil! — HusbandBoss_Combo_3 |
Sua vida inútil acaba agora! — HusbandBoss_Combo_4 |
Sua vida inútil acaba agora! — HusbandBoss_Combo_5 |
Sua vida inútil acaba agora! — HusbandBoss_Combo_6 |
Sua alma é minha! — HusbandBoss_Dash_Random |
Sua alma é minha! — HusbandBoss_Dash_2 |
Sua alma é minha! — HusbandBoss_Dash_3 |
Ezomyta escória! Seu povo vai apodrecer sob meus pés! — HusbandBoss_Emerge_Ezo_Random |
Ezomyta escória! Seu povo vai apodrecer sob meus pés! — HusbandBoss_Emerge_Ezo_2 |
Sua alma será um belo troféu... Karui... — HusbandBoss_Emerge_Karui_Random |
Uma alma Karui para minha coleção... Sua morte será... lenta! — HusbandBoss_Emerge_Karui_2 |
Você vai passar a eternidade se arrependendo de ter vindo aqui! — HusbandBoss_Emerge_Other_Random |
Agora... sua alma vai para o meu altar da morte! — HusbandBoss_Emerge_Other_2 |
Fica na sua, marakethiana! Isso é entre os Eternos! — HusbandBoss_Emerge_Sorc |
Oriathano... Sua alma nunca verá a luz do seu deus! — HusbandBoss_Emerge_Templar |
Sua alma está por um fio, bruxa nojenta! — HusbandBoss_Emerge_Witch |
Esses espíritos são meus! — HusbandBoss_Empower_Random |
Esses espíritos são meus! — HusbandBoss_Empower_2 |
Os espíritos têm fome! — HusbandBoss_Empower_3 |
Os espíritos têm fome! — HusbandBoss_Empower_4 |
Os espíritos anseiam! — HusbandBoss_Empower_5 |
Os espíritos anseiam! — HusbandBoss_Empower_6 |
Ugh... Os Eternos não conhecem rendição! — HusbandBoss_Knockdown_Random |
Ugh... Os Eternos não conhecem rendição! — HusbandBoss_Knockdown_2 |
Ugh... Os Eternos não conhecem rendição! — HusbandBoss_Knockdown_3 |
Ugh... Você não pode me parar! — HusbandBoss_Knockdown_4 |
Ugh... Você não pode me parar! — HusbandBoss_Knockdown_5 |
Ugh... Você não pode me parar! — HusbandBoss_Knockdown_6 |
O que uma vivalma está fazendo entre os mortos? — HusbandBoss_Area1 |
Verme ezomyta! Você se atreve a aparecer aqui depois do que fez com a Asinia? Vou arrancar sua alma dessa carcaça! — HusbandBoss_Area1AsiniaSlainEzomyte |
Eu sei o que você fez. Você vai pagar por todo o sofrimento da Asinia! — HusbandBoss_Area1AsiniaSlain_Random |
Eu sei o que você fez. Você vai pagar por todo o sofrimento da Asinia! — HusbandBoss_Area1AsiniaSlain_2 |
— HusbandBoss_Area1Azmeri |
Veio continuar essa sua rebelião inútil, ezomyta? Que piada... — HusbandBoss_Area1Ezomyte_Random |
Sua mera presença profana este lugar, ezomyta! — HusbandBoss_Area1Ezomyte_2 |
Não acredito que ainda existe gente como você, maji... Está pisando num campo de guerra que não te pertence. — HusbandBoss_Area1Maji_Random |
— HusbandBoss_Area1Maji_2 |
Isso é do Império Eterno... E por roubar, seu sangue vai manchar este lugar! — HusbandBoss_Area2_Random |
Isso é do Império Eterno... E por roubar, seu sangue vai manchar este lugar! — HusbandBoss_Area2_2 |
Verme desprezível... Vai morrer por esse sacrilégio! — HusbandBoss_Area2Ezo_Random |
Verme desprezível... Vai morrer por esse sacrilégio! — HusbandBoss_Area2Ezo_2 |
— HusbandBoss_Area2Ezo_3 |
— HusbandBoss_Area2Ezo_4 |
Você avança cada vez mais para o seu fim. Junte-se a mim... — HusbandBoss_Area3 |
Seu destino é a ruína... Entregue-se à morte e aprenda a obedecer nas trevas como tantos ezomytas já fizeram. — HusbandBoss_Area3Ezo_Random |
Isso, pode vir, verme! De um jeito ou de outro, esse ciclo de vingança, enfim, vai acabar. — HusbandBoss_Area3Ezo_2 |
Isso, pode vir, verme! De um jeito ou de outro, esse ciclo de vingança, enfim, vai acabar. — HusbandBoss_Area3Ezo_3 |
Isso, pode vir, verme! De um jeito ou de outro, esse ciclo de vingança, enfim, vai acabar. — HusbandBoss_Area3EzoAsinia |
— HusbandBoss_AsiniaSummon_Random |
— HusbandBoss_AsiniaSummon_2 |
— HusbandBoss_AsiniaSummon_3 |
Sim, meu amor... — HusbandBoss_AsiniaSummon_4 |
Sim, meu amor... — HusbandBoss_AsiniaSummon_5 |
Apodreça! — HusbandBoss_Overhead_Random |
Apodreça! — HusbandBoss_Overhead_2 |
Apodreça! — HusbandBoss_Overhead_3 |
Apodreça! — HusbandBoss_Overhead_4 |
Apodreça! — HusbandBoss_Overhead_5 |
Apodreça! — HusbandBoss_Overhead_6 |
Submeta-se ao Império! — HusbandBoss_Overhead_7 |
Submeta-se ao Império! — HusbandBoss_Overhead_8 |
Submeta-se ao Império! — HusbandBoss_Overhead_9 |
Você teve todas as chances de ir embora. Mas agora... elas acabaram. — HusbandBoss_Pre-Emerge |
Asinia... — HusbandBoss_Summoned_Random |
Asinia... — HusbandBoss_Summoned_2 |
Asinia... — HusbandBoss_Summoned_3 |
Asinia... — HusbandBoss_Summoned_4 |
Asinia... — HusbandBoss_Summoned_5 |
Asinia... — HusbandBoss_Summoned_6 |
Asinia... — HusbandBoss_Summoned_7 |
Asinia... — HusbandBoss_Summoned_8 |
Asinia... — HusbandBoss_Summoned_9 |
Asinia... — HusbandBoss_Summoned_10 |
Asinia... — HusbandBoss_Summoned_11 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.