Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
烈阳祭司
Priest of the Sun
Spectre
Area科佩克之殿, 金字塔避难所
Tagsallows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Packs
  • 科佩克之殿: 烈阳祭司
  • 金字塔避难所: 烈阳祭司, 炽炎狂热者
  • 金字塔避难所: 护命上师, 烈阳祭司, 护命守卫, 护命守卫
  • 金字塔避难所: 护命上师, 烈阳祭司, 护命守卫, 护命守卫
  • 金字塔避难所: 护命上师, 烈阳祭司, 护命守卫, 护命守卫
  • 生命
    200%
    Energy Shield From Life
    20%
    抗性
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    200%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparition
    保留
    84
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    42.3%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等级
    65
    生命
    13,110
    2,023
    伤害
    425
    法术伤害
    425
    命中
    2,228
    攻击时间
    1.5
    经验值
    43,014
    召唤物生命
    12,564
    Minion Energy Shield
    2,513
    召唤物伤害
    1,658
    召唤物护甲
    2,023
    MPSVaalSunApparitionBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 199 - 298.5 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [-70]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    VaalSunApparitionLaser
    法术
    施放时间: 2 秒
    冷却时间: 20 秒
    造成 73.3 - 110 火焰伤害
    击中时无法晕眩敌人
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    black star laser turn limit per second [0]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-40]
    MDVaalSunApparitionMinisun
    法术可重复, 可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 2533
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on; can_move = 1;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2533
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.strafe_distance_+%-60
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statelock_on; can_move = 1;
    StateMachine.on_or_create_state_lock_on_0SetUsesDirectionalRunAnimations( false );
    StateMachine.on_or_create_state_lock_on_1SetUsesDirectionalRunAnimations( true );
    烈阳祭司
    CategoryUndead亡灵
    IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Priest of the Sun
    Spectre
    Tagsallows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
    生命
    200%
    Energy Shield From Life
    20%
    抗性
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    200%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparitionRunemarked
    保留
    84
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    42.3%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等级
    68
    生命
    16,514
    2,413
    伤害
    466
    法术伤害
    466
    命中
    2,502
    攻击时间
    1.5
    经验值
    57,268
    召唤物生命
    13,860
    Minion Energy Shield
    2,772
    召唤物伤害
    1,938
    召唤物护甲
    2,413
    MPSVaalSunApparitionBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 218.1 - 327.1 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [-70]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    VaalSunApparitionLaser
    法术
    施放时间: 2 秒
    冷却时间: 20 秒
    造成 80.35 - 120.5 火焰伤害
    击中时无法晕眩敌人
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    black star laser turn limit per second [0]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-40]
    MDVaalSunApparitionMinisun
    法术可重复, 可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    MPSVaalSunApparitionBasicProjCold
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 218.1 - 327.1 冰霜伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1497]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [-70]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    VaalSunApparitionLaserCold
    法术
    施放时间: 2 秒
    冷却时间: 20 秒
    造成 80.35 - 120.5 冰霜伤害
    击中时无法晕眩敌人
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    black star laser turn limit per second [0]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-40]
    MDVaalSunApparitionMinisunCold
    法术可重复, 可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/VaalApparition/Runemarked/SunVaalApparitionRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
            "MPSVaalSunApparitionBasicProjCold",
            "MDVaalSunApparitionMinisunCold",
            "VaalSunApparitionLaserCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProjCold"] = {
        name = "MPSVaalSunApparitionBasicProjCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1497, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisunCold"] = {
        name = "MDVaalSunApparitionMinisunCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaserCold"] = {
        name = "VaalSunApparitionLaserCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    烈阳祭司
    CategoryUndead亡灵
    IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Priest of the Sun
    Spectre
    Tagsallows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
    生命
    200%
    Energy Shield From Life
    20%
    抗性
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    200%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparitionIncursion
    保留
    84
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    42.3%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等级
    68
    生命
    16,514
    2,413
    伤害
    466
    法术伤害
    466
    命中
    2,502
    攻击时间
    1.5
    经验值
    57,268
    召唤物生命
    13,860
    Minion Energy Shield
    2,772
    召唤物伤害
    1,938
    召唤物护甲
    2,413
    MPSVaalSunApparitionBasicProj
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 218.1 - 327.1 火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [-70]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    VaalSunApparitionLaser
    法术
    施放时间: 2 秒
    冷却时间: 20 秒
    造成 80.35 - 120.5 火焰伤害
    击中时无法晕眩敌人
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    black star laser turn limit per second [0]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-40]
    MDVaalSunApparitionMinisun
    法术可重复, 可触发, AttackInPlace, 法术
    施放时间: 1 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Corruption/SunVaalApparitionIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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