Priest of the Sun
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge |
Tags | allows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Packs |
生命
200%
Energy Shield From Life
20%
抗性




伤害
200%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
10,421
[护甲]
2,023
663
2,605
伤害
425
法术伤害
425
命中
2,214
攻击间隔
1.5
经验值
43,014
召唤物生命
10,051
Minion Energy Shield
2,513
召唤物伤害
1,658
召唤物护甲
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

VaalSunApparitionLaser
冷却时间: 20 秒
你的击中不能眩晕敌人
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisun
法术可重复, 可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { strafe_distance_+% = -60 set_base_heavy_stun_duration_ms = 2533 } StateMachine { define_shared_state = "lock_on;" on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = { name = "Priest of the Sun", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalSunApparitionBasicProj", "MDVaalSunApparitionMinisun", "VaalSunApparitionLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalSunApparitionBasicProj"] = { name = "MPSVaalSunApparitionBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalSunApparitionMinisun"] = { name = "MDVaalSunApparitionMinisun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSunApparitionLaser"] = { name = "VaalSunApparitionLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "black_star_laser_turn_limit_per_second", "spell_maximum_action_distance_+%", "cannot_stun", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.