Priest of the Sun
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | allows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Packs |
生命
200%
Energy Shield From Life
20%
Ailment Threshold
%
抗性
75
-30
0
0
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
17,432
Armour
3,877
闪避值
502
能量护盾
0
伤害
496
法术伤害
496
命中
0
Attack Time
1.5
经验值
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 29.32 - 43.99 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
冷却时间: 20 秒
造成 13.5 - 13.5 [火焰]伤害
你的击中不能眩晕敌人
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [6000]
black star laser turn limit per second [66]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-30]
你的击中不能眩晕敌人
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [6000]
black star laser turn limit per second [66]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-30]
MDVaalSunApparitionMinisun
法术可重复, 可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { strafe_distance_+% = -60 set_base_heavy_stun_duration_ms = 2533 } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = { name = "Priest of the Sun", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalSunApparitionBasicProj", "MDVaalSunApparitionMinisun", "VaalSunApparitionLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalSunApparitionBasicProj"] = { name = "MPSVaalSunApparitionBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1042, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalSunApparitionMinisun"] = { name = "MDVaalSunApparitionMinisun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSunApparitionLaser"] = { name = "VaalSunApparitionLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "black_star_laser_turn_limit_per_second", "spell_maximum_action_distance_+%", "cannot_stun", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {1, 1, -60, 6000, 66, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }