Priest of the Sun
SpectreY
AreaTemple of Kopec, The Ziggurat Refuge, Temple of Kopec
Tagsallows_additional_projectiles, caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Packs
  • Temple of Kopec, Temple of Kopec: Priest of the Sun
  • The Ziggurat Refuge: Priest of the Sun, Fiery Zealot, Fiery Zealot
  • The Ziggurat Refuge: Priest of the Sun, Fiery Zealot, Fiery Zealot
  • The Ziggurat Refuge: Bloodrite Priest, Priest of the Sun, Bloodrite Guard, Bloodrite Guard
  • The Ziggurat Refuge: Bloodrite Priest, Priest of the Sun, Bloodrite Guard, Bloodrite Guard
  • The Ziggurat Refuge: Bloodrite Priest, Priest of the Sun, Bloodrite Guard, Bloodrite Guard
  • Life
    200%
    Energy Shield From Life
    20%
    Resistance
    75 -30 0 0
    Damage
    200%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparition
    Level
    70
    Life
    13,946
    Armour
    3,877
    Evasion Rating
    502
    Energy Shield
    3,486
    Damage
    496
    Spell Damage
    496
    Accuracy
    2,328
    Attack Time
    1.5
    Experience
    69,278
    Minion Life
    19,626
    Minion Energy Shield
    4,906
    Minion Damage
    4,325
    Minion Armour
    3,877
    MPSVaalSunApparitionBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 6360 to 9540 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    VaalSunApparitionLaser
    Cooldown Time: 20 sec
    Deals 2929 to 2929 Fire Damage
    Your Hits cannot Stun Enemies
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [6000]
    black star laser turn limit per second [66]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-30]
    MDVaalSunApparitionMinisun
    Multicastable, Triggerable
    Cooldown Time: 15 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 2533
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {1, 1, -60, 6000, 66, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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