Priest of the Sun
| Spectre | |
|---|---|
| Area | Temple of Kopec, The Ziggurat Refuge |
| Tags | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Packs |
Life
200%
Energy Shield From Life
20%
Resistance
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparition
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
13,110
Armour
2,023
Evasion Rating
663
Energy Shield
2,622
Damage
425
Spell Damage
425
Accuracy
2,228
Attack Time
1.5
Experience
43,014
Minion Life
12,564
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
Spell
Cast Time: 2 sec
Cooldown Time: 20 sec
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisun
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
strafe_distance_+% = -60
set_base_heavy_stun_duration_ms = 2533
}
StateMachine
{
define_shared_state = "lock_on; can_move = 1;"
on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Priest of the Sun",
life = 2,
energyShield = 0.2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSVaalSunApparitionBasicProj",
"MDVaalSunApparitionMinisun",
"VaalSunApparitionLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunApparitionBasicProj"] = {
name = "MPSVaalSunApparitionBasicProj",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalSunApparitionMinisun"] = {
name = "MDVaalSunApparitionMinisun",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSunApparitionLaser"] = {
name = "VaalSunApparitionLaser",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"black_star_laser_turn_limit_per_second",
"spell_maximum_action_distance_+%",
"cannot_stun",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
750
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.base_maximum_all_resistances_%
75
Stats.monster_base_flask_charges_percent_of_monster_power
50
Stats.base_critical_hit_damage_bonus
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.object_inherent_base_maximum_block_%_from_ot
50
Stats.movement_velocity_cap
128
Stats.max_azurite_debuff_stacks
10
Stats.ignore_skill_weapon_restrictions
1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot
33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot
100
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.melee_swing_not_scaled_by_area_modifiers
1
Stats.actor_scale_+%_limit
200
Stats.base_heavy_stun_duration_ms
2533
Stats.melee_defer_damage_prediction
1
Stats.poise_decay_delay_ms
8000
Stats.poise_decay_%_per_second
5
Stats.base_block_angle_degrees
180
Stats.action_attack_or_cast_time_uses_animation_length
1
Stats.slow_potency_+%_final_per_additional_player
-10
Stats.check_for_targets_between_initiator_and_projectile_source
1
Stats.maximum_life_+%_final_per_additional_player
50
Stats.maximum_energy_shield_+%_final_per_additional_player
50
Stats.poise_threshold_+%_final_per_additional_player
50
Stats.stun_base_duration_override_ms
500
Stats.bleeding_moving_damage_%_of_base_override
200
Stats.strafe_distance_+%
-60
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
Actor.slow_animations_go_to_idle
false
StateMachine.define_shared_state
lock_on; can_move = 1;
StateMachine.on_or_create_state_lock_on_0
SetUsesDirectionalRunAnimations( false );
StateMachine.on_or_create_state_lock_on_1
SetUsesDirectionalRunAnimations( true );
Priest of the Sun
Undead| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Life
200%
Energy Shield From Life
20%
Resistance
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparitionRunemarked
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,514
Armour
2,413
Evasion Rating
708
Energy Shield
3,303
Damage
466
Spell Damage
466
Accuracy
2,502
Attack Time
1.5
Experience
57,268
Minion Life
13,860
Minion Energy Shield
2,772
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
Spell
Cast Time: 2 sec
Cooldown Time: 20 sec
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisun
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
MPSVaalSunApparitionBasicProjCold
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1497]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaserCold
Spell
Cast Time: 2 sec
Cooldown Time: 20 sec
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisunCold
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodBathers/VaalApparition/Runemarked/SunVaalApparitionRunemarked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Priest of the Sun",
life = 2,
energyShield = 0.2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSVaalSunApparitionBasicProj",
"MDVaalSunApparitionMinisun",
"VaalSunApparitionLaser",
"MPSVaalSunApparitionBasicProjCold",
"MDVaalSunApparitionMinisunCold",
"VaalSunApparitionLaserCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunApparitionBasicProj"] = {
name = "MPSVaalSunApparitionBasicProj",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalSunApparitionMinisun"] = {
name = "MDVaalSunApparitionMinisun",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSunApparitionLaser"] = {
name = "VaalSunApparitionLaser",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"black_star_laser_turn_limit_per_second",
"spell_maximum_action_distance_+%",
"cannot_stun",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunApparitionBasicProjCold"] = {
name = "MPSVaalSunApparitionBasicProjCold",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1497, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalSunApparitionMinisunCold"] = {
name = "MDVaalSunApparitionMinisunCold",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSunApparitionLaserCold"] = {
name = "VaalSunApparitionLaserCold",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"black_star_laser_turn_limit_per_second",
"spell_maximum_action_distance_+%",
"cannot_stun",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Priest of the Sun
Undead| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Life
200%
Energy Shield From Life
20%
Resistance
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparitionIncursion
84
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,514
Armour
2,413
Evasion Rating
708
Energy Shield
3,303
Damage
466
Spell Damage
466
Accuracy
2,502
Attack Time
1.5
Experience
57,268
Minion Life
13,860
Minion Energy Shield
2,772
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
Spell
Cast Time: 2 sec
Cooldown Time: 20 sec
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisun
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Corruption/SunVaalApparitionIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Priest of the Sun",
life = 2,
energyShield = 0.2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSVaalSunApparitionBasicProj",
"MDVaalSunApparitionMinisun",
"VaalSunApparitionLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunApparitionBasicProj"] = {
name = "MPSVaalSunApparitionBasicProj",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalSunApparitionMinisun"] = {
name = "MDVaalSunApparitionMinisun",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSunApparitionLaser"] = {
name = "VaalSunApparitionLaser",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"black_star_laser_turn_limit_per_second",
"spell_maximum_action_distance_+%",
"cannot_stun",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












