太陽の司祭
Priest of the Sun
SpectreY
Areaコペク神殿, ジッグラトの避難所, コペク神殿
Tagsallows_additional_projectiles, キャスター, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Packs
  • コペク神殿, コペク神殿: 太陽の司祭
  • ジッグラトの避難所: 血の儀式の司祭, 太陽の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ジッグラトの避難所: 血の儀式の司祭, 太陽の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ジッグラトの避難所: 血の儀式の司祭, 太陽の司祭, 血の儀式の守り手, 血の儀式の守り手
  • 太陽の司祭
  • ライフ
    200%
    Energy Shield From Life
    20%
    耐性
    75 -30 0 0
    Damage
    200%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparition
    レベル
    70
    ライフ
    13,946
    アーマー
    3,877
    回避力
    502
    エナジーシールド
    3,486
    Damage
    496
    スペルダメージ
    496
    命中
    2,328
    Attack Time
    1.5
    経験値
    69,278
    Minion Life
    19,626
    Minion Energy Shield
    4,906
    Minion Damage
    4,325
    Minion Armour
    3,877
    MPSVaalSunApparitionBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    6360から9540ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    VaalSunApparitionLaser
    クールダウン時間: 20 秒
    2929から2929ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [6000]
    black star laser turn limit per second [66]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-30]
    MDVaalSunApparitionMinisun
    Multicastable, Triggerable
    クールダウン時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 2533
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {1, 1, -60, 6000, 66, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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