Sacerdote del sol
Priest of the Sun
Spectre | Y |
---|---|
Area | Templo de Kopec, El refugio del zigurat, Templo de Kopec |
Tags | allows_additional_projectiles, Lanzador de hechizos, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Packs |
Vida
200%
Energy Shield From Life
20%
Resistencia




Damage
200%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
10,421
Armadura
2,023
Evasión
440
Escudo de energía
2,605
Damage
425
Daño de hechizos
425
Precisión
1,974
Tiempo de ataque
1.5
Experiencia
43,014
Minion Life
9,563
Minion Energy Shield
2,391
Minion Damage
903
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 199 a 298.5 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

VaalSunApparitionLaser
Tiempo de recarga: 20 seg
Inflige de 91.63 a 91.63 de daño de fuego
Tus impactos no pueden aturdir a los enemigos
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [6000]
black star laser turn limit per second [66]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-30]
MDVaalSunApparitionMinisun
Multicastable, Triggerable
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { strafe_distance_+% = -60 set_base_heavy_stun_duration_ms = 2533 } StateMachine { define_shared_state = "lock_on;" on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = { name = "Priest of the Sun", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalSunApparitionBasicProj", "MDVaalSunApparitionMinisun", "VaalSunApparitionLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalSunApparitionBasicProj"] = { name = "MPSVaalSunApparitionBasicProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1042, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDVaalSunApparitionMinisun"] = { name = "MDVaalSunApparitionMinisun", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSunApparitionLaser"] = { name = "VaalSunApparitionLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "black_star_laser_turn_limit_per_second", "spell_maximum_action_distance_+%", "cannot_stun", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {1, 1, -60, 6000, 66, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.