Sacerdote del sol
Priest of the Sun
SpectreY
AreaTemplo de Kopec, El refugio del zigurat, Templo de Kopec
Tagsallows_additional_projectiles, Lanzador de hechizos, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Packs
  • Templo de Kopec, Templo de Kopec: Sacerdote del sol
  • El refugio del zigurat: Sacerdote del sol, Entusiasta ardiente, Entusiasta ardiente
  • El refugio del zigurat: Sacerdote del sol, Entusiasta ardiente, Entusiasta ardiente
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • El refugio del zigurat: Sacerdote rito sanguíneo, Sacerdote del sol, Guardia rito sanguíneo, Guardia rito sanguíneo
  • Vida
    200%
    Energy Shield From Life
    20%
    Resistencia
    75 -30 0 0
    Damage
    200%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparition
    Nivel
    65
    Vida
    10,421
    Armadura
    2,023
    Evasión
    440
    Escudo de energía
    2,605
    Damage
    425
    Daño de hechizos
    425
    Precisión
    1,974
    Tiempo de ataque
    1.5
    Experiencia
    43,014
    Minion Life
    9,563
    Minion Energy Shield
    2,391
    Minion Damage
    903
    Minion Armour
    2,023
    MPSVaalSunApparitionBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 199 a 298.5 de daño de fuego
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    VaalSunApparitionLaser
    Tiempo de recarga: 20 seg
    Inflige de 91.63 a 91.63 de daño de fuego
    Tus impactos no pueden aturdir a los enemigos
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [6000]
    black star laser turn limit per second [66]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-30]
    MDVaalSunApparitionMinisun
    Multicastable, Triggerable
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 2533
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {1, 1, -60, 6000, 66, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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