| Spectre | Y |
|---|---|
| Area | 코펙의 사원, 지구라트 피난처 |
| Tags | allows_additional_projectiles, 시전, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Packs |
생명력
200%
Energy Shield From Life
20%
저항
Damage
200%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
13,026
2,023
663
2,605
Damage
425
주문 피해
425
정확도
2,228
공격 속도
1.5
경험치
43,014
Minion Life
12,564
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
재사용 대기시간: 20 초
플레이어가 명중 시 적을 기절시킬 수 없음
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisun
Multicastable, Triggerable, AttackInPlace
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
strafe_distance_+% = -60
set_base_heavy_stun_duration_ms = 2533
}
StateMachine
{
define_shared_state = "lock_on; can_move = 1;"
on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
name = "Priest of the Sun",
life = 2,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSVaalSunApparitionBasicProj",
"MDVaalSunApparitionMinisun",
"VaalSunApparitionLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunApparitionBasicProj"] = {
name = "MPSVaalSunApparitionBasicProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalSunApparitionMinisun"] = {
name = "MDVaalSunApparitionMinisun",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSunApparitionLaser"] = {
name = "VaalSunApparitionLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"black_star_laser_turn_limit_per_second",
"spell_maximum_action_distance_+%",
"cannot_stun",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2533 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.strafe_distance_+% | -60 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | lock_on; can_move = 1; |
| StateMachine.on_or_create_state_lock_on_0 | SetUsesDirectionalRunAnimations( false ); |
| StateMachine.on_or_create_state_lock_on_1 | SetUsesDirectionalRunAnimations( true ); |
태양의 사제
언데드
Priest of the Sun
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, 시전, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
생명력
200%
Energy Shield From Life
20%
저항
Damage
200%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SunVaalApparition
Metadata
SunVaalApparitionIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
15,514
2,413
708
3,103
Damage
466
주문 피해
466
정확도
2,502
공격 속도
1.5
경험치
57,268
Minion Life
13,860
Minion Energy Shield
2,772
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSunApparitionBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1042]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [-70]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
VaalSunApparitionLaser
재사용 대기시간: 20 초
플레이어가 명중 시 적을 기절시킬 수 없음
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
black star laser turn limit per second [0]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum action distance +% [-40]
MDVaalSunApparitionMinisun
Multicastable, Triggerable, AttackInPlace
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Corruption/SunVaalApparitionIncursion"] = {
name = "Priest of the Sun",
life = 2,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSVaalSunApparitionBasicProj",
"MDVaalSunApparitionMinisun",
"VaalSunApparitionLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalSunApparitionBasicProj"] = {
name = "MPSVaalSunApparitionBasicProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDVaalSunApparitionMinisun"] = {
name = "MDVaalSunApparitionMinisun",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSunApparitionLaser"] = {
name = "VaalSunApparitionLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"black_star_laser_turn_limit_per_second",
"spell_maximum_action_distance_+%",
"cannot_stun",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.