Sacerdote do Sol
Priest of the Sun
SpectreY
AreaTemplo de Kopec, O Refúgio Zigurate
Tagsallows_additional_projectiles, Conjurador, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Packs
  • Templo de Kopec: Sacerdote do Sol
  • O Refúgio Zigurate: Sacerdote do Sol, Fanático Ardente
  • O Refúgio Zigurate: Sacerdote Sanguinário, Sacerdote do Sol, Guarda Sanguinário, Guarda Sanguinário
  • O Refúgio Zigurate: Sacerdote Sanguinário, Sacerdote do Sol, Guarda Sanguinário, Guarda Sanguinário
  • O Refúgio Zigurate: Sacerdote Sanguinário, Sacerdote do Sol, Guarda Sanguinário, Guarda Sanguinário
  • Vida
    200%
    Energy Shield From Life
    20%
    Resistência
    75 -30 0 0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    SunVaalApparition
    Metadata
    SunVaalApparition
    Nível
    65
    Vida
    10,421
    Damage
    425
    Dano Mágico
    425
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    43,014
    Minion Life
    10,051
    Minion Energy Shield
    2,513
    Minion Damage
    1,658
    Minion Armour
    2,023
    MPSVaalSunApparitionBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 199 a 298.5 de Dano de Fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    can perform skill while moving [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1042]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [-70]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    VaalSunApparitionLaser
    Recarga: 20 seg
    Causa 73.3 a 110 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    black star laser turn limit per second [0]
    monster penalty against minions damage +% final vs player minions [-60]
    spell maximum action distance +% [-40]
    MDVaalSunApparitionMinisun
    Multicastable, Triggerable
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	strafe_distance_+% = -60
    	set_base_heavy_stun_duration_ms = 2533
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_custom_event_projectile_hit_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    	on_effect_custom_event_projectile_hit_terrain_for_MPSVaalSunApparitionBasicProj = "projectile.PlayAnimation( impact );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodBathers/VaalApparition/VaalApparition_Aggro_Audio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodBathers/VaalApparition/SunVaalApparition"] = {
        name = "Priest of the Sun",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalSunApparitionBasicProj",
            "MDVaalSunApparitionMinisun",
            "VaalSunApparitionLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSunApparitionBasicProj"] = {
        name = "MPSVaalSunApparitionBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "movement_speed_+%_final_while_performing_action",
            "movement_speed_acceleration_+%_per_second_while_performing_action",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "can_perform_skill_while_moving",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1042, -40, -70, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDVaalSunApparitionMinisun"] = {
        name = "MDVaalSunApparitionMinisun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalSunApparitionLaser"] = {
        name = "VaalSunApparitionLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "black_star_laser_turn_limit_per_second",
            "spell_maximum_action_distance_+%",
            "cannot_stun",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 3000, 0, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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