挫刺清道夫
SpectreY
Area仪葬墓塔, 无畏战车之痕, The Ziggurat Refuge, Deshar, The Dreadnought's Wake
Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Packs
  • 仪葬墓塔, 无畏战车之痕, 仪葬墓塔, Deshar, The Dreadnought's Wake: 挫刺清道夫, 挫刺清道夫, 挫刺清道夫
  • The Ziggurat Refuge: 挫刺清道夫, 挫刺清道夫, 挫刺清道夫
  • 生命
    80%
    [护甲]
    +30%
    抗性
    0 -30 0 0
    伤害
    80%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 10
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    80%
    Type
    PorcupineAntSmall
    Metadata
    PorcupineAntSmall
    等级
    65
    生命
    5,210
    [护甲]
    2,630
    闪避值
    440
    伤害
    170
    法术伤害
    170
    命中
    1,974
    攻击间隔
    1.005
    经验值
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 136–204
    暴击几率: 5%
    攻击间隔: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNova
    可触发, 攻击
    Base Damage: 136–204
    暴击几率: 5%
    攻击间隔: 1.005 秒
    效果区域缩小 60%
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 136–204
    暴击几率: 5%
    攻击间隔: 1.005 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    +60 近战打击范围
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntSmall"] = {
        name = "Rasp Scavenger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    挫刺清道夫
    SpectreY
    Area仪葬墓塔, 无畏战车之痕, The Ziggurat Refuge, Deshar, The Dreadnought's Wake
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
    Packs
  • 仪葬墓塔, 无畏战车之痕, 仪葬墓塔, Deshar, The Dreadnought's Wake: 挫刺清道夫, 挫刺清道夫, 挫刺清道夫
  • The Ziggurat Refuge: 挫刺清道夫, 挫刺清道夫, 挫刺清道夫
  • 生命
    100%
    [护甲]
    +35%
    抗性
    0 -30 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    PorcupineAntMedium
    Metadata
    PorcupineAntMedium
    等级
    65
    生命
    6,513
    [护甲]
    2,731
    闪避值
    440
    伤害
    212
    法术伤害
    212
    命中
    1,974
    攻击间隔
    1.005
    经验值
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 170–255
    暴击几率: 5%
    攻击间隔: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNova
    可触发, 攻击
    Base Damage: 170–255
    暴击几率: 5%
    攻击间隔: 1.005 秒
    效果区域缩小 60%
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 170–255
    暴击几率: 5%
    攻击间隔: 1.005 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    +60 近战打击范围
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntMedium"] = {
        name = "Rasp Scavenger",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rasp Scavenger
    Beast
    SpectreY
    AreaTrial of the Sekhemas, Trial of the Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
    Packs
  • Trial of the Sekhemas, Trial of the Sekhemas: Brimstone Crab, Rasp Scavenger, Rasp Scavenger
  • 生命
    100%
    [护甲]
    +35%
    抗性
    0 -30 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    PorcupineAntMediumSanctumTrial
    Metadata
    PorcupineAntMediumSanctumTrial
    等级
    22
    生命
    305
    [护甲]
    143
    闪避值
    96
    伤害
    41
    法术伤害
    41
    命中
    372
    攻击间隔
    1.005
    经验值
    796
    Minion Life
    1,007
    Minion Damage
    59
    Minion Armour
    217
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 33–50
    暴击几率: 5%
    攻击间隔: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNovaSanctum
    可触发, 攻击
    Base Damage: 33–50
    暴击几率: 5%
    攻击间隔: 1.005 秒
    效果区域缩小 60%
    击中时必定使敌人中毒
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeballSanctum
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 33–50
    暴击几率: 5%
    攻击间隔: 1.005 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    +60 近战打击范围
    击中时必定使敌人中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall_poison.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntMediumSanctumTrial"] = {
        name = "Rasp Scavenger",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNovaSanctum",
            "MMAPorcupineAntSpikeballSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNovaSanctum"] = {
        name = "GPAPorcupineAntSpikeNovaSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeballSanctum"] = {
        name = "MMAPorcupineAntSpikeballSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    挫刺清道夫
    SpectreY
    Area仪葬墓塔, 无畏战车之痕, The Ziggurat Refuge, Deshar, The Dreadnought's Wake
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
    Packs
  • 仪葬墓塔, 无畏战车之痕, 仪葬墓塔, Deshar, The Dreadnought's Wake: 挫刺清道夫, 挫刺清道夫, 挫刺清道夫
  • The Ziggurat Refuge: 挫刺清道夫, 挫刺清道夫, 挫刺清道夫
  • 生命
    120%
    [护甲]
    +40%
    抗性
    0 -30 0 0
    伤害
    120%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    130%
    Type
    PorcupineAntLarge
    Metadata
    PorcupineAntLarge
    等级
    65
    生命
    7,816
    [护甲]
    2,832
    闪避值
    440
    伤害
    255
    法术伤害
    255
    命中
    1,974
    攻击间隔
    1.005
    经验值
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 204–306
    暴击几率: 5%
    攻击间隔: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNova
    可触发, 攻击
    Base Damage: 204–306
    暴击几率: 5%
    攻击间隔: 1.005 秒
    效果区域缩小 60%
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 204–306
    暴击几率: 5%
    攻击间隔: 1.005 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    +60 近战打击范围
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntLarge"] = {
        name = "Rasp Scavenger",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rasp Scavenger
    Beast
    SpectreY
    AreaTrial of the Sekhemas, Trial of the Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
    Packs
  • Trial of the Sekhemas: Porcupine Goliath, Rasp Scavenger
  • Trial of the Sekhemas, Trial of the Sekhemas: Brimstone Crab, Rasp Scavenger, Rasp Scavenger
  • 生命
    120%
    [护甲]
    +40%
    抗性
    0 -30 0 0
    伤害
    120%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.005 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    130%
    Type
    PorcupineAntLargeSanctumTrial
    Metadata
    PorcupineAntLargeSanctumTrial
    等级
    22
    生命
    366
    [护甲]
    148
    闪避值
    96
    伤害
    50
    法术伤害
    50
    命中
    372
    攻击间隔
    1.005
    经验值
    955
    Minion Life
    1,208
    Minion Damage
    71
    Minion Armour
    233
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 40–59
    暴击几率: 5%
    攻击间隔: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNovaSanctum
    可触发, 攻击
    Base Damage: 40–59
    暴击几率: 5%
    攻击间隔: 1.005 秒
    效果区域缩小 60%
    击中时必定使敌人中毒
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeballSanctum
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    Base Damage: 40–59
    暴击几率: 5%
    攻击间隔: 1.005 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    +60 近战打击范围
    击中时必定使敌人中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall_poison.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntLargeSanctumTrial"] = {
        name = "Rasp Scavenger",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNovaSanctum",
            "MMAPorcupineAntSpikeballSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNovaSanctum"] = {
        name = "GPAPorcupineAntSpikeNovaSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeballSanctum"] = {
        name = "MMAPorcupineAntSpikeballSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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