Raspelnder Plünderer
SpectreY
AreaDeshar, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Deshar, Der Nachzug der Festungskarawane
Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Packs
  • Deshar, Der Nachzug der Festungskarawane, Deshar, Deshar, Der Nachzug der Festungskarawane: Raspelnder Plünderer, Raspelnder Plünderer, Raspelnder Plünderer
  • Die Zikkurat-Zuflucht: Raspelnder Plünderer, Raspelnder Plünderer, Raspelnder Plünderer
  • Leben
    80%
    Rüstung
    +30%
    Widerstand
    0 -30 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 10
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    80%
    Type
    PorcupineAntSmall
    Metadata
    PorcupineAntSmall
    Stufe
    65
    Leben
    5,210
    Rüstung
    2,630
    Ausweichwert
    440
    Damage
    170
    Zauberschaden
    170
    Genauigkeit
    1,974
    Angriffszeit
    1.005
    Erfahrung
    17,206
    Minion Life
    4,782
    Minion Damage
    361
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 136–204
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNova
    Triggerable, Attack
    Base Damage: 136–204
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    60% verkleinerter Wirkungsbereich
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 136–204
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    +60 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntSmall"] = {
        name = "Rasp Scavenger",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raspelnder Plünderer
    SpectreY
    AreaDeshar, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Deshar, Der Nachzug der Festungskarawane
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
    Packs
  • Deshar, Der Nachzug der Festungskarawane, Deshar, Deshar, Der Nachzug der Festungskarawane: Raspelnder Plünderer, Raspelnder Plünderer, Raspelnder Plünderer
  • Die Zikkurat-Zuflucht: Raspelnder Plünderer, Raspelnder Plünderer, Raspelnder Plünderer
  • Leben
    100%
    Rüstung
    +35%
    Widerstand
    0 -30 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 12
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    PorcupineAntMedium
    Metadata
    PorcupineAntMedium
    Stufe
    65
    Leben
    6,513
    Rüstung
    2,731
    Ausweichwert
    440
    Damage
    212
    Zauberschaden
    212
    Genauigkeit
    1,974
    Angriffszeit
    1.005
    Erfahrung
    21,507
    Minion Life
    5,977
    Minion Damage
    451
    Minion Armour
    4,147
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 170–255
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNova
    Triggerable, Attack
    Base Damage: 170–255
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    60% verkleinerter Wirkungsbereich
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 170–255
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    +60 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntMedium"] = {
        name = "Rasp Scavenger",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raspelnder Plünderer
    Rasp Scavenger
    SpectreY
    AreaPrüfung der Sekhemas, Prüfung der Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
    Packs
  • Prüfung der Sekhemas, Prüfung der Sekhemas: Schwefelkrabbe, Raspelnder Plünderer, Raspelnder Plünderer
  • Leben
    100%
    Rüstung
    +35%
    Widerstand
    0 -30 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 12
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    PorcupineAntMediumSanctumTrial
    Metadata
    PorcupineAntMediumSanctumTrial
    Stufe
    22
    Leben
    406
    Rüstung
    143
    Ausweichwert
    96
    Damage
    41
    Zauberschaden
    41
    Genauigkeit
    372
    Angriffszeit
    1.005
    Erfahrung
    796
    Minion Life
    889
    Minion Damage
    41
    Minion Armour
    217
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 33–50
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNovaSanctum
    Triggerable, Attack
    Base Damage: 33–50
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    60% verkleinerter Wirkungsbereich
    Vergiftet immer bei Treffer
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeballSanctum
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 33–50
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    +60 zu Nahkampf-Schlagreichweite
    Vergiftet immer bei Treffer
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall_poison.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntMediumSanctumTrial"] = {
        name = "Rasp Scavenger",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNovaSanctum",
            "MMAPorcupineAntSpikeballSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNovaSanctum"] = {
        name = "GPAPorcupineAntSpikeNovaSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeballSanctum"] = {
        name = "MMAPorcupineAntSpikeballSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raspelnder Plünderer
    SpectreY
    AreaDeshar, Der Nachzug der Festungskarawane, Die Zikkurat-Zuflucht, Deshar, Der Nachzug der Festungskarawane
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
    Packs
  • Deshar, Der Nachzug der Festungskarawane, Deshar, Deshar, Der Nachzug der Festungskarawane: Raspelnder Plünderer, Raspelnder Plünderer, Raspelnder Plünderer
  • Die Zikkurat-Zuflucht: Raspelnder Plünderer, Raspelnder Plünderer, Raspelnder Plünderer
  • Leben
    120%
    Rüstung
    +40%
    Widerstand
    0 -30 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 14
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    130%
    Type
    PorcupineAntLarge
    Metadata
    PorcupineAntLarge
    Stufe
    65
    Leben
    7,816
    Rüstung
    2,832
    Ausweichwert
    440
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    1,974
    Angriffszeit
    1.005
    Erfahrung
    25,808
    Minion Life
    7,172
    Minion Damage
    542
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNova
    Triggerable, Attack
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    60% verkleinerter Wirkungsbereich
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 204–306
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    +60 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntLarge"] = {
        name = "Rasp Scavenger",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raspelnder Plünderer
    Rasp Scavenger
    SpectreY
    AreaPrüfung der Sekhemas, Prüfung der Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
    Packs
  • Prüfung der Sekhemas: Stachelschweingoliath, Raspelnder Plünderer
  • Prüfung der Sekhemas, Prüfung der Sekhemas: Schwefelkrabbe, Raspelnder Plünderer, Raspelnder Plünderer
  • Leben
    120%
    Rüstung
    +40%
    Widerstand
    0 -30 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 14
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    130%
    Type
    PorcupineAntLargeSanctumTrial
    Metadata
    PorcupineAntLargeSanctumTrial
    Stufe
    22
    Leben
    487
    Rüstung
    148
    Ausweichwert
    96
    Damage
    50
    Zauberschaden
    50
    Genauigkeit
    372
    Angriffszeit
    1.005
    Erfahrung
    955
    Minion Life
    1,067
    Minion Damage
    50
    Minion Armour
    233
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 40–59
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAPorcupineAntSpikeNovaSanctum
    Triggerable, Attack
    Base Damage: 40–59
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    60% verkleinerter Wirkungsbereich
    Vergiftet immer bei Treffer
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeballSanctum
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 40–59
    Kritische Trefferchance: 5%
    Angriffszeit: 1.005 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    +60 zu Nahkampf-Schlagreichweite
    Vergiftet immer bei Treffer
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_spiked_1 = "DetachAllOfType( 'Metadata/Monsters/PorcupineAnt/PorcupineAntSpikeBall_poison.ao' );" 
    }
    
    Transitionable
    
    {
    
    on_transition =
    
    "
    
    Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao' ); } );
    
    "
    
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/PorcupineAnt/PorcupineAntAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntLargeSanctumTrial"] = {
        name = "Rasp Scavenger",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNovaSanctum",
            "MMAPorcupineAntSpikeballSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNovaSanctum"] = {
        name = "GPAPorcupineAntSpikeNovaSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeballSanctum"] = {
        name = "MMAPorcupineAntSpikeballSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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