일어난 전율가
Spectre | Y |
---|---|
Area | 집정관의 능묘, 배우자의 무덤, 홀튼 |
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmed
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
55
생명력
3,525
1,105
524
Damage
154
주문 피해
154
정확도
1,530
공격 속도
1.5
경험치
11,751
Minion Life
4,455
Minion Damage
485
Minion Armour
1,105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 123–184
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmed"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
생명력
100%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmedHusbandWife
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Tags | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
생명력
100%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmedStance2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStance2"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | N |
---|---|
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
SkeletonBasic
Metadata
GraveSkeletonUnarmedStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 186–280
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가
Spectre | Y |
---|---|
Area | 영원한 자의 공동묘지, 집정관의 능묘, 배우자의 무덤, 홀튼, 매장지, 비문, 지구라트 피난처 |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSword__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
6,513
2,023
663
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.5
경험치
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 164–304
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSword__"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordHusbandWife
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 180–333
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 180–333
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가

stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | Y |
---|---|
Area | 영원한 자의 공동묘지, 집정관의 능묘, 배우자의 무덤, 홀튼, 버드나무, 높은 정상, 매장지, 묘실, 비문, 지구라트 피난처, 강요새, 얼음 동굴 |
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
6,513
2,023
663
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.5
경험치
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 164–304
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShield"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordShieldHusbandWife
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 180–333
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
일어난 전율가
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 7
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
GraveSkeletonOneHandSwordShieldStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 180–333
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가
Spectre | Y |
---|---|
Area | 영원한 자의 공동묘지, 배우자의 무덤, 묘실, 비문, 지구라트 피난처, 강요새 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
GraveSkeletonBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
6,513
2,023
663
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.5
경험치
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 164–304
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBow"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
GraveSkeletonBowHusbandWife
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 180–333
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowHusbandWife"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
일어난 전율가

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Risen Rattler
Spectre | N |
---|---|
Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
생명력
100%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 55
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
GraveSkeletonBowStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
2,413
708
Damage
256
주문 피해
256
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,930
Minion Damage
1,066
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 180–333
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowStrongbox"] = { name = "Risen Rattler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가
Spectre | Y |
---|---|
Area | 높은 정상, 지구라트 피난처, 얼음 동굴 |
Tags | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
생명력
100%
Energy Shield From Life
10%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 55
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicCasterCold
Metadata
GraveSkeletonCasterCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
5,862
2,023
663
651
Damage
212
주문 피해
212
정확도
2,214
공격 속도
1.5
경험치
21,507
Minion Life
5,654
Minion Energy Shield
628
Minion Damage
829
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBasicSkeletonProjectileCold
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 8%
시전 속도: 1 초
동결 축적 100% 증폭
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 149–276
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterCold"] = { name = "Risen Rattler", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSBasicSkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBasicSkeletonProjectileCold"] = { name = "MPSBasicSkeletonProjectileCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 전율가


undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
monster slain flask charges granted +% [150]
Risen Rattler
Spectre | Y |
---|---|
Tags | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
생명력
100%
Energy Shield From Life
10%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 55
공격 속도
1.5 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
SkeletonBasicCasterCold
Metadata
GraveSkeletonCasterColdHusbandWife
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,981
2,413
708
776
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1.5
경험치
28,634
Minion Life
6,237
Minion Energy Shield
693
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBasicSkeletonProjectileCold
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 8%
시전 속도: 1 초
동결 축적 100% 증폭
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 163–303
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { define_shared_state = "emerge; ghostflame;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" StateMachine { on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );" on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterColdHusbandWife"] = { name = "Risen Rattler", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSBasicSkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBasicSkeletonProjectileCold"] = { name = "MPSBasicSkeletonProjectileCold", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [150]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.