Arc
Tier: 5
Level: (1—20)
Cost: (8—81) Mana
Cast Time: 1.10 sec
Critical Hit Chance: 9.00%
Projectile Speed: 42.5 metres per Second
Requires: Level (1—90), (4—157) Int
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Chains (5—9) times
Additional Effects From Quality:
Chains +(0—2) times
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 5
Level Effect /40
| Level | Requires Level | Int | Mana | Base Damage | Deals 1 to 13 Lightning Damage | Chains 5 times |
|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 8 | 100%, 100%, 100% | 1, 13 | 5 |
| 2 | 3 | 9 | 9 | 100%, 100%, 100% | 1, 17 | 5 |
| 3 | 6 | 14 | 11 | 100%, 100%, 100% | 1, 24 | 5 |
| 4 | 10 | 21 | 12 | 100%, 100%, 100% | 2, 31 | 5 |
| 5 | 14 | 28 | 14 | 100%, 100%, 100% | 2, 39 | 6 |
| 6 | 18 | 35 | 17 | 100%, 100%, 100% | 3, 48 | 6 |
| 7 | 22 | 41 | 19 | 100%, 100%, 100% | 3, 58 | 6 |
| 8 | 26 | 48 | 22 | 100%, 100%, 100% | 4, 69 | 6 |
| 9 | 31 | 57 | 24 | 100%, 100%, 100% | 4, 82 | 6 |
| 10 | 36 | 65 | 28 | 100%, 100%, 100% | 5, 96 | 7 |
| 11 | 41 | 74 | 31 | 100%, 100%, 100% | 6, 112 | 7 |
| 12 | 46 | 82 | 35 | 100%, 100%, 100% | 7, 130 | 7 |
| 13 | 52 | 92 | 39 | 100%, 100%, 100% | 8, 151 | 7 |
| 14 | 58 | 103 | 44 | 100%, 100%, 100% | 9, 174 | 7 |
| 15 | 64 | 113 | 49 | 100%, 100%, 100% | 10, 199 | 8 |
| 16 | 66 | 116 | 54 | 100%, 100%, 100% | 12, 228 | 8 |
| 17 | 72 | 126 | 60 | 100%, 100%, 100% | 14, 261 | 8 |
| 18 | 78 | 137 | 67 | 100%, 100%, 100% | 16, 298 | 8 |
| 19 | 84 | 147 | 74 | 100%, 100%, 100% | 18, 339 | 8 |
| 20 | 90 | 157 | 81 | 100%, 100%, 100% | 20, 386 | 9 |
| 21 | 90 | 100%, 100%, 100% | 23, 439 | 9 | ||
| 22 | 99 | 100%, 100%, 100% | 26, 499 | 9 | ||
| 23 | 109 | 100%, 100%, 100% | 30, 567 | 9 | ||
| 24 | 120 | 100%, 100%, 100% | 34, 644 | 9 | ||
| 25 | 132 | 100%, 100%, 100% | 38, 731 | 10 | ||
| 26 | 145 | 100%, 100%, 100% | 44, 830 | 10 | ||
| 27 | 159 | 100%, 100%, 100% | 50, 943 | 10 | ||
| 28 | 174 | 100%, 100%, 100% | 56, 1071 | 10 | ||
| 29 | 190 | 100%, 100%, 100% | 64, 1217 | 10 | ||
| 30 | 208 | 100%, 100%, 100% | 73, 1384 | 11 | ||
| 31 | 228 | 100%, 100%, 100% | 83, 1574 | 11 | ||
| 32 | 249 | 100%, 100%, 100% | 94, 1791 | 11 | ||
| 33 | 271 | 100%, 100%, 100% | 107, 2039 | 11 | ||
| 34 | 296 | 100%, 100%, 100% | 122, 2324 | 11 | ||
| 35 | 323 | 100%, 100%, 100% | 139, 2650 | 11 | ||
| 36 | 352 | 100%, 100%, 100% | 159, 3024 | 11 | ||
| 37 | 383 | 100%, 100%, 100% | 182, 3454 | 11 | ||
| 38 | 417 | 100%, 100%, 100% | 208, 3949 | 11 | ||
| 39 | 454 | 100%, 100%, 100% | 238, 4518 | 11 | ||
| 40 | 494 | 100%, 100%, 100% | 272, 5175 | 12 |
Attribute /8
Arc
| Name | Show Full Descriptions |
|---|---|
| Acronym | Chain, Shock, Consume, Magnitude |
| Id | Arc |
| BaseType | Arc |
| Class | Skill Gems |
| TargetTypes | Ground, Enemy |
| Type | Spell, Projectile, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving |
| ItemType | Metadata/Items/Gems/SkillGemArc |
| ActiveSkillsCode | projectile_arc |
Version history /25
| Version | Changes |
|---|---|
| 0.5.5d | * Precursor Tablets are no longer able to be Ctrl-Clicked into unavailable slots when opening non-regular maps, for example Matriarch/Patriarch Halls or a Grand Expedition. Precursor Tablets now have better feedback when the tablet is not applied to the map, greying out and showing their number in red. |
| 0.5.5c | * Fixed a rare issue where some players were unable to complete the Legacy of the Precursors questline after defeating the Arbiter of Divinity. You now have to have been present when the bosses of the Patriarch Halls and Matriarch Halls die in order to pick up the Origin Spark and Origin Cradle. * Fixed an issue where The Hooded One wasn't visible near Rog's shop in Kingsmarch if you had travelled to islands without having sailed to the island. |
| 0.5.5 | * The Matriarch Halls and The Patriarch Halls can now spawn closer to the starting location of The Ziggurat Refuge on the Atlas Map. * Doryani's Refined Formula Atlas Master Option has been removed. It has been replaced with the new Archaic Corruption option, which provides Monsters released from Essences become Corrupted. * Fixed a bug where Spirit Modifiers granted by Medved's Tending were not searchable on the Trade website. * Fixed a bug where the Matriarch Halls, Patriarch Halls, and Hive Colony Atlas pins were blue when failed, instead of red. * Fixed a bug where the in-game trade market did not show the pseudo modifiers for search results. |
| 0.5.4b | * Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls: * Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries. |
| 0.5.3 | * When opening the "I Want" or "I Have" currency selectors in the Currency Exchange, the search box will now have immediate focus when using Mouse and Keyboard. |
| 0.5.2 | * The Journey to the East Quest item now provides more direction on what to do with it, and can now only be turned in to Dannig in the Ruins of Kingsmarch. * Reduced the damage of the Snipe skill used by the Cultist Archer Monster. * Fixed a bug where Warbringer's Warcaller's Bellow Ascendancy Passive Skill could sometimes explode the same corpse an unlimited number of times. * Fixed a bug where searching for Unique items on the in-game market did not work for non-English clients. |
| 0.5.1 | * The Acolyte of Chayula's Archon of Chayula skill no longer disables you from dealing elemental damage while active. * Quality on Mirage Archer and Artillery Ballista is now functional. * Added pseudo stat summaries and pseudo stat sorting options to the market search results when playing with a controller. * Fixed an issue where the monster levels of The Burning Monolith, The Origin Tower, Ruins of Kingsmarch, The Withered Willow, Caer Tarth and Twisted Domain could be increased to 82 before you had killed the quest version of the fight with your own quest fragment. * Fixed a bug with Mirage Archer targeting when using channelled Bow skills such as Snipe, Detonating Arrow, and Rapid Shot. * Fixed a bug where Farrow and Dannig could talk over themselves in Kingsmarch. * Fixed a bug where searching on the Passive Skill tree could fail to include all relevant multi-option Passive Skills. |
| 0.5.0 | * Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier. * There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas. * New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual * Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones. * Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres. * Added support for searching to the Endgame Atlas Map. * Archon Buffs are no longer inherently lost when you attack. This is now a property of Elemental Archon specifically. * Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price. * Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree. * The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate. * The Energising Archon Notable Passive Skill now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff. * Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow. * The Keeper of the Arc Unique Helmet now has 240-340% increased Armour and Energy Shield (previously 150-250%). Existing items can be updated to the new values using a Divine Orb. * Idol of Grold now is socketed into Boots. It now grants 50% increased total Power counted by Warcries (previously 20%). Now grants 15% increased Damage for each different Companion in your Presence when socketed into a Sceptre. The Bonded modifier now grants 30% increased glory generation (previously 20%). * Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second). The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%). * Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%). * The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items. * You can no longer enter Plunder's Point until you have turned in all 4 Map Pieces in Kingsmarch. * Increased the maximum character limit of search textboxes to 250 characters. * Searching by an item's text will now match the advanced description format. * Enabled the following existing Armour Set microtransactions for use in Path of Exile 2: Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild. * Enabled the following existing Back Attachment microtransactions for use in Path of Exile 2: Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak. * Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills. * Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented. * Fixed a bug where Arctic Howl could empower you in human form while using Echoing Cry. * Fixed some unintended supportability with Mirage Archer and Deadeye for some Skills. * Fixed a bug that caused players to be unable to respawn if they died to Atziri, the Red Queen or Xipocado, the Royal Architect in party play. * Fixed a bug where Arc provided additional chains regardless of whether Lightning Infusion was consumed. * Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price. For controller users, you can use this feature by holding Y or Triangle on the item. * Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Rain of Blades, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, Voltaic Barrier, and Wardbound Minions. * The "of the Parched" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38). * Fixed a bug where Arc would gain it's Lightning Infused stats when not spending a Lightning Infusion. * Fixed a bug that could cause support gems that apply to "Skills you use yourself" to apply to skills being used by clones of you, such as Mirage Archer or Feral Invocation, or to minions you summon. |
| 0.4.0d | * Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work. |
| 0.4.0c | * The number of rooms destabilised after defeating the Architect has been halved. * The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1. * The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets. * The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). * Arctic Howl now provides Empowers 1 attack per 5 enemy Power (previously 10). * The additional Cold damage granted by Arctic Howl to Empowered Attacks is now approximately 50% higher at all levels. * Lunar Blessing is now a Warcry. * Fixed a bug where Architect's Console could be unusable in couch co-op. * Fixed a bug where Second Wind could support the Mirage Deadeye and Mirage Archer clones. * Fixed a bug where Warcries ignored Warcry speed while shapeshifting. * Fixed a bug where The Hooded Mentor in Kingsmarch could say things out loud at the incorrect time. * Fixed a bug where Jacob, the Town Crier in Kingsmarch could talk about events that your character had not yet completed if another character caused him to cry out rather than your own character. * Fixed a visual bug where some death effects from Xipocado, Royal Architect would reappear if you returned to the area where the boss died. |
| 0.4.0b | * Fixed a bug where various skills used by Xipocado, Royal Architect wouldn't end correctly when defeated. |
| 0.4.0 | - Now that corruption has returned to the land, the long-dead Vaal structures throughout Wraeclast are activating and affecting nearby creatures. Sacrifice the afflicted monsters to power the devices, and travel to Lira Vaal, the ancient temple of Atziri. Gather enough power to modify the Temple and create your desired layout. Each room in the Temple offers great rewards, from stashes of currency and equipment to something more interesting. Placing rooms next to other rooms that benefit them will level them up, adding new challenges and rewards to find. Complete more beacons to get more energy to fuel more additions to the temple. Explore the Queen of the Vaal's opulent temple during the height of her power in the capital of the ancient empire. With the power of the Beast, Atziri plans to risk her entire civilization in pursuit of eternal youth. Can she be stopped? Her Royal Architect and devoted followers will work against you, but perhaps the past is not set in stone… Seething Body now grants Gain Elemental Archon when you cast a Spell while on High Infernal Flame. Elemental Archon does not expire while on High Infernal Flame. Lose Elemental Archon on reaching maximum Infernal Flame. - All instances of gaining Flame, Ice and Lightning Archon have been changed to gain Elemental Archon, to better support builds using multiple Elements. Archon related passives on the tree have been adjusted accordingly and condensed. - Arbiter's Ignition now has 100% chance to gain Elemental Archon on Igniting an Enemy with Supported Skills (previously 20% chance to gain Flame Archon). - Enraged Warcry and Rageforged Supports are now treated as spending Rage. - Arc: Now has 50% increased Magnitude of Shock inflicted, instead of 50% more Magnitude of Shock inflicted. - Arctic Armour: Now deals 8 to 12 Cold Damage per Stage at Gem level 4 (previously 16 to 24), scaling to 101 to 152 Cold Damage per Stage at Gem level 20 (previously 203 to 304). Now has 100% more Freeze Buildup. Now has 100% more Magnitude of Chill inflicted. - Mirage Archer: Creating a Mirage now has a 10 second cooldown, the cooldown starts when a Mirage is created and is no longer reset by dodge rolling. You can now have multiple Mirages active at once. Mirage duration is now 5.4-6 seconds at gem levels 8-20 (previously 4.4-5). - Keeper of the Arc now has "150-250% Increased Armour and Energy Shield" (previously 100-150%). - Keeper of the Arc now has "Take 40% Less Damage with Hits" and "Take 40% Less Damage over time" (previously 30% for both). - Seeing Stars now drops on the Marching Mace base-type (previously Plated Mace). Existing items will not have this change. - Ghostmarch now has "15% Increased Movement Speed". Existing items will not have this change. - Countess Seske's Rune of Archery is now Limited to: 1. - Idol of Grold is now Limited to: 1, now grants Gloves: 20% increased total Power counted by Warcries (previously 15). - Totemic Great Club now has "Warcries Empower an additional attack" (previously Crushes Enemies on Hit), and now has 77-105 damage (previously 73-99). Existing items will not have this implicit. - The Blind Beast in Isle of Kin now drops a Blank Greater Rune. This can be exchanged with Dannig in Kingsmarch for a Greater Rune of your choosing (from a selection). - Cultist Archer: Improved Monster AI, Reduced Cooldown of some skills. - Added a 'quick search' feature to the Stat Filters in the Trade Market. - Optimised item search for the in-game market browser. |
| 0.3.1 | * Added Jacob, the Town Crier to Kingsmarch, who will update the town on your journey as you progress through Act 4. * The Stash and Merchant UI will now remember your previously entered search terms. * Improved the performance in Kingsmarch. |
| 0.3.0b | * Vendor windows will now remember any search text you've entered on a per NPC basis, until you exit to character selection. * Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use. |
| 0.3.0 | - Discover the Ngamakanui archipelago, home to the Karui tribes. From the pristine beaches of Whakapanu Island to the volcanic shores of the Isle of Kin, there are eight islands to explore, each with its own dangers and of course, bosses! In 0.3.0 we are making very significant changes to character balance across the entire game. Our goal is to increase build diversity by making many more skills and character archetypes viable into the endgame. - Added a new Strength Skill Gem — Fortifying Cry: Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expending an Endurance Charge. - Added a new Strength Skill Gem — Forge Hammer: Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral. - Added a new Strength Skill Gem — Ancestral Cry: Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Attack Hits Trigger Volcanic Eruption. - Added a new Dexterity Persistent Buff Gem — Mirage Archer: While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer. - NEW: The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed. - The Greatwolf's Howl Notable Passive Skill has been removed, and the Warcaller's Bellow Notable now also provides Ignore Warcry Cooldowns. - Ancestral Jade Hulk no longer Charges, it instead uses a Warcry to buff nearby Allies to have 50% increased Damage. Their Leap Slam has also been improved. - The Elemental Expression Skill granted by the …and Scatter Them to the Winds Notable Passive Skill now deals 8-244 to 12-366 Fire Damage with the Fiery Explosion at Gem levels 1-20 (previously 5-152 to 8-228), 7-200 to 10-300 Cold Damage with the Icy Wave (previously 4-125 to 7-187), and 3-84 to 16-477 Lightning Damage with the Arcing Bolt (previously 2-53 to 11-298). - The Force of Will Notable Passive Skill no longer grants 1% increased Effect of Arcane Surge on you per 25 Maximum Mana. Instead, it now grants 20% of damage is taken from Mana before Life, and 20% increased magnitude of Arcane Surge on you per 10% missing Mana. - Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain). - Archmage: Now has Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have (previously 3%). - Infernal Cry: Now empowers one Attack per 10 enemy Power in range, counting up to 50 power (previously one Attack, plus an additional Attack per Endurance Charge consumed). It no longer has 4-38% increased Warcry Speed, while Empowered Attacks now gain 32-49% of Damage as Fire Damage (previously 5% per 5 Power of enemies in range, up to 100%). Infernal Cry's Combust now deals 6-9 to 112-167 Fire Damage at Gem levels 3-20 (previously 11-17 to 120-180), though it now deals significantly more Damage at Gem levels past 20. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attacks gain 0-10% of Damage as Fire Damage (previously gained +0-10% of Damage as Fire Damage per 5 Power of enemies in range, up to +0-50%). - Seismic Cry: Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed). - Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%). - NEW: Crackling, Arcing and Bolting Quarterstaves now have inherent physical damage, as well as a smaller amount of inherent lightning damage. Existing items are unaffected. - Enabled the following existing Armour microtransactions for use in Path of Exile 2: Angelic Armour Set, Angelic Hood, Angelic Cloak, Angelic Wings, Arctic Armour Set, Basilisk Armour Set, Basilisk Hood, Celestial Armour Set, Darkwood Armour Set, Demonic Armour Set, Demonic Hood, Executioner Armour Set, Havenwood Armour Set, Imperator Armour Set, Imperial Sun Armour Set, Imperial Sun Helmet Attachment, Lightbringer Armour Set, Lightbringer Hood, Overseer Armour Set, Overseer Hood, Project Armour Set, Project Hood, Shackled Immortal Armour Set, Sin Armour Set, Sin and Innocence Armour Set, Suffering Armour Set, and Suffering Helmet Attachment. - Enabled the following existing Footprints Effect microtransactions for use in Path of Exile 2: Apollyon Footprints, Arcane Footprints, Arctic Footprints, Darkshard Footprints, Despair Footprints, Dragon Hunter Footprints, Ebony Footprints, Fire Footprints, Ghostflame Footprints, Gore Footprints, Huntsman Footprints, Ice Footprints, Infernal Footprints, Lightning Footprints, Madcap Footprints, Midnight Pact Footprints, Misery Footprints, Necrotic Footprints, Overseer Footprints, Pure Light Footprints, Radiant Footprints, Scavenger Footprints, Silver Wrangler Footprints, Wild Footprints, Wild Gold Footprints, and Wrangler Footprints. - Enabled the Microtransaction variants of the following race rewards for use in Path of Exile 2: Alternate Art Winterheart, Alternate Art Warped Timepiece, Alternate Art Volls Devotion, Alternate Art Victarios Acuity, Alternate Art Ungils Harmony, Alternate Art The Ignomon, Alternate Art Tear Of Purity, Alternate Art Taste Of Hate, Alternate Art Soulthirst, Alternate Art Pyre, Alternate Art Ngamahu Tiki, Alternate Art Natural Hierarchy, Alternate Art Meginords Girdle, Alternate Art Eye Of Chayula, Alternate Art Emberwake, Alternate Art Call Of The Brotherhood, Alternate Art Bloodgrip, Alternate Art Blackheart, Alternate Art Astramentis, Alternate Art Andvarius, Alternate Art Two Stone Ring, Alternate Art Sidhebreath, Alternate Art Sapphire Ring, Alternate Art Rustic Sash, Alternate Art Ring Of The Victor, Alternate Art Immortal Flesh, Alternate Art Asphyxias Wrath, Alternate Art The Searing Touch, Alternate Art Demigod's Stride, Alternate Art Wurm's Molt, Alternate Art Rumis Concoction, Alternate Art Malachais Artifice, Alternate Art Doedres Damning, Alternate Art Prismatic Ring, Alternate Art Perandus Signet, Alternate Art Kaoms Sign, Alternate Art Headhunter, Alternate Art Dream Fragments, Alternate Art Bereks Pass, Alternate Art Bereks Grip, Alternate Art Aurumvorax, Alternate Art Demigod's Beacon, Alternate Art Crest Of Perandus, Alternate Art Bereks Respite, Alternate Art Kikazaru, Alternate Art Divination Distillate, Alternate Art Unset Ring, Alternate Art Nights Hold, Alternate Art Laviangas Spirit, Alternate Art Karui Ward, Alternate Art Dyadian Dawn, Alternate Art Death Rush, Alternate Art Carnage Heart, Alternate Art Blood Of Corruption, Alternate Art Atziris Foible, Alternate Art Topaz Ring, Alternate Art Thief's Torment, Alternate Art The Taming, Alternate Art The Anvil, Alternate Art Talisman Of The Victor, Alternate Art Ruby Ring, Alternate Art Coral Ring, Alternate Art Perandus Blazon, Alternate Art Moonstone Ring, Alternate Art Mings Heart, Alternate Art Le Heup Of All, Alternate Art Leather Belt, Alternate Art Crimson Jewel, Alternate Art Gifts From Above, Alternate Art Daressos Salute, Alternate Art Auxium, Alternate Art Onyx Amulet, Alternate Art Amethyst Ring, Alternate Art Saffells Frame, Alternate Art Blackgleam, Alternate Art Cybils Paw, Alternate Art Divinarius, Alternate Art Ungils Gauche, Alternate Art Lifesprig, Alternate Art Pillar Of The Caged God, Alternate Art Quill Rain, Alternate Art Demigod's Immortality, Alternate Art Stone Of Lazhwar and Alternate Art Rashkaldors Patience. - Fixed an bug where the Archon of the Atlas Body Armour microtransaction was missing its effects. - Crackling, Arcing and Bolting Quarterstaves now have inherent physical damage, as well as a smaller amount of inherent lightning damage. Existing items are unaffected. - The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed. - Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain). - Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%). |
| 0.2.1 | * Improved the Passive Skill Tree search functionality on Mouse and Keyboard. After typing within the search field, press ENTER to have the Passive Skill Tree move around the tree to show you nodes which match. * The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also. * Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu. |
| 0.2.0g | * Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency. * Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes. * Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common. * Battershout's triggered explosion now counts as a Warcry skill. |
| 0.2.0f | * Improved the visual effects of Arc's explosions on hitting a shocked target. * Slightly reduced the damage of Ravenous Misshapen's Arc skill. |
| 0.2.0e | * Arc now releases damaging pulses when Shocked enemies are Hit, but can no longer Shock. It does not consume the Shock. The Arc now deals 9 to 51 at Gem level 1 (previously 9 to 50), scaling up to 82 to 462 at Gem level 20 (previously 72 to 410). The Pulse deals 5 to 31 Lighting Damage at Gem level 1, scaling up to 49 to 277 at Gem level 20, and has a radius of 1.5 metres. * Shield Wall can now be detonated by Warcries as well as Slams. |
| 0.2.0 | - The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing. - The Warcaller's Bellow Ascendancy Passive Skill now causes Warcries to Explode Corpses, dealing 25% of their Life as Physical Damage, instead of providing "Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage". This allows for Warcry area of effect to scale the Corpse explosion radius. - The Warcaller's Bellow buff from the Ancestral Warhorn now grants 10 Rage on Hit (previously 5), and 20% increased Skill Speed (previously 10%). - The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana). - The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels. - Arc no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%). - Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have. - Seismic Cry no longer has increased Warcry Speed. - Arcane Surge now causes you to gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills (previously 8 seconds). - Arcane Tempo now causes Supported Skills to have 20% more Cast Speed (previously 25%). - The Time-Lost Jewel modifier that grants Notable Passive Skills Warcry Buff Effect can no longer be obtained. - Jewel and Time-lost Jewel modifiers that provided stats scarcely located on the Passive Skill Tree, such as increased Blind Effect or Damage taken Recouped as Life, have been adjusted. Generally speaking, the minimum range has stayed the same, but the maximum value provided is lower than before. - Arcane Surge now causes you to gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills (previously 8 seconds). - Arcane Tempo now causes Supported Skills to have 20% more Cast Speed (previously 25%). |
| 0.1.1e | * The filter in the Cosmetics Panel now hides categories that don't contain your search. |
| 0.1.1 | * Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage. * Significantly increased the chance to encounter Research Strongboxes. |
| 0.1.0e | * Siege Cascade now searches for targets in a 3.5 metre radius (from 2.5 metres) |
| 0.1.0d | * Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated. |
| 0.1.0 | * Fixed a bug where Archmage Support's added Mana Cost to Skills was being added after multipliers instead of before. * Fixed a bug where it was possible to snapshot your Mana value using Archmage Support. |
Arc
Tier: 5
Level: (1—20)
Cost: (8—81) Mana
Cast Time: 1.10 sec
Critical Hit Chance: 9.00%
Projectile Speed: 42.5 metres per Second
Requires: Level (1—90), (4—157) Int
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Chains (5—9) times
active skill consumes a lightning infusion [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
Additional Effects From Quality:
Chains +(0—2) times
Skills can be managed in the Skills Panel.
Supported By /209
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles I
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Commiserate
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Nova Projectiles II
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Atziri's Call
[DNT-UNUSED] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Prototype Seventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Esh's Prowess
Supports Lightning Skills that Hit, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not Support Skills which do not have levels.
Breachlord's Amalgam
Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
Runic Extraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Scouring Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Microtransactions /5
Arc Monster /2
| Name | Damage% | Life% | Spectre |
|---|---|---|---|
| Skeletal Storm Mage | |||
| Ravenous Misshapen |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.









































